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TacBacon

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Posts posted by TacBacon


  1. I have signed my addon but still can't join server with the key (and key is already placed in keys folder in arma3server)

     

    First, I have done the signature check "No error"

    wixZsom.png

     

    Second, I use my .biprivatekey to sign with other mods(not my mod) and I can join the server with test mod

     

    How do I fix this? I think it's from my config file

     

    config.cpp

    
    
    class CfgPatches 
    {
    class RTAF_V
    {
    units[] = {"RTAF_APC_Wheeled_03_F"};
    weapons[] = {};
    requiredAddons[] = {"A3_Armor_F"};
    };
    };
    class cfgVehicles 
    {
    class I_APC_Wheeled_03_cannon_F {};
     
    class RTAF_APC_Wheeled_03_F : I_APC_Wheeled_03_cannon_F
    {
    scope = 2;
    side = 1;
    displayName = "RTAF Black Widow Spider 8x8";
    faction = "BLU_F";
    vehicleClass = "Armored";
    crew = "B_crew_f";
    hiddenSelections[] = {"camo1","camo2","camo3","camo4"};
    hiddenSelectionsTextures[] = {"\RTAF_V\data\apc_wheeled_03_ext_rtaf_co.paa","\RTAF_V\data\apc_wheeled_03_ext2_rtaf_co.paa","\RTAF_V\data\rcws30_rtaf_co.paa","\RTAF_V\data\apc_wheeled_03_ext_alpha_rtaf_co.paa"};
    };
    };

  2. I want to retexture the Combat Fatigues (MTP) (Tee) but shirt section won't change

     

    I have tried use player setObjectTexture [0,""] (to test where section 0 is covered) and the result is

    OzQfCSi.jpg

     

    and I look into cfgWeapons only found 1 hiddenSelection (no other texture files)

    hiddenSelections[] = {"camo"};
    hiddenSelectionsTextures[] = {"\A3\Characters_F\Common\Suitpacks\data\suitpack_soldier_blufor_co.paa"};

    Sorry if this topic have been posted before have I tried searching but don't find anything


  3. Royal Thai Armed Forces - Unit pack

    Unit and Uniform

    (ในนี้เป็นภาษาอังà¸à¸¤à¸©à¸¥à¹‰à¸§à¸™ หาà¸à¸•à¹‰à¸­à¸‡à¸à¸²à¸£à¸ à¸²à¸©à¸²à¹„ทยโปรดเข้าใปดูในหน้า Workshop)

     

    E2D8DFB5066EDF903E9CF311C04B246E9F83015C

     

    Download from Steam Workshop (32.8 MB)

     

    Screenshots:

    http://imgur.com/a/HKkOs

     

    Status: Still working in progress more content coming soon

     

    Content

     

    Unit (More unit types in future)

    • RTAF Rifleman (Army) - RTAF_Soldier_a_f
    • RTA Rifleman (Air Force) - RTAF_Soldier_af_f

    Uniform

    • RTAF Combat Fatigues (Army) - RTAF_CombatUniform_a
    • RTAF Combat Fatigues (Air Force) - RTAF_CombatUniform_af

    Vest

    • RTAF Carrier Lite (Army) - RTAF_PlateCarrier1_a
    • RTAF Carrier Lite (Air Force) - RTAF_PlateCarrier1_af
    • RTAF Carrier Rig (Army) - RTAF_PlateCarrier2_a
    • RTAF Carrier Rig (Air Force) - RTAF_PlateCarrier2_af
    • RTAF GA Carrier Lite (Army) - RTAF_PlateCarrierIA_a 
    • RTAF GA Carrier Lite (Air Force) - RTAF_PlateCarrierIA_af 

    Headgear

    • RTAF Modular Helmet (Army) - RTAF_Helmet_a
    • RTAF Modular Helmet (Air Force) - RTAF_Helmet_af
    • RTAF Military Cap (Army) - RTAF_MilCap_a RTAF
    • Military Cap (Air Force) - RTAF_MilCap_af

    Backpack (More backpack in future)

    • RTAF Assault Pack (Army) - RTAF_AssaultPack_a
    • RTAF Assault Pack (Air Force) - RTAF_AssaultPack_af
    • RTAF Kit Bag (Army) - RTAF_KitBag_a 
    • RTAF Kit Bag (Air Force) - RTAF_KitBag_af 
    • RTAF Carryall Backpack (Army) - RTAF_Carryall_a 
    • RTAF Carryall Backpack (Air Force) - RTAF_Carryall_af

