-
Content Count
21 -
Joined
-
Last visited
-
Medals
Posts posted by TacBacon
-
-
Can anyone help me? I don't know what to do next
I have tried
- Add all units in cfgPatches
- Remove unnecessary thing in config
- Combine some part
-
-
I have signed my addon but still can't join server with the key (and key is already placed in keys folder in arma3server)
First, I have done the signature check "No error"
Second, I use my .biprivatekey to sign with other mods(not my mod) and I can join the server with test mod
How do I fix this? I think it's from my config file
config.cpp
class CfgPatches{class RTAF_V{units[] = {"RTAF_APC_Wheeled_03_F"};weapons[] = {};requiredAddons[] = {"A3_Armor_F"};};};class cfgVehicles{class I_APC_Wheeled_03_cannon_F {};class RTAF_APC_Wheeled_03_F : I_APC_Wheeled_03_cannon_F{scope = 2;side = 1;displayName = "RTAF Black Widow Spider 8x8";faction = "BLU_F";vehicleClass = "Armored";crew = "B_crew_f";hiddenSelections[] = {"camo1","camo2","camo3","camo4"};hiddenSelectionsTextures[] = {"\RTAF_V\data\apc_wheeled_03_ext_rtaf_co.paa","\RTAF_V\data\apc_wheeled_03_ext2_rtaf_co.paa","\RTAF_V\data\rcws30_rtaf_co.paa","\RTAF_V\data\apc_wheeled_03_ext_alpha_rtaf_co.paa"};};}; -
Thank for the answer it's work now
-
I want to retexture the Combat Fatigues (MTP) (Tee) but shirt section won't change
I have tried use player setObjectTexture [0,""] (to test where section 0 is covered) and the result is
and I look into cfgWeapons only found 1 hiddenSelection (no other texture files)
hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\A3\Characters_F\Common\Suitpacks\data\suitpack_soldier_blufor_co.paa"};
Sorry if this topic have been posted before have I tried searching but don't find anything
-
Royal Thai Armed Forces - Unit pack
Unit and Uniform
(ในนี้เป็นภาษาà¸à¸±à¸‡à¸à¸¤à¸©à¸¥à¹‰à¸§à¸™ หาà¸à¸•à¹‰à¸à¸‡à¸à¸²à¸£à¸ าษาไทยโปรดเข้าใปดูในหน้า Workshop)
Download from Steam Workshop (32.8 MB)
Screenshots:
Status: Still working in progress more content coming soon
Content
Unit (More unit types in future)
- RTAF Rifleman (Army) - RTAF_Soldier_a_f
- RTA Rifleman (Air Force) - RTAF_Soldier_af_f
Uniform
- RTAF Combat Fatigues (Army) - RTAF_CombatUniform_a
- RTAF Combat Fatigues (Air Force) - RTAF_CombatUniform_af
Vest
- RTAF Carrier Lite (Army) - RTAF_PlateCarrier1_a
- RTAF Carrier Lite (Air Force) - RTAF_PlateCarrier1_af
- RTAF Carrier Rig (Army) - RTAF_PlateCarrier2_a
- RTAF Carrier Rig (Air Force) - RTAF_PlateCarrier2_af
- RTAF GA Carrier Lite (Army) - RTAF_PlateCarrierIA_a
- RTAF GA Carrier Lite (Air Force) - RTAF_PlateCarrierIA_af
Headgear
- RTAF Modular Helmet (Army) - RTAF_Helmet_a
- RTAF Modular Helmet (Air Force) - RTAF_Helmet_af
- RTAF Military Cap (Army) - RTAF_MilCap_a RTAF
- Military Cap (Air Force) - RTAF_MilCap_af
Backpack (More backpack in future)
- RTAF Assault Pack (Army) - RTAF_AssaultPack_a
- RTAF Assault Pack (Air Force) - RTAF_AssaultPack_af
- RTAF Kit Bag (Army) - RTAF_KitBag_a
- RTAF Kit Bag (Air Force) - RTAF_KitBag_af
- RTAF Carryall Backpack (Army) - RTAF_Carryall_a
- RTAF Carryall Backpack (Air Force) - RTAF_Carryall_af
