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Everything posted by Zerhfay
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BAFX and Rangemaster mod packs - released
Zerhfay replied to eggbeast's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
will you add more updates to ISIS in the mod ? i really enjoyed playing with them and btw i think imho ISIS terrorrists use AKs as main guns not m16s especially the ak-47 ... i can provide you with images if you like . -
BAFX and Rangemaster mod packs - released
Zerhfay replied to eggbeast's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
i have the cockpit view or 1st person camera in su-27m and su-30 is not centered well as it is leaned slightly to left like in those photos (one for su 27 and other for su 30) .. can you fix them? http://s2.postimg.org/u8parias9/arma2oa_2015_12_06_22_39_54_62.png http://s30.postimg.org/4esthlrap/arma2oa_2015_12_06_22_41_38_18.png -
BAFX and Rangemaster mod packs - released
Zerhfay replied to eggbeast's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
i don't understand what you mean by recreating it but it's ok all i wanted is too see the missile hit the ground :) Edit : it worked now after reinstalling rangemaster mod and with hckpoocie scud mod bikey *iam not sure* the HE , nuke and cluster are working except the chemical warhead (it doesn't destroy buildings or killing humans...in fact you can say the missile don't hit ground basically) but its ok! :D -
BAFX and Rangemaster mod packs - released
Zerhfay replied to eggbeast's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
It just doesn't work when I place the scud (takistani or insurgents) on an empty map whatever this map but when I load your scud test mission in utes through scenarios it works so thank you very much :) -
BAFX and Rangemaster mod packs - released
Zerhfay replied to eggbeast's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I am soo thankfull to you for your help! :D but does that means that the scud can work on utes map but not for other maps? and sorry for tiring you :rolleyes: -
BAFX and Rangemaster mod packs - released
Zerhfay replied to eggbeast's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
i placed the artillery module and then placed the scud then started mission and launched missile but it didn't reach ground too and.. i use the scud in rangemaster+bafx mod but i didn't even know about this scud mod untill now http://www.arma2base.de/?path=download&contentid=6457so iam using scud in your rangemaster mod not the hcpookie's one , so sorry for my bad english and if i misunderstood you but iam new at editing missions .. is there avideo or a readme i can check to learn how to use ? btw the readme file in the mod is just explaining steps of launching missiles . -
BAFX and Rangemaster mod packs - released
Zerhfay replied to eggbeast's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
ok i placed the module (a blue square containing acanon) but what else should i do? ... iam so sorry but iam anewbie at using mods for arma and editing missions -
BAFX and Rangemaster mod packs - released
Zerhfay replied to eggbeast's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
First thanks for replying and yes I use the pook ones which in SSBM class in takistan and insurgents army ... I just open editor and choose for example the scud in the SSBM class in takistan army then I put it away from the future target on map for about 7-9 kilometers and I start editor just for testing it then I began every thing normally as I said I choose warhead then I erect the launcher then I open the alliteraly computer and choose the a place away from the scud for more than 7000 meters and then I press fire and I hear the sound of launching missile then I close the alliteraly computer and I found the missile is launched then I wait for 5 minutes but no message or anything pops up to tell me that the missile has arrived to target then i never minds and I mount an empty heli that I placed near scud to go to target fast and then I mark the place I shoot at and I drive the heli to it but I don't find any destroyed buildings or damage in the area so I wait thinking that it may take more time to reach ground but the missile don't reach ground knowing that I have tried the rangemaster pook scud in two different maps with different targets and I tested three different warheads (HE,nuke and cluster) but i don't find in each try the missile reach ground and BTW I have another scud mod http://www.armaholic.com/page.php?id=8495and its working fine so what maybe the problem?? And sorry for typing took long -
BAFX and Rangemaster mod packs - released
Zerhfay replied to eggbeast's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
really i consider this mod the best mods of arma 2 also it fixes some problems in eb air mod thanks to the author eggbeast but i have noticed 2 small bugs ( iam not sure if the problems comes from me or not) :- 1.the scud launchers works nice i choose the war head then erect launcher then arm warhead and finally i mark target on map but the problems is that the rocket don't fall on ground i have even waited for 10 minutes and went to the target to see damage effect but there is nothing i also tried to change warheads but the same happens 2. the mig 25 gears not working fine as when i lift up gears it appears that one of the 3 gears is not lifted up http://s18.postimg.org/w5pf3co6x/arma2oa_2015_11_29_19_33_36_27.png if anyone knows how to fix them especially the scud plz tell me i will be so thankfull :)