peapodsss
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Sector control w/ new eden editor & 'synchronizing' points together.
peapodsss replied to peapodsss's topic in ARMA 3 - MISSION EDITING & SCRIPTING
That did it, thank you sir! -
Sector control w/ new eden editor & 'synchronizing' points together.
peapodsss posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello Everyone, I was wondering if anyone has played around with the sector control module with the new eden editor? I tried following this youtube video but ran into some problems. I tried making a scenario with a sector that players will fight for control. However, it looks like im having trouble 'synchronizing' the points together. I think I have all the components I need. bluefor/opfor game logic, sector control game module, sector object, area game logic, and a trigger, the only problem is I am having trouble 'synchronizing' them all together. I tried using the old editor and it looks like they 'synchronize' (if synchronize means having lines drawn between them) simply by creating the objects near each other. However in the new editor this isn't the case, so I was wondering if anyone has played around with this yet. Below is a screen shot of my current scenario. http://postimg.org/image/3ucdb6g41/ Thank you for your help! -
Shaded map markers from Annex and Invade
peapodsss posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey everyone, I wanted to use the map markers from Annex and Invade however I could not find them in the editor markers section. Are these custom markers made by the mod? And if so, how hard would it be to make my own custom markers? I basically wanted a shaded marker. Annex and Invade Markers: -
adding Civilian uniforms. Am I using the wrong classname?
peapodsss replied to peapodsss's topic in ARMA 3 - MISSION EDITING & SCRIPTING
The force add worked, thank you! -
adding Civilian uniforms. Am I using the wrong classname?
peapodsss posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey All, I was having a little trouble adding civilian uniforms to BLUEFOR units. I think I may be using the wrong class names. The following code removes everything add adds a PMC uniform sucessfully removeUniform this; removeVest this; removeHeadgear this; this unassignItem "NVGoggles"; this removeItem "NVGoggles"; removeAllWeapons this; this addUniform "U_PMC_GTShirt_SJeans"; However the same code with the addUniform name swapped does not add the civilian uniform removeUniform this; removeVest this; removeHeadgear this; this unassignItem "NVGoggles"; this removeItem "NVGoggles"; removeAllWeapons this; this addUniform "U_C_Poloshirt_stripped"; Am I using the wrong class name? I have tried a few other class names like "U_C_Commoner1_1" from here: https://community.bistudio.com/wiki/Arma_3_CfgVehicles_CIV But I have not had any luck -
Bizarre results with AI spawning and waypoints