Content Working in Progress (Include in this mod)
- Royal Thai Navy Uniform
- Royal Thai Air Force Uniform
Unit types
Rifleman (RTAF_Soldier_a_f, RTAF_Soldier_af_f, RTAF_Soldier_n_f)
- TRG-21 5.56 (ARCO)
- P07 9mm
- RTAF Combat Fatigues
- RTAF Carrier Lite
- RTAF Modular Helmet
Notes:
- Classnames in Italic means they are not currently available in current version
- Uniform / Vest / Headgear of unit will different depend on faction they are on (Army, Navy, Air Force)
Changelog (See full changelog here)
11/05/16 00:02 GMT+7
+ Add RTAF Rifleman (Army) (Tee) - RTAF_Soldier_a_tee_f
+ Add RTAF Combat Fatigues (Army) (Tee) - RTAF_CombatUniform_tshirt_a
10/05/16 18:01 GMT+7
- Fix mission hydration pack texture on RTAF Carrier Rig (Army)+ Add RTAF GA Carrier Lite (Army / Air Force) - RTAF_PlateCarrierIA_a / RTAF_PlateCarrierIA_af+ Add RTAF Kit Bag (Army/Air Force) - RTAF_KitBag_a / RTAF_KitBag_af+ Add RTAF Carryall Backpack (Army/Air Force) - RTAF_Carryall_a / RTAF_Carryall_af08/05/16 16:35 GMT+7- Added Air Force uniform / unit- Classname ChangeRTAF Combat Fatigues (Army) RTAF_CombatUniform_aRTAF Carrier Lite (Army) - RTAF_PlateCarrier1_aRTAF Carrier Rig (Army) - RTAF_PlateCarrier2_a08/05/16 00:49 GMT+7- Release- 1
-
Thanks everyone
-
Please try adding scope = 1; to your Example_Soldier_F class. Or eve 2, if you want the soldier in the editor. It doesn't work with scope 0, which is inherited to your soldier class from B_Soldier_base_F.
I think It's already 2 or am I understand something wrong?
-
I have made uniform addon that just retexture it
but when I try it on virtual arsenal it's texture is the default one There's no error popping out
config.cpp
enum { // = 2, // Error parsing: Empty enum name DESTRUCTENGINE = 2, DESTRUCTDEFAULT = 6, DESTRUCTWRECK = 7, DESTRUCTTREE = 3, DESTRUCTTENT = 4, STABILIZEDINAXISX = 1, STABILIZEDINAXESXYZ = 4, STABILIZEDINAXISY = 2, STABILIZEDINAXESBOTH = 3, DESTRUCTNO = 0, STABILIZEDINAXESNONE = 0, DESTRUCTMAN = 5, DESTRUCTBUILDING = 1, }; class CfgPatches { class RTAF_Uniform { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F_BLUFOR"}; }; }; class CfgVehicles { class B_Soldier_base_F; class Example_Soldier_F : B_Soldier_base_F { _generalMacro = "B_Soldier_F"; //unsure what this does scope = 2; displayName = "RTA Rifleman"; nakedUniform = "U_BasicBody"; //class for "naked" body uniformClass = "RTAF_CombatUniform_wdl"; //e.g. "Example_Soldier_F" hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\RTAF\data\RTAF_CombatUniform_digiwdl_f.paa"}; }; }; class cfgWeapons { class Uniform_Base; class UniformItem; class RTAF_CombatUniform_wdl : Uniform_Base { scope = 2; displayName = "RTA Uniform"; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; }; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "Example_Soldier_F"; //would be same as our made soldier class containerClass = "Supply20"; //how much it can carry mass = 80; //how much it weights }; };
-
Thank you!
I implemented your script to add the uniform too but they not appear in the arsenal what have I did wrong?