     

    Content Working in Progress (Include in this mod)

    • Royal Thai Navy Uniform
    • Royal Thai Air Force Uniform

    Unit types

     

    Rifleman (RTAF_Soldier_a_f, RTAF_Soldier_af_f, RTAF_Soldier_n_f)

    • TRG-21 5.56 (ARCO)
    • P07 9mm
    • RTAF Combat Fatigues
    • RTAF Carrier Lite
    • RTAF Modular Helmet

    Notes:

    • Classnames in Italic means they are not currently available in current version
    • Uniform / Vest / Headgear of unit will different depend on faction they are on (Army, Navy, Air Force)

     

    Changelog (See full changelog here)

     

    11/05/16 00:02 GMT+7

    + Add RTAF Rifleman (Army) (Tee) - RTAF_Soldier_a_tee_f

    + Add RTAF Combat Fatigues (Army) (Tee) - RTAF_CombatUniform_tshirt_a

     

    10/05/16 18:01 GMT+7

    - Fix mission hydration pack texture on RTAF Carrier Rig (Army)
    + Add RTAF GA Carrier Lite (Army / Air Force) - RTAF_PlateCarrierIA_a / RTAF_PlateCarrierIA_af 
    + Add RTAF Kit Bag (Army/Air Force) - RTAF_KitBag_a / RTAF_KitBag_af
    + Add RTAF Carryall Backpack (Army/Air Force) - RTAF_Carryall_a / RTAF_Carryall_af
     
    08/05/16 16:35 GMT+7
    - Added Air Force uniform / unit
    - Classname Change
    RTAF Combat Fatigues (Army) RTAF_CombatUniform_a
    RTAF Carrier Lite (Army) - RTAF_PlateCarrier1_a
    RTAF Carrier Rig (Army) - RTAF_PlateCarrier2_a
     
    08/05/16 00:49 GMT+7
    - Release
    • Like 1

  4. I have made uniform addon that just retexture it

    but when I try it on virtual arsenal it's texture is the default one There's no error popping out

     

     

    config.cpp

    enum {
    // = 2, // Error parsing: Empty enum name
    DESTRUCTENGINE = 2,
    DESTRUCTDEFAULT = 6,
    DESTRUCTWRECK = 7,
    DESTRUCTTREE = 3,
    DESTRUCTTENT = 4,
    STABILIZEDINAXISX = 1,
    STABILIZEDINAXESXYZ = 4,
    STABILIZEDINAXISY = 2,
    STABILIZEDINAXESBOTH = 3,
    DESTRUCTNO = 0,
    STABILIZEDINAXESNONE = 0,
    DESTRUCTMAN = 5,
    DESTRUCTBUILDING = 1,
    };
    
    class CfgPatches {
    	class RTAF_Uniform {
    	units[] = {};
    	weapons[] = {};
    	requiredVersion = 0.1;
    	requiredAddons[] = {"A3_Characters_F_BLUFOR"};
    	};
    };
    
    class CfgVehicles {
    
    	class B_Soldier_base_F;
    	class Example_Soldier_F : B_Soldier_base_F {
    		_generalMacro = "B_Soldier_F"; //unsure what this does
    		scope = 2;
    		displayName = "RTA Rifleman";
    		nakedUniform = "U_BasicBody"; //class for "naked" body
    		uniformClass = "RTAF_CombatUniform_wdl"; //e.g. "Example_Soldier_F"
    		hiddenSelections[] = {"Camo"};
    		hiddenSelectionsTextures[] = {"\RTAF\data\RTAF_CombatUniform_digiwdl_f.paa"};
    	};
    };
    
    class cfgWeapons {
    	
    	class Uniform_Base;
    	class UniformItem;
    
    	class RTAF_CombatUniform_wdl : Uniform_Base {
    		scope = 2;
    		displayName = "RTA Uniform";
    		picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa";
    		model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";
    		};
    
    	class ItemInfo : UniformItem {
    		uniformModel = "-";
    		uniformClass = "Example_Soldier_F"; //would be same as our made soldier class
    		containerClass = "Supply20"; //how much it can carry
    		mass = 80; //how much it weights
    	};
    };
    

  5. Thank you!

     

    I implemented your script to add the uniform too but they not appear in the arsenal what have I did wrong?