peapodsss replied to peapodsss's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Bingo, tried it with regular units and it works fine. When you say 'its because they are zombies' you mean the zombies to this specific mod correct? I assume its most likely an issue with the Mod creators AI Zombie? (Zombies and Demons) And not zombies for ANY arma 3 mod. Sorry if that's a confusing sentence, I just want to make sure I am going to the right person (Zombies and Demons creator and not Bohimia) to let them know about this bug. -
Bizarre results with AI spawning and waypoints
peapodsss posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey guys, I wrote a script that spawns units and moves them along a group of waypoints, and i'm getting very strange results. It seems like if I spawn the units on an incline or not near a road, they are more likely to get stuck and not move, yet if I simply move the spawns to a road, the waypoints work. Is there something in my script that could be screwing this up? I made a video of me running a few tests. It works fine on road, then when I simply move the spawns to the nearest mountain, around 40-60% of the units get stuck. _ZombieGroup = [getmarkerpos "ZombieSpawn", EAST, ["RyanZombieC_man_pilot_FmediumOpfor","RyanZombieC_man_1mediumOpfor","RyanZombieC_man_polo_1_FmediumOpfor"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; _ZombieWaypoint1 =_ZombieGroup addWaypoint [getmarkerpos "ZombieWaypoint1", 0]; _ZombieWaypoint1_1 =_ZombieGroup addWaypoint [getmarkerpos "ZombieWaypoint1_1", 0]; _ZombieWaypoint1_2 =_ZombieGroup addWaypoint [getmarkerpos "ZombieWaypoint1_2", 0]; _ZombieWaypoint1_3 =_ZombieGroup addWaypoint [getmarkerpos "ZombieWaypoint1_3", 0]; _ZombieWaypoint1_4 =_ZombieGroup addWaypoint [getmarkerpos "ZombieWaypoint1_4", 0]; _ZombieWaypoint1_5 =_ZombieGroup addWaypoint [getmarkerpos "ZombieWaypoint1_5", 0]; _ZombieWaypoint1_6 =_ZombieGroup addWaypoint [getmarkerpos "ZombieWaypoint1_6", 0]; _ZombieWaypoint1_7 =_ZombieGroup addWaypoint [getmarkerpos "ZombieWaypoint1_7", 0]; _ZombieWaypoint1_8 =_ZombieGroup addWaypoint [getmarkerpos "ZombieWaypoint1_8", 0]; _ZombieGroup_1 = [getmarkerpos "ZombieSpawn_1", EAST, ["RyanZombieC_man_polo_1_FmediumOpfor","RyanZombieC_man_polo_2_FmediumOpfor","RyanZombieC_man_polo_4_FmediumOpfor"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; _ZombieWaypoint2 =_ZombieGroup_1 addWaypoint [getmarkerpos "ZombieWaypoint2", 0]; _ZombieWaypoint2_1 =_ZombieGroup_1 addWaypoint [getmarkerpos "ZombieWaypoint2_1", 0]; _ZombieWaypoint2_2 =_ZombieGroup_1 addWaypoint [getmarkerpos "ZombieWaypoint2_2", 0]; _ZombieWaypoint2_3 =_ZombieGroup_1 addWaypoint [getmarkerpos "ZombieWaypoint2_3", 0]; _ZombieWaypoint2_4 =_ZombieGroup_1 addWaypoint [getmarkerpos "ZombieWaypoint2_4", 0]; _ZombieWaypoint2_5 =_ZombieGroup_1 addWaypoint [getmarkerpos "ZombieWaypoint2_5", 0]; _ZombieWaypoint2_6 =_ZombieGroup_1 addWaypoint [getmarkerpos "ZombieWaypoint2_6", 0]; _ZombieWaypoint2_7 =_ZombieGroup_1 addWaypoint [getmarkerpos "ZombieWaypoint2_7", 0]; _ZombieWaypoint2_8 =_ZombieGroup_1 addWaypoint [getmarkerpos "ZombieWaypoint2_8", 0]; _ZombieGroup_2 = [getmarkerpos "ZombieSpawn_2", EAST, ["RyanZombieC_man_polo_4_FmediumOpfor","RyanZombieC_man_polo_5_FmediumOpfor","RyanZombieC_man_polo_6_FmediumOpfor"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; _ZombieWaypoint3 =_ZombieGroup_2 addWaypoint [getmarkerpos "ZombieWaypoint3", 0]; _ZombieWaypoint3_1 =_ZombieGroup_2 addWaypoint [getmarkerpos "ZombieWaypoint3_1", 0]; _ZombieWaypoint3_2 =_ZombieGroup_2 addWaypoint [getmarkerpos "ZombieWaypoint3_2", 0]; _ZombieWaypoint3_3 =_ZombieGroup_2 addWaypoint [getmarkerpos "ZombieWaypoint3_3", 0]; _ZombieWaypoint3_4 =_ZombieGroup_2 addWaypoint [getmarkerpos "ZombieWaypoint3_4", 0]; _ZombieWaypoint3_5 =_ZombieGroup_2 addWaypoint [getmarkerpos "ZombieWaypoint3_5", 0]; _ZombieWaypoint3_6 =_ZombieGroup_2 addWaypoint [getmarkerpos "ZombieWaypoint3_6", 0]; _ZombieWaypoint2_7 =_ZombieGroup_2 addWaypoint [getmarkerpos "ZombieWaypoint2_7", 0]; _ZombieWaypoint2_8 =_ZombieGroup_2 addWaypoint [getmarkerpos "ZombieWaypoint2_8", 0]; _ZombieGroup_3 = [getmarkerpos "ZombieSpawn_3", EAST, ["RyanZombieC_man_polo_6_FmediumOpfor","RyanZombieC_man_p_fugitive_FmediumOpfor","RyanZombieC_man_pilot_FmediumOpfor"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; _ZombieWaypoint4 =_ZombieGroup_3 addWaypoint [getmarkerpos "ZombieWaypoint4", 0]; _ZombieWaypoint4_1 =_ZombieGroup_3 addWaypoint [getmarkerpos "ZombieWaypoint4_1", 0]; _ZombieWaypoint4_2 =_ZombieGroup_3 addWaypoint [getmarkerpos "ZombieWaypoint4_2", 0]; _ZombieWaypoint4_3 =_ZombieGroup_3 addWaypoint [getmarkerpos "ZombieWaypoint4_3", 0]; _ZombieWaypoint4_4 =_ZombieGroup_3 addWaypoint [getmarkerpos "ZombieWaypoint4_4", 0]; _ZombieWaypoint4_5 =_ZombieGroup_3 addWaypoint [getmarkerpos "ZombieWaypoint4_5", 0]; _ZombieWaypoint4_6 =_ZombieGroup_3 addWaypoint [getmarkerpos "ZombieWaypoint4_6", 0]; _ZombieWaypoint4_7 =_ZombieGroup_3 addWaypoint [getmarkerpos "ZombieWaypoint2_7", 0]; _ZombieWaypoint4_8 =_ZombieGroup_3 addWaypoint [getmarkerpos "ZombieWaypoint2_8", 0]; _ZombieGroup_4 = [getmarkerpos "ZombieSpawn_4", EAST, ["RyanZombieC_NikosmediumOpfor","RyanZombieC_OrestesmediumOpfor","RyanZombieC_journalist_FmediumOpfor"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; _ZombieWaypoint5 =_ZombieGroup_4 addWaypoint [getmarkerpos "ZombieWaypoint5", 0]; _ZombieWaypoint5_1 =_ZombieGroup_4 addWaypoint [getmarkerpos "ZombieWaypoint5_1", 0]; _ZombieWaypoint5_2 =_ZombieGroup_4 addWaypoint [getmarkerpos "ZombieWaypoint5_2", 0]; _ZombieWaypoint5_3 =_ZombieGroup_4 addWaypoint [getmarkerpos "ZombieWaypoint5_3", 0]; _ZombieWaypoint5_4 =_ZombieGroup_4 addWaypoint [getmarkerpos "ZombieWaypoint5_4", 0]; _ZombieWaypoint5_5 =_ZombieGroup_4 addWaypoint [getmarkerpos "ZombieWaypoint5_5", 0]; _ZombieWaypoint5_6 =_ZombieGroup_4 addWaypoint [getmarkerpos "ZombieWaypoint5_6", 0]; _ZombieWaypoint5_7 =_ZombieGroup_4 addWaypoint [getmarkerpos "ZombieWaypoint2_7", 0]; _ZombieWaypoint5_8 =_ZombieGroup_4 addWaypoint [getmarkerpos "ZombieWaypoint2_8", 0]; _ZombieGroup_5 = [getmarkerpos "ZombieSpawn_5", EAST, ["RyanZombieC_man_w_worker_FmediumOpfor","RyanZombieC_man_pilot_FmediumOpfor","RyanZombieC_NikosmediumOpfor"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; _ZombieWaypoint6 =_ZombieGroup_5 addWaypoint [getmarkerpos "ZombieWaypoint5", 0]; _ZombieWaypoint6_1 =_ZombieGroup_5 addWaypoint [getmarkerpos "ZombieWaypoint5_1", 0]; _ZombieWaypoint6_2 =_ZombieGroup_5 addWaypoint [getmarkerpos "ZombieWaypoint5_2", 0]; _ZombieWaypoint6_3 =_ZombieGroup_5 addWaypoint [getmarkerpos "ZombieWaypoint5_3", 0]; _ZombieWaypoint6_4 =_ZombieGroup_5 addWaypoint [getmarkerpos "ZombieWaypoint5_4", 0]; _ZombieWaypoint6_5 =_ZombieGroup_5 addWaypoint [getmarkerpos "ZombieWaypoint5_5", 0]; _ZombieWaypoint6_6 =_ZombieGroup_5 addWaypoint [getmarkerpos "ZombieWaypoint5_6", 0]; _ZombieWaypoint6_7 =_ZombieGroup_5 addWaypoint [getmarkerpos "ZombieWaypoint2_7", 0]; _ZombieWaypoint6_8 =_ZombieGroup_5 addWaypoint [getmarkerpos "ZombieWaypoint2_8", 0]; _ZombieGroup_6 = [getmarkerpos "ZombieSpawn_6", EAST, ["RyanZombieC_man_polo_1_FmediumOpfor","RyanZombieC_man_polo_2_FmediumOpfor","RyanZombieC_man_polo_4_FmediumOpfor"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; _ZombieWaypoint2 =_ZombieGroup_6 addWaypoint [getmarkerpos "ZombieWaypoint2", 0]; _ZombieWaypoint2_1 =_ZombieGroup_6 addWaypoint [getmarkerpos "ZombieWaypoint2_1", 0]; _ZombieWaypoint2_2 =_ZombieGroup_6 addWaypoint [getmarkerpos "ZombieWaypoint2_2", 0]; _ZombieWaypoint2_3 =_ZombieGroup_6 addWaypoint [getmarkerpos "ZombieWaypoint2_3", 0]; _ZombieWaypoint2_4 =_ZombieGroup_6 addWaypoint [getmarkerpos "ZombieWaypoint2_4", 0]; _ZombieWaypoint2_5 =_ZombieGroup_6 addWaypoint [getmarkerpos "ZombieWaypoint2_5", 0]; _ZombieWaypoint2_6 =_ZombieGroup_6 addWaypoint [getmarkerpos "ZombieWaypoint2_6", 0]; _ZombieWaypoint2_7 =_ZombieGroup_6 addWaypoint [getmarkerpos "ZombieWaypoint2_7", 0]; _ZombieWaypoint2_8 =_ZombieGroup_6 addWaypoint [getmarkerpos "ZombieWaypoint2_8", 0]; _ZombieGroup_7 = [getmarkerpos "ZombieSpawn_7", EAST, ["RyanZombieC_man_polo_1_FmediumOpfor","RyanZombieC_man_polo_2_FmediumOpfor","RyanZombieC_man_polo_4_FmediumOpfor"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; _ZombieWaypoint2 =_ZombieGroup_7 addWaypoint [getmarkerpos "ZombieWaypoint2", 0]; _ZombieWaypoint2_1 =_ZombieGroup_7 addWaypoint [getmarkerpos "ZombieWaypoint2_1", 0]; _ZombieWaypoint2_2 =_ZombieGroup_7 addWaypoint [getmarkerpos "ZombieWaypoint2_2", 0]; _ZombieWaypoint2_3 =_ZombieGroup_7 addWaypoint [getmarkerpos "ZombieWaypoint2_3", 0]; _ZombieWaypoint2_4 =_ZombieGroup_7 addWaypoint [getmarkerpos "ZombieWaypoint2_4", 0]; _ZombieWaypoint2_5 =_ZombieGroup_7 addWaypoint [getmarkerpos "ZombieWaypoint2_5", 0]; _ZombieWaypoint2_6 =_ZombieGroup_7 addWaypoint [getmarkerpos "ZombieWaypoint2_6", 0]; _ZombieWaypoint2_7 =_ZombieGroup_7 addWaypoint [getmarkerpos "ZombieWaypoint2_7", 0]; _ZombieWaypoint2_8 =_ZombieGroup_7 addWaypoint [getmarkerpos "ZombieWaypoint2_8", 0]; _ZombieGroup_8 = [getmarkerpos "ZombieSpawn_8", EAST, ["RyanZombieC_man_polo_6_FmediumOpfor","RyanZombieC_man_p_fugitive_FmediumOpfor","RyanZombieC_man_pilot_FmediumOpfor"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; _ZombieWaypoint4 =_ZombieGroup_8 addWaypoint [getmarkerpos "ZombieWaypoint4", 0]; _ZombieWaypoint4_1 =_ZombieGroup_8 addWaypoint [getmarkerpos "ZombieWaypoint4_1", 0]; _ZombieWaypoint4_2 =_ZombieGroup_8 addWaypoint [getmarkerpos "ZombieWaypoint4_2", 0]; _ZombieWaypoint4_3 =_ZombieGroup_8 addWaypoint [getmarkerpos "ZombieWaypoint4_3", 0]; _ZombieWaypoint4_4 =_ZombieGroup_8 addWaypoint [getmarkerpos "ZombieWaypoint4_4", 0]; _ZombieWaypoint4_5 =_ZombieGroup_8 addWaypoint [getmarkerpos "ZombieWaypoint4_5", 0]; _ZombieWaypoint4_6 =_ZombieGroup_8 addWaypoint [getmarkerpos "ZombieWaypoint4_6", 0]; _ZombieWaypoint4_7 =_ZombieGroup_8 addWaypoint [getmarkerpos "ZombieWaypoint2_7", 0]; _ZombieWaypoint4_8 =_ZombieGroup_8 addWaypoint [getmarkerpos "ZombieWaypoint2_8", 0]; _ZombieGroup_9 = [getmarkerpos "ZombieSpawn_9", EAST, ["RyanZombieC_man_polo_6_FmediumOpfor","RyanZombieC_man_p_fugitive_FmediumOpfor","RyanZombieC_man_pilot_FmediumOpfor"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; _ZombieWaypoint4 =_ZombieGroup_9 addWaypoint [getmarkerpos "ZombieWaypoint4", 0]; _ZombieWaypoint4_1 =_ZombieGroup_9 addWaypoint [getmarkerpos "ZombieWaypoint4_1", 0]; _ZombieWaypoint4_2 =_ZombieGroup_9 addWaypoint [getmarkerpos "ZombieWaypoint4_2", 0]; _ZombieWaypoint4_3 =_ZombieGroup_9 addWaypoint [getmarkerpos "ZombieWaypoint4_3", 0]; _ZombieWaypoint4_4 =_ZombieGroup_9 addWaypoint [getmarkerpos "ZombieWaypoint4_4", 0]; _ZombieWaypoint4_5 =_ZombieGroup_9 addWaypoint [getmarkerpos "ZombieWaypoint4_5", 0]; _ZombieWaypoint4_6 =_ZombieGroup_9 addWaypoint [getmarkerpos "ZombieWaypoint4_6", 0]; _ZombieWaypoint4_7 =_ZombieGroup_9 addWaypoint [getmarkerpos "ZombieWaypoint2_7", 0]; _ZombieWaypoint4_8 =_ZombieGroup_9 addWaypoint [getmarkerpos "ZombieWaypoint2_8", 0]; _ZombieGroup_10 = [getmarkerpos "ZombieSpawn_10", EAST, ["RyanZombieC_man_polo_4_FmediumOpfor","RyanZombieC_man_polo_5_FmediumOpfor","RyanZombieC_man_polo_6_FmediumOpfor"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; _ZombieWaypoint3 =_ZombieGroup_10 addWaypoint [getmarkerpos "ZombieWaypoint3", 0]; _ZombieWaypoint3_1 =_ZombieGroup_10 addWaypoint [getmarkerpos "ZombieWaypoint3_1", 0]; _ZombieWaypoint3_2 =_ZombieGroup_10 addWaypoint [getmarkerpos "ZombieWaypoint3_2", 0]; _ZombieWaypoint3_3 =_ZombieGroup_10 addWaypoint [getmarkerpos "ZombieWaypoint3_3", 0]; _ZombieWaypoint3_4 =_ZombieGroup_10 addWaypoint [getmarkerpos "ZombieWaypoint3_4", 0]; _ZombieWaypoint3_5 =_ZombieGroup_10 addWaypoint [getmarkerpos "ZombieWaypoint3_5", 0]; _ZombieWaypoint3_6 =_ZombieGroup_10 addWaypoint [getmarkerpos "ZombieWaypoint3_6", 0]; _ZombieWaypoint2_7 =_ZombieGroup_10 addWaypoint [getmarkerpos "ZombieWaypoint2_7", 0]; _ZombieWaypoint2_8 =_ZombieGroup_10 addWaypoint [getmarkerpos "ZombieWaypoint2_8", 0]; _ZombieGroup_11 = [getmarkerpos "ZombieSpawn_11", EAST, ["RyanZombieC_man_polo_4_FmediumOpfor","RyanZombieC_man_polo_5_FmediumOpfor","RyanZombieC_man_polo_6_FmediumOpfor"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; _ZombieWaypoint3 =_ZombieGroup_11 addWaypoint [getmarkerpos "ZombieWaypoint3", 0]; _ZombieWaypoint3_1 =_ZombieGroup_11 addWaypoint [getmarkerpos "ZombieWaypoint3_1", 0]; _ZombieWaypoint3_2 =_ZombieGroup_11 addWaypoint [getmarkerpos "ZombieWaypoint3_2", 0]; _ZombieWaypoint3_3 =_ZombieGroup_11 addWaypoint [getmarkerpos "ZombieWaypoint3_3", 0]; _ZombieWaypoint3_4 =_ZombieGroup_11 addWaypoint [getmarkerpos "ZombieWaypoint3_4", 0]; _ZombieWaypoint3_5 =_ZombieGroup_11 addWaypoint [getmarkerpos "ZombieWaypoint3_5", 0]; _ZombieWaypoint3_6 =_ZombieGroup_11 addWaypoint [getmarkerpos "ZombieWaypoint3_6", 0]; _ZombieWaypoint2_7 =_ZombieGroup_11 addWaypoint [getmarkerpos "ZombieWaypoint2_7", 0]; _ZombieWaypoint2_8 =_ZombieGroup_11 addWaypoint [getmarkerpos "ZombieWaypoint2_8", 0]; _ZombieGroup_12 = [getmarkerpos "ZombieSpawn_12", EAST, ["RyanZombieC_NikosmediumOpfor","RyanZombieC_OrestesmediumOpfor","RyanZombieC_journalist_FmediumOpfor"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; _ZombieWaypoint5 =_ZombieGroup_12 addWaypoint [getmarkerpos "ZombieWaypoint5", 0]; _ZombieWaypoint5_1 =_ZombieGroup_12 addWaypoint [getmarkerpos "ZombieWaypoint5_1", 0]; _ZombieWaypoint5_2 =_ZombieGroup_12 addWaypoint [getmarkerpos "ZombieWaypoint5_2", 0]; _ZombieWaypoint5_3 =_ZombieGroup_12 addWaypoint [getmarkerpos "ZombieWaypoint5_3", 0]; _ZombieWaypoint5_4 =_ZombieGroup_12 addWaypoint [getmarkerpos "ZombieWaypoint5_4", 0]; _ZombieWaypoint5_5 =_ZombieGroup_12 addWaypoint [getmarkerpos "ZombieWaypoint5_5", 0]; _ZombieWaypoint5_6 =_ZombieGroup_12 addWaypoint [getmarkerpos "ZombieWaypoint5_6", 0]; _ZombieWaypoint5_7 =_ZombieGroup_12 addWaypoint [getmarkerpos "ZombieWaypoint2_7", 0]; _ZombieWaypoint5_8 =_ZombieGroup_12 addWaypoint [getmarkerpos "ZombieWaypoint2_8", 0]; _ZombieGroup_13 = [getmarkerpos "ZombieSpawn_13", EAST, ["RyanZombieC_NikosmediumOpfor","RyanZombieC_OrestesmediumOpfor","RyanZombieC_journalist_FmediumOpfor"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; _ZombieWaypoint5 =_ZombieGroup_13 addWaypoint [getmarkerpos "ZombieWaypoint5", 0]; _ZombieWaypoint5_1 =_ZombieGroup_13 addWaypoint [getmarkerpos "ZombieWaypoint5_1", 0]; _ZombieWaypoint5_2 =_ZombieGroup_13 addWaypoint [getmarkerpos "ZombieWaypoint5_2", 0]; _ZombieWaypoint5_3 =_ZombieGroup_13 addWaypoint [getmarkerpos "ZombieWaypoint5_3", 0]; _ZombieWaypoint5_4 =_ZombieGroup_13 addWaypoint [getmarkerpos "ZombieWaypoint5_4", 0]; _ZombieWaypoint5_5 =_ZombieGroup_13 addWaypoint [getmarkerpos "ZombieWaypoint5_5", 0]; _ZombieWaypoint5_6 =_ZombieGroup_13 addWaypoint [getmarkerpos "ZombieWaypoint5_6", 0]; _ZombieWaypoint5_7 =_ZombieGroup_13 addWaypoint [getmarkerpos "ZombieWaypoint2_7", 0]; _ZombieWaypoint5_8 =_ZombieGroup_13 addWaypoint [getmarkerpos "ZombieWaypoint2_8", 0]; _ZombieGroup_14 = [getmarkerpos "ZombieSpawn_14", EAST, ["RyanZombieC_man_w_worker_FmediumOpfor","RyanZombieC_man_pilot_FmediumOpfor","RyanZombieC_NikosmediumOpfor"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; _ZombieWaypoint6 =_ZombieGroup_14 addWaypoint [getmarkerpos "ZombieWaypoint5", 0]; _ZombieWaypoint6_1 =_ZombieGroup_14 addWaypoint [getmarkerpos "ZombieWaypoint5_1", 0]; _ZombieWaypoint6_2 =_ZombieGroup_14 addWaypoint [getmarkerpos "ZombieWaypoint5_2", 0]; _ZombieWaypoint6_3 =_ZombieGroup_14 addWaypoint [getmarkerpos "ZombieWaypoint5_3", 0]; _ZombieWaypoint6_4 =_ZombieGroup_14 addWaypoint [getmarkerpos "ZombieWaypoint5_4", 0]; _ZombieWaypoint6_5 =_ZombieGroup_14 addWaypoint [getmarkerpos "ZombieWaypoint5_5", 0]; _ZombieWaypoint6_6 =_ZombieGroup_14 addWaypoint [getmarkerpos "ZombieWaypoint5_6", 0]; _ZombieWaypoint6_7 =_ZombieGroup_14 addWaypoint [getmarkerpos "ZombieWaypoint2_7", 0]; _ZombieWaypoint6_8 =_ZombieGroup_14 addWaypoint [getmarkerpos "ZombieWaypoint2_8", 0]; _ZombieGroup_15 = [getmarkerpos "ZombieSpawn_15", EAST, ["RyanZombieC_man_w_worker_FmediumOpfor","RyanZombieC_man_pilot_FmediumOpfor","RyanZombieC_NikosmediumOpfor"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; _ZombieWaypoint6 =_ZombieGroup_15 addWaypoint [getmarkerpos "ZombieWaypoint5", 0]; _ZombieWaypoint6_1 =_ZombieGroup_15 addWaypoint [getmarkerpos "ZombieWaypoint5_1", 0]; _ZombieWaypoint6_2 =_ZombieGroup_15 addWaypoint [getmarkerpos "ZombieWaypoint5_2", 0]; _ZombieWaypoint6_3 =_ZombieGroup_15 addWaypoint [getmarkerpos "ZombieWaypoint5_3", 0]; _ZombieWaypoint6_4 =_ZombieGroup_15 addWaypoint [getmarkerpos "ZombieWaypoint5_4", 0]; _ZombieWaypoint6_5 =_ZombieGroup_15 addWaypoint [getmarkerpos "ZombieWaypoint5_5", 0]; _ZombieWaypoint6_6 =_ZombieGroup_15 addWaypoint [getmarkerpos "ZombieWaypoint5_6", 0]; _ZombieWaypoint6_7 =_ZombieGroup_15 addWaypoint [getmarkerpos "ZombieWaypoint2_7", 0]; _ZombieWaypoint6_8 =_ZombieGroup_15 addWaypoint [getmarkerpos "ZombieWaypoint2_8", 0]; -
Will-my-pc-run-Arma3? What cpu/gpu to get? What settings? What system specifications?
peapodsss replied to Placebo's topic in ARMA 3 - GENERAL
I have a i5 3.4 Hz and GTZ 770, i get between 30-60 fps on ultra with view distance at 60% -
Thats some good grenade durability :P
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Thank you very much for your help, this worked perfectly.
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Hey guys, It looks like I am running into a similar issue as the OP but it looks like the same solution is giving me different results. Has deleteVehicle changed in the way it works since this post was written? I have 2 triggers to spawn and delete a unit when I walk into it: spawnTrigger and deleteTrigger spawnTrigger on activation calls myscript.sqf squad1 = [getmarkerpos "squadSpawn", West, ["B_Heli_Transport_03_F"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; deleteTrigger on activation calls deleteScript.sqf {deleteVehicle _x;}forEach units squad1; deleteVehicle squad1; The above delete script will delete the crew but not the helo. The crew will get deleted and then the helo will just crash to the ground! If I try: {deleteVehicle _x;}forEach crew squad1; deleteVehicle squad1; Nothing happens at all. Am I doing something incorrectly? Or has deleteVehicle slightly changed in the way it works since this post was written? Thank you for your help!