Sorry that I don't know much about scripting and this is my first clothing mod so I don't have any complete template
class CfgPatches { class RTAF_Vest { units[] = {Vest_RTAF_PlateCarrier_wdl}; weapons[] = {RTAF_PlateCarrier_wdl}; requiredAddons[] = {A3_Characters_F}; }; }; class CfgWeapons { class V_PlateCarrier1_rgr; class U_B_CombatUniform; class ItemInfo; class V_PlateCarrier2_rgr: V_PlateCarrier1_rgr { class ItemInfo; }; class RTAF_PlateCarrier_wdl: V_PlateCarrier2_rgr { displayName = "RTAF Carrier Rig (Digital Woodland)"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\RTAF\data\RTAF_PlateCarrier_digiwdl_f.paa"}; class ItemInfo: ItemInfo { hiddenSelections[] = {"camo"}; }; }; class RTAF_CombatUniform_wdl: U_B_CombatUniform { displayName = "RTAF Combat Fatigues (Digital Woodland)"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\RTAF\data\RTAF_CombatUniform_digiwdl_f.paa"}; class ItemInfo: ItemInfo { hiddenSelections[] = {"camo"}; }; }; }; class CfgVehicles { class Vest_Base_F; class Vest_RTAF_PlateCarrier_wdl: Vest_Base_F { scope = 2; scopeCurator = 2; displayName = "RTAF Carrier Rig (Digital Woodland)"; editorCategory = ItemsVests; editorSubcategory = EdCat_Equipment; vehicleClass = EdSubcat_Vests; class TransportItems { class RTAF_PlateCarrier_wdl {name = RTAF_PlateCarrier_wdl; count = 1;}; }; }; class Item_Base_F; class Uniform_RTAF_CombatUniform_wdl: Item_Base_F { scope = 2; scopeCurator = 2; displayName = "RTAF Combat Fatigues (Digital Woodland)"; editorCategory = "EdCat_Equipment"; editorSubcategory = "EdSubcat_Uniforms"; vehicleClass = "ItemsUniforms"; class TransportItems { class RTAF_CombatUniform_wdl {name = RTAF_CombatUniform_wdl; count = 1;}; }; }; };
-
I reskinned Carrier Rig (Green) V_PlateCarrier2_rgr but I do need to define picture / model and armor value myself I want to use all the base value of the Carrier Rig I used just changing the texture
I have tried changed Vest_Camo_Base on line 20 to V_PlateCarrier2_rgr and got an error "Undefined base class" how do I fix it?
config.cpp
#define true 1 #define false 0 class CfgPatches { class RTAF_Vest { units[] = {RTAF_Vest}; weapons[] = {}; requiredAddons[] = {}; }; }; class cfgWeapons { class ItemCore; class Vest_Camo_Base: ItemCore { class ItemInfo; }; class RTAF_PlateCarrier_wdl: Vest_Camo_Base { author = "Splendid Modder"; scope = 2; displayName = "RTAF Carrier Rig (Digital Woodland)"; picture = "\A3\characters_f\Data\UI\icon_V_plate_carrier_2_CA.paa"; model = "\A3\Characters_F\BLUFOR\equip_b_vest02.p3d"; hiddenSelectionsTextures[] = {"\RTAF\data\RTAF_PlateCarrier_digiwdl_f.paa"}; class ItemInfo: ItemInfo { uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest02"; containerClass = Supply80; mass = 15; armor = 0; passThrough = 1; }; }; };
config.cpp I use as template https://community.bistudio.com/wiki/Arma_3_Characters_And_Gear_Encoding_Guide#Vest_configuration
class cfgWeapons { class ItemCore; class Vest_Camo_Base: ItemCore { class ItemInfo; }; class V_vest_new: Vest_Camo_Base { author = "Splendid Modder"; scope = 2; displayName = "New Vest"; picture = "\A3\characters_f\Data\UI\icon_V_BandollierB_CA.paa"; model = "\A3\Characters_F\BLUFOR\equip_b_bandolier"; hiddenSelectionsTextures[] = {"\A3\Characters_F\BLUFOR\Data\vests_khk_co.paa"}; class ItemInfo: ItemInfo { uniformModel = "\A3\Characters_F\BLUFOR\equip_b_bandolier"; containerClass = Supply80; mass = 15; armor = 0; passThrough = 1; }; }; };
-
RTAF Black Widow Spider 8x8
AFV-4 Gorgon reskinned to Royal Thai Armed Forces DTI Black Widow Spider 8x8
This is my first complete addon I have made (The others are broken or just simple addons)
Screenshots (1920x1080, Ultra)
Download from Steam Workshop (4.7 MB)
Classname - RTAF_APC_Wheeled_03_F
Faction - BLUFOR
Type - APCs
Notes
- This is a part of RTAF addon that is working in progress
Real Life Counterparts:
Changelog
09/05/16
- Changed .pbo file name to avoid conflict with RTAF addon
05/05/16
- Release
- 3
-
Thanks for clarifying and solve my problem!