    Sorry that I don't know much about scripting and this is my first clothing mod so I don't have any complete template

    class CfgPatches 
    {
    	class RTAF_Vest
    	{
    		units[] = {Vest_RTAF_PlateCarrier_wdl};
    		weapons[] = {RTAF_PlateCarrier_wdl};
    		requiredAddons[] = {A3_Characters_F};
    	};
    };
    
    class CfgWeapons
    {
    	class V_PlateCarrier1_rgr;
    	class U_B_CombatUniform;
    	class ItemInfo;
    	class V_PlateCarrier2_rgr: V_PlateCarrier1_rgr
    	{
    		class ItemInfo;
    	};
    
    	class RTAF_PlateCarrier_wdl: V_PlateCarrier2_rgr
            {
                displayName = "RTAF Carrier Rig (Digital Woodland)";
    	    hiddenSelections[] = {"camo"};
    	    hiddenSelectionsTextures[] = {"\RTAF\data\RTAF_PlateCarrier_digiwdl_f.paa"};
                class ItemInfo: ItemInfo
                {
                    hiddenSelections[] = {"camo"};
                };
            };
    	
    	class RTAF_CombatUniform_wdl: U_B_CombatUniform
            {
                displayName = "RTAF Combat Fatigues (Digital Woodland)";
    	    hiddenSelections[] = {"camo"};
    	    hiddenSelectionsTextures[] = {"\RTAF\data\RTAF_CombatUniform_digiwdl_f.paa"};
                class ItemInfo: ItemInfo
                {
                    hiddenSelections[] = {"camo"};
                };
            };
    };
    
    class CfgVehicles
    {
    	class Vest_Base_F;
    	class Vest_RTAF_PlateCarrier_wdl: Vest_Base_F
    	{
    		scope = 2;
    		scopeCurator = 2;
    		displayName = "RTAF Carrier Rig (Digital Woodland)";
    		editorCategory = ItemsVests;
    		editorSubcategory = EdCat_Equipment;
    		vehicleClass = EdSubcat_Vests;
    		class TransportItems
    		{
    			class RTAF_PlateCarrier_wdl {name = RTAF_PlateCarrier_wdl; count = 1;};
    		};
    	};
    	class Item_Base_F;
    	class Uniform_RTAF_CombatUniform_wdl: Item_Base_F
    	{
    		scope = 2;
    		scopeCurator = 2;
    		displayName = "RTAF Combat Fatigues (Digital Woodland)";
    		editorCategory = "EdCat_Equipment";
    		editorSubcategory = "EdSubcat_Uniforms";
    		vehicleClass = "ItemsUniforms";
    		class TransportItems
    		{
    			class RTAF_CombatUniform_wdl {name = RTAF_CombatUniform_wdl; count = 1;};
    		};
    	};
    };
    

  6. I reskinned Carrier Rig (Green) V_PlateCarrier2_rgr but I do need to define picture / model and armor value myself I want to use all the base value of the Carrier Rig I used just changing the texture

     

    I have tried changed Vest_Camo_Base on line 20 to V_PlateCarrier2_rgr and got an error "Undefined base class" how do I fix it?

     

    config.cpp

    #define true 1
    #define false 0
    
    class CfgPatches 
    {
    	class RTAF_Vest
    	{
    		units[] = {RTAF_Vest};
    		weapons[] = {};
    		requiredAddons[] = {};
    	};
    };
    class cfgWeapons
    {
        class ItemCore;
        class Vest_Camo_Base: ItemCore
        {
            class ItemInfo;
        };
        class RTAF_PlateCarrier_wdl: Vest_Camo_Base
        {
            author = "Splendid Modder";
            scope = 2;
            displayName = "RTAF Carrier Rig (Digital Woodland)";
            picture = "\A3\characters_f\Data\UI\icon_V_plate_carrier_2_CA.paa";
    	model = "\A3\Characters_F\BLUFOR\equip_b_vest02.p3d";
            hiddenSelectionsTextures[] = {"\RTAF\data\RTAF_PlateCarrier_digiwdl_f.paa"};
            class ItemInfo: ItemInfo
            {
                uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest02";   
                containerClass = Supply80;     
                mass = 15;
                armor = 0;
                passThrough = 1;
            };
        };
    };
    