-
My mod works fine now! Thanks
and I have some question
What is different between "faction" and "side"
faction = "BLU_F"; Side = 1;
and how can I define .paa location without using .pbo name? because I'll later combine it to 1 mod pack and .pbo name will be diffrent
as below I need to use \RTAF\ that is my .pbo name
hiddenSelectionsTextures[] = {"\RTAF\data\RTAF_plane_cas_skin_00_f.paa","\RTAF\data\RTAF_plane_cas_skin_01_f.paa"};
-
Thanks again
But I changed it to 2 still not appear in the editor
-
If you look at your rpt,
21:35:38 File rtaf\config.cpp, line 25: '/cfgVehicles/RTAF_Plane_CAS_01_F.hiddenSelections': Missing ';' prior '}' 21:35:38 File rtaf\config.cpp, line 26: '/cfgVehicles.hiddenSelectionsTextures': Missing ';' prior '}'
You see that these position's also have problems.
Like in your template, hiddenselectionstextures has [] behind it. These are also needed for hiddenSelections.
So if you change it to,
hiddenSelections[] = {"Camo_1","Camo_2"}; hiddenSelectionsTextures[] = {"\RTAF_10\data\RTAF_plane_cas_skin_00_f.paa","\RTAF_10\data\RTAF_plane_cas_skin_01_f.paa"};
It should work.
Thanks,
The error gone but I can't find my plane in the editor
current config.cpp
#define true 1 #define false 0 class CfgPatches { class RTAF_plane_cas_01_f { units[] = {RTAF_plane_cas_01_f}; weapons[] = {}; requiredAddons[] = {}; }; }; class cfgVehicles { class B_Plane_CAS_01_F {}; //External Class Reference class RTAF_Plane_CAS_01_F : B_Plane_CAS_01_F { //_generalMacro = "Plane_CAS_01_base_F"; scope = 0; displayName = "RTAF A-164 Wipeout (CAS)"; faction = "BLU_F"; vehicleClass = "Air"; Side = 4; crew = "B_pilot_f"; //typicalCargo[] = {"Soldier"}; hiddenSelections[] = {"Camo_1","Camo_2"}; hiddenSelectionsTextures[] = {"\RTAF_10\data\RTAF_plane_cas_skin_00_f.paa","\RTAF_10\data\RTAF_plane_cas_skin_01_f.paa"}; class Library { libTextDesc = "A-164 Wipeout"; }; }; };
-
Here's list of error I got
Config : some input after EndOfFile
The exception unknown software exception (0x000dead) occurred in the application at location 0x000000007441DAD8
Exit code: 0x0000DEAD-
.rpt file
===================================================================== == E:\Program Files\SteamLibrary\steamapps\common\Arma 3\arma3.exe
== "E:\Program Files\SteamLibrary\steamapps\common\Arma 3\arma3.exe" -skipintro -malloc=tbb4malloc_bi -name=TacticalBacon_ -nosplash -mod=@RTAFS
Original output filename: Arma3Retail_DX11
Exe timestamp: 2016/04/27 16:35:18
Current time: 2016/05/04 21:35:31
Type: Public
Build: Stable
Version: 1.58.135742
Allocator: E:\Program Files\SteamLibrary\steamapps\common\Arma 3\dll\tbb4malloc_bi.dll
=====================================================================
21:35:31 Initializing stats manager.
21:35:31 sessionID: abea617dbfc254d4275edf40c46b3306be2ad9fc
21:35:37 Unsupported language English in stringtable
21:35:37 Unsupported language English in stringtable
21:35:37 Item Showcase_FiringFromVehicles_Mission_Name1 listed twice
21:35:37 Item Showcase_FiringFromVehicles_Mission_Name2 listed twice
21:35:37 Item Showcase_FiringFromVehicles_Overview listed twice
21:35:37 Item Showcase_FiringFromVehicles_Titlecard1 listed twice
21:35:37 Item Showcase_FiringFromVehicles_Titlecard2 listed twice
21:35:37 Item Showcase_FiringFromVehicles_SITREP_text listed twice
21:35:37 Item Showcase_FiringFromVehicles_Notification_BIS_Showcase_FFV_UAV_enabled_title listed twice
21:35:37 Item Showcase_FiringFromVehicles_Notification_BIS_Showcase_FFV_UAV_enabled_desc listed twice
21:35:37 Item Showcase_FiringFromVehicles_Notification_BIS_Showcase_FFV_UAV_taken_title listed twice
21:35:37 Item Showcase_FiringFromVehicles_Notification_BIS_Showcase_FFV_UAV_taken_desc listed twice
21:35:37 Item Showcase_FiringFromVehicles_Briefing_Situation_text1 listed twice
21:35:37 Item Showcase_FiringFromVehicles_Briefing_Situation_text2 listed twice
21:35:37 Item Showcase_FiringFromVehicles_Briefing_Mission_text listed twice
21:35:37 Item Showcase_FiringFromVehicles_Briefing_Execution_text listed twice
21:35:37 Item Showcase_FiringFromVehicles_Briefing_Signal_text1 listed twice
21:35:37 Item Showcase_FiringFromVehicles_Briefing_Signal_text2 listed twice
21:35:37 Item Showcase_FiringFromVehicles_BIS_locate_title listed twice
21:35:37 Item Showcase_FiringFromVehicles_BIS_locate_desc listed twice
21:35:37 Item Showcase_FiringFromVehicles_BIS_ROE_title listed twice
21:35:37 Item Showcase_FiringFromVehicles_BIS_ROE_desc listed twice
21:35:37 Item Showcase_FiringFromVehicles_BIS_destroy_title listed twice
21:35:37 Item Showcase_FiringFromVehicles_BIS_destroy_desc listed twice
21:35:37 Item Showcase_FiringFromVehicles_BIS_loc1_title listed twice
21:35:37 Item Showcase_FiringFromVehicles_BIS_loc1_desc listed twice
21:35:37 Item Showcase_FiringFromVehicles_BIS_loc1_marker listed twice
21:35:37 Item Showcase_FiringFromVehicles_BIS_loc2_title listed twice
21:35:37 Item Showcase_FiringFromVehicles_BIS_loc2_desc listed twice
21:35:37 Item Showcase_FiringFromVehicles_BIS_loc2_marker listed twice
21:35:37 Item Showcase_FiringFromVehicles_BIS_extract_title listed twice
21:35:37 Item Showcase_FiringFromVehicles_BIS_extract_desc listed twice
21:35:37 Item Showcase_FiringFromVehicles_BIS_extract_marker listed twice
21:35:37 Item Showcase_FiringFromVehicles_Debriefing_Win01_description listed twice
21:35:37 Item Showcase_FiringFromVehicles_Debriefing_Win02_description listed twice
21:35:37 Item Showcase_FiringFromVehicles_Debriefing_Win03_description listed twice
21:35:37 Item Showcase_FiringFromVehicles_Debriefing_Fail01_subtitle listed twice
21:35:37 Item Showcase_FiringFromVehicles_Debriefing_Fail02_subtitle listed twice
21:35:37 Unsupported language English in stringtable
21:35:37 Unsupported language English in stringtable
21:35:38 Unsupported language English in stringtable
21:35:38 Unsupported language English in stringtable
21:35:38 Unsupported language English in stringtable
21:35:38 Unsupported language English in stringtable
21:35:38 Unsupported language English in stringtable
21:35:38 Unsupported language English in stringtable
21:35:38 Unsupported language English in stringtable
21:35:38 Unsupported language English in stringtable
21:35:38 Unsupported language English in stringtable
21:35:38 Unsupported language English in stringtable
21:35:38 Unsupported language English in stringtable
21:35:38 Unsupported language English in stringtable
21:35:38 Unsupported language English in stringtable
21:35:38 Unsupported language English in stringtable
21:35:38 Unsupported language English in stringtable
21:35:38 Unsupported language English in stringtable
21:35:38 Unsupported language English in stringtable
21:35:38 Unsupported language English in stringtable
21:35:38 Unsupported language English in stringtable
21:35:38 Item STR_A3_C_EB_Mission_Name listed twice
21:35:38 Item STR_A3_Campaign_C_EB_Briefing_Situation_text listed twice
21:35:38 Item STR_A3_Campaign_C_EB_Briefing_Mission_text listed twice
21:35:38 Item STR_A3_Campaign_C_EB_Marker_ResearchBase listed twice
21:35:38 Item STR_A3_Campaign_C_EB_Marker_Port listed twice
21:35:38 Item STR_A3_Campaign_C_EB_Marker_Heliport listed twice
21:35:38 Item STR_A3_Campaign_C_EB_Marker_NavalBase listed twice
21:35:38 Item STR_A3_Campaign_C_EB_Marker_Airbase listed twice
21:35:38 Item STR_A3_Campaign_C_EB_Marker_Airfield listed twice
21:35:38 Item STR_A3_Campaign_C_EB_Marker_NATO listed twice
21:35:38 Item STR_A3_Campaign_C_EB_Marker_FIA listed twice
21:35:38 Item STR_A3_Campaign_C_EB_BIS_tskWait_title listed twice
21:35:38 Item STR_A3_Campaign_C_EB_BIS_tskWait_desc listed twice
21:35:38 Item STR_A3_Campaign_C_EB_BIS_tskWait_WP listed twice
21:35:38 Item STR_A3_Campaign_C_EB_BIS_tskEscape_title listed twice
21:35:38 Item STR_A3_Campaign_C_EB_BIS_tskEscape_desc listed twice
21:35:38 Item STR_A3_Campaign_C_EB_BIS_tskDevice_title listed twice
21:35:38 Item STR_A3_Campaign_C_EB_BIS_tskDevice_desc listed twice
21:35:38 Item STR_A3_Campaign_C_EB_BIS_tskDevice_WP listed twice
21:35:38 Item STR_A3_Campaign_C_EB_BIS_tskJoinNATO_title listed twice
21:35:38 Item STR_A3_Campaign_C_EB_BIS_tskJoinNATO_desc listed twice
21:35:38 Item STR_A3_Campaign_C_EB_BIS_tskJoinNATO_WP listed twice
21:35:38 Item STR_A3_Campaign_C_EB_BIS_tskJoinFIA_title listed twice
21:35:38 Item STR_A3_Campaign_C_EB_BIS_tskJoinFIA_desc listed twice
21:35:38 Item STR_A3_Campaign_C_EB_BIS_tskJoinFIA_WP listed twice
21:35:38 Unsupported language English in stringtable
21:35:38 Item MP_Marksmen_01_MissionName listed twice
21:35:38 Item MP_Marksmen_01_Situation listed twice
21:35:38 Unsupported language English in stringtable
21:35:38 Unsupported language English in stringtable
21:35:38 Unsupported language English in stringtable
21:35:38 Unsupported language English in stringtable
21:35:38 Unsupported language English in stringtable
21:35:38 Unsupported language English in stringtable
21:35:38 Unsupported language English in stringtable
21:35:38 Unsupported language English in stringtable
21:35:38 Unsupported language English in stringtable
21:35:38 Unsupported language English in stringtable
21:35:38 Unsupported language English in stringtable
21:35:38 Item Showcase_Tanks_Mission_Name listed twice
21:35:38 Item Showcase_Tanks_briefingName_short listed twice
21:35:38 Item Showcase_Tanks_briefingName_MP listed twice
21:35:38 Item Showcase_Tanks_Showcase_Summary_text listed twice
21:35:38 Item Showcase_Tanks_SITREP_text listed twice
21:35:38 Item Showcase_Tanks_end1_text listed twice
21:35:38 Item Showcase_Tanks_end6_text listed twice
21:35:38 Item Showcase_Tanks_endLoser_text listed twice
21:35:38 Item Showcase_Tanks_task1_text listed twice
21:35:38 Item Showcase_Tanks_task1_title listed twice
21:35:38 Item Showcase_Tanks_task2_text listed twice
21:35:38 Item Showcase_Tanks_task2_title listed twice
21:35:38 Item Showcase_Tanks_task2_wp listed twice
21:35:38 Item Showcase_Tanks_task3_text listed twice
21:35:38 Item Showcase_Tanks_task3_title listed twice
21:35:38 Item Showcase_Tanks_task3_wp listed twice
21:35:38 Item Showcase_Tanks_diary_signal_text listed twice
21:35:38 Item Showcase_Tanks_diary_execution_text listed twice
21:35:38 Item Showcase_Tanks_diary_mission_text listed twice
21:35:38 Item Showcase_Tanks_diary_situation_text listed twice
21:35:38 File rtaf\config.cpp, line 25: '/cfgVehicles/RTAF_Plane_CAS_01_F.hiddenSelections': Missing ';' prior '}'
21:35:38 File rtaf\config.cpp, line 26: '/cfgVehicles.hiddenSelectionsTextures': Missing ';' prior '}'
ErrorMessage: Config : some input after EndOfFile.
=======================================================
-------------------------------------------------------
Exception code: 0000DEAD at 7441DAD8
Version 1.58.135742
Fault time: 2016/05/04 21:36:01
Fault address: 7441DAD8 01:000BCAD8 C:\WINDOWS\SYSTEM32\KERNELBASE.dll
file:
world:
Prev. code bytes: 75 1F 21 4C 24 10 8D 04 24 50 FF 15 78 A3 4B 74
Fault code bytes: 8B 4C 24 54 33 CC E8 21 12 02 00 8B E5 5D C2 10
Registers:
EAX:02D0E2B8 EBX:0A974160
ECX:00000000 EDX:00000001
ESI:0A974160 EDI:FFFFFFFF
CS:EIP:0023:7441DAD8
SS:ESP:002B:02D0E2B8 EBP:02D0E310
DS:002B ES:002B FS:0053 GS:002B
Flags:00000246
=======================================================config.cpp
#define true 1 #define false 0 class CfgPatches { class RTAF_plane_cas_01_f { units[] = {RTAF_plane_cas_01_f}; weapons[] = {}; requiredAddons[] = {}; }; }; class cfgVehicles { class B_Plane_CAS_01_F {}; //External Class Reference class RTAF_Plane_CAS_01_F : B_Plane_CAS_01_F { _generalMacro = "Plane_CAS_01_base_F"; scope = 0; displayName = "RTAF A-164 Wipeout (CAS)"; faction = "BLU_F"; author = "Unknown"; vehicleClass = "Air"; Side = 4; crew = "B_pilot_f"; typicalCargo[] = {"Soldier"}; hiddenSelections = {"Camo_1","Camo_2"}; hiddenSelectionsTextures = {"\RTAF_10\data\RTAF_plane_cas_skin_00_f.paa","\RTAF_10\data\RTAF_plane_cas_skin_01_f.paa"}; class Library { libTextDesc = "RTAF_A164"; }; }; };
This code works well on wheeled vehicle but I cannot use it on Air vehicle I don't know how to fix this problem
This is code I use as template (The one that I says it's works well)
#define true 1 #define false 0 class CfgPatches { class B_MRAP_03_F { units[] = {B_MRAP_03_F}; weapons[] = {}; requiredAddons[] = {}; }; }; class cfgVehicles { class I_MRAP_03_F {}; //External Class Reference class B_MRAP_03_F : I_MRAP_03_F { scope = 2; displayName = "Strider"; faction = "OPF_F"; author = "Tactical Light"; vehicleClass = "Car"; Side = 0; crew = "O_soldier_F"; hiddenselectionstextures[] = {"\csat_strider\mrap_03_csat_ext_co.paa"}; class Library { libTextDesc = "Strider"; }; }; };
-
I have the same problem too
but your solution cant fix my error
-
wow cool
-
Don't retreat you defeat
Signature check "No error" but got "Wrong signature" when join server
in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Posted
Am I post on wrong section of this forum?
Why no one reply me?