    config.cpp I use as template https://community.bistudio.com/wiki/Arma_3_Characters_And_Gear_Encoding_Guide#Vest_configuration

    class cfgWeapons
    {
        class ItemCore;
        class Vest_Camo_Base: ItemCore
        {
            class ItemInfo;
        };
        class V_vest_new: Vest_Camo_Base
        {
            author = "Splendid Modder";
            scope = 2;
            displayName = "New Vest";
            picture = "\A3\characters_f\Data\UI\icon_V_BandollierB_CA.paa";
            model = "\A3\Characters_F\BLUFOR\equip_b_bandolier";
            hiddenSelectionsTextures[] = {"\A3\Characters_F\BLUFOR\Data\vests_khk_co.paa"};
            class ItemInfo: ItemInfo
            {
                uniformModel = "\A3\Characters_F\BLUFOR\equip_b_bandolier";          
                containerClass = Supply80;     
                mass = 15;
                armor = 0;
                passThrough = 1;
            };
        };
    };
    

  7. RTAF Black Widow Spider 8x8

    AFV-4 Gorgon reskinned to Royal Thai Armed Forces DTI Black Widow Spider 8x8

    This is my first complete addon I have made (The others are broken or just simple addons)

     

     

    v5rQXxi.jpg

     

     

    Screenshots (1920x1080, Ultra)

    http://imgur.com/a/MxJpA

     

    Download from Steam Workshop (4.7 MB)

     

    Classname - RTAF_APC_Wheeled_03_F

    Faction - BLUFOR

    Type - APCs

     

    Notes

    • This is a part of RTAF addon that is working in progress

     

    Real Life Counterparts:

    amlcNz0.png

     

    Changelog

    09/05/16

    - Changed .pbo file name to avoid conflict with RTAF addon

    05/05/16

    - Release

    • Like 3

  8. My mod works fine now! Thanks

     

    and I have some question

     

    What is different between "faction" and "side"

    faction = "BLU_F";
    Side = 1;

    and how can I define .paa location without using .pbo name? because I'll later combine it to 1 mod pack and .pbo name will be diffrent

    as below I need to use \RTAF\ that is my .pbo name

    hiddenSelectionsTextures[] = {"\RTAF\data\RTAF_plane_cas_skin_00_f.paa","\RTAF\data\RTAF_plane_cas_skin_01_f.paa"};
    

  9. If you look at your rpt,

    21:35:38 File rtaf\config.cpp, line 25: '/cfgVehicles/RTAF_Plane_CAS_01_F.hiddenSelections': Missing ';' prior '}'
    21:35:38 File rtaf\config.cpp, line 26: '/cfgVehicles.hiddenSelectionsTextures': Missing ';' prior '}'
    

    You see that these position's also have problems.

     

    Like in your template, hiddenselectionstextures has [] behind it. These are also needed for hiddenSelections.

     

    So if you change it to,

    hiddenSelections[] = {"Camo_1","Camo_2"};
    hiddenSelectionsTextures[] = {"\RTAF_10\data\RTAF_plane_cas_skin_00_f.paa","\RTAF_10\data\RTAF_plane_cas_skin_01_f.paa"};
    

    It should work.

    Thanks,

     

    The error gone but I can't find my plane in the editor

     

    current config.cpp

    #define true 1
    #define false 0
    
    class CfgPatches 
    {
    	class RTAF_plane_cas_01_f
    	{
    		units[] = {RTAF_plane_cas_01_f};
    		weapons[] = {};
    		requiredAddons[] = {};
    	};
    };
    
    class cfgVehicles 
    {
    	class B_Plane_CAS_01_F {}; //External Class Reference
    	
    	class RTAF_Plane_CAS_01_F : B_Plane_CAS_01_F
    	{
    		//_generalMacro = "Plane_CAS_01_base_F";
    		scope = 0;
    		displayName = "RTAF A-164 Wipeout (CAS)";
    		faction = "BLU_F";
    		vehicleClass = "Air";
    		Side = 4;
    		crew = "B_pilot_f";
    		//typicalCargo[] = {"Soldier"};
    		hiddenSelections[] = {"Camo_1","Camo_2"};
    		hiddenSelectionsTextures[] = {"\RTAF_10\data\RTAF_plane_cas_skin_00_f.paa","\RTAF_10\data\RTAF_plane_cas_skin_01_f.paa"};
    		
    		class Library 
    		{
    			libTextDesc = "A-164 Wipeout";
    		};
    	};
    };
    

  10. Here's list of error I got

    • Config : some input after EndOfFile

    • The exception unknown software exception (0x000dead) occurred in the application at location 0x000000007441DAD8

    • Exit code: 0x0000DEAD-

    .rpt file

    ===================================================================== == E:\Program Files\SteamLibrary\steamapps\common\Arma 3\arma3.exe
    == "E:\Program Files\SteamLibrary\steamapps\common\Arma 3\arma3.exe" -skipintro -malloc=tbb4malloc_bi -name=TacticalBacon_ -nosplash -mod=@RTAFS

    Original output filename: Arma3Retail_DX11
    Exe timestamp: 2016/04/27 16:35:18
    Current time: 2016/05/04 21:35:31

    Type: Public
    Build: Stable
    Version: 1.58.135742

    Allocator: E:\Program Files\SteamLibrary\steamapps\common\Arma 3\dll\tbb4malloc_bi.dll
    =====================================================================

    21:35:31 Initializing stats manager.
    21:35:31 sessionID: abea617dbfc254d4275edf40c46b3306be2ad9fc
    21:35:37 Unsupported language English in stringtable
    21:35:37 Unsupported language English in stringtable
    21:35:37 Item Showcase_FiringFromVehicles_Mission_Name1 listed twice
    21:35:37 Item Showcase_FiringFromVehicles_Mission_Name2 listed twice
    21:35:37 Item Showcase_FiringFromVehicles_Overview listed twice
    21:35:37 Item Showcase_FiringFromVehicles_Titlecard1 listed twice
    21:35:37 Item Showcase_FiringFromVehicles_Titlecard2 listed twice
    21:35:37 Item Showcase_FiringFromVehicles_SITREP_text listed twice
    21:35:37 Item Showcase_FiringFromVehicles_Notification_BIS_Showcase_FFV_UAV_enabled_title listed twice
    21:35:37 Item Showcase_FiringFromVehicles_Notification_BIS_Showcase_FFV_UAV_enabled_desc listed twice
    21:35:37 Item Showcase_FiringFromVehicles_Notification_BIS_Showcase_FFV_UAV_taken_title listed twice
    21:35:37 Item Showcase_FiringFromVehicles_Notification_BIS_Showcase_FFV_UAV_taken_desc listed twice
    21:35:37 Item Showcase_FiringFromVehicles_Briefing_Situation_text1 listed twice
    21:35:37 Item Showcase_FiringFromVehicles_Briefing_Situation_text2 listed twice
    21:35:37 Item Showcase_FiringFromVehicles_Briefing_Mission_text listed twice
    21:35:37 Item Showcase_FiringFromVehicles_Briefing_Execution_text listed twice
    21:35:37 Item Showcase_FiringFromVehicles_Briefing_Signal_text1 listed twice
    21:35:37 Item Showcase_FiringFromVehicles_Briefing_Signal_text2 listed twice
    21:35:37 Item Showcase_FiringFromVehicles_BIS_locate_title listed twice
    21:35:37 Item Showcase_FiringFromVehicles_BIS_locate_desc listed twice
    21:35:37 Item Showcase_FiringFromVehicles_BIS_ROE_title listed twice
    21:35:37 Item Showcase_FiringFromVehicles_BIS_ROE_desc listed twice
    21:35:37 Item Showcase_FiringFromVehicles_BIS_destroy_title listed twice
    21:35:37 Item Showcase_FiringFromVehicles_BIS_destroy_desc listed twice
    21:35:37 Item Showcase_FiringFromVehicles_BIS_loc1_title listed twice
    21:35:37 Item Showcase_FiringFromVehicles_BIS_loc1_desc listed twice
    21:35:37 Item Showcase_FiringFromVehicles_BIS_loc1_marker listed twice
    21:35:37 Item Showcase_FiringFromVehicles_BIS_loc2_title listed twice
    21:35:37 Item Showcase_FiringFromVehicles_BIS_loc2_desc listed twice
    21:35:37 Item Showcase_FiringFromVehicles_BIS_loc2_marker listed twice
    21:35:37 Item Showcase_FiringFromVehicles_BIS_extract_title listed twice
    21:35:37 Item Showcase_FiringFromVehicles_BIS_extract_desc listed twice
    21:35:37 Item Showcase_FiringFromVehicles_BIS_extract_marker listed twice
    21:35:37 Item Showcase_FiringFromVehicles_Debriefing_Win01_description listed twice
    21:35:37 Item Showcase_FiringFromVehicles_Debriefing_Win02_description listed twice
    21:35:37 Item Showcase_FiringFromVehicles_Debriefing_Win03_description listed twice
    21:35:37 Item Showcase_FiringFromVehicles_Debriefing_Fail01_subtitle listed twice
    21:35:37 Item Showcase_FiringFromVehicles_Debriefing_Fail02_subtitle listed twice
    21:35:37 Unsupported language English in stringtable
    21:35:37 Unsupported language English in stringtable
    21:35:38 Unsupported language English in stringtable
    21:35:38 Unsupported language English in stringtable
    21:35:38 Unsupported language English in stringtable
    21:35:38 Unsupported language English in stringtable
    21:35:38 Unsupported language English in stringtable
    21:35:38 Unsupported language English in stringtable
    21:35:38 Unsupported language English in stringtable
    21:35:38 Unsupported language English in stringtable
    21:35:38 Unsupported language English in stringtable
    21:35:38 Unsupported language English in stringtable
    21:35:38 Unsupported language English in stringtable
    21:35:38 Unsupported language English in stringtable
    21:35:38 Unsupported language English in stringtable
    21:35:38 Unsupported language English in stringtable
    21:35:38 Unsupported language English in stringtable
    21:35:38 Unsupported language English in stringtable
    21:35:38 Unsupported language English in stringtable
    21:35:38 Unsupported language English in stringtable
    21:35:38 Unsupported language English in stringtable
    21:35:38 Item STR_A3_C_EB_Mission_Name listed twice
    21:35:38 Item STR_A3_Campaign_C_EB_Briefing_Situation_text listed twice
    21:35:38 Item STR_A3_Campaign_C_EB_Briefing_Mission_text listed twice
    21:35:38 Item STR_A3_Campaign_C_EB_Marker_ResearchBase listed twice
    21:35:38 Item STR_A3_Campaign_C_EB_Marker_Port listed twice
    21:35:38 Item STR_A3_Campaign_C_EB_Marker_Heliport listed twice
    21:35:38 Item STR_A3_Campaign_C_EB_Marker_NavalBase listed twice
    21:35:38 Item STR_A3_Campaign_C_EB_Marker_Airbase listed twice
    21:35:38 Item STR_A3_Campaign_C_EB_Marker_Airfield listed twice
    21:35:38 Item STR_A3_Campaign_C_EB_Marker_NATO listed twice
    21:35:38 Item STR_A3_Campaign_C_EB_Marker_FIA listed twice
    21:35:38 Item STR_A3_Campaign_C_EB_BIS_tskWait_title listed twice
    21:35:38 Item STR_A3_Campaign_C_EB_BIS_tskWait_desc listed twice
    21:35:38 Item STR_A3_Campaign_C_EB_BIS_tskWait_WP listed twice
    21:35:38 Item STR_A3_Campaign_C_EB_BIS_tskEscape_title listed twice
    21:35:38 Item STR_A3_Campaign_C_EB_BIS_tskEscape_desc listed twice
    21:35:38 Item STR_A3_Campaign_C_EB_BIS_tskDevice_title listed twice
    21:35:38 Item STR_A3_Campaign_C_EB_BIS_tskDevice_desc listed twice
    21:35:38 Item STR_A3_Campaign_C_EB_BIS_tskDevice_WP listed twice
    21:35:38 Item STR_A3_Campaign_C_EB_BIS_tskJoinNATO_title listed twice
    21:35:38 Item STR_A3_Campaign_C_EB_BIS_tskJoinNATO_desc listed twice
    21:35:38 Item STR_A3_Campaign_C_EB_BIS_tskJoinNATO_WP listed twice
    21:35:38 Item STR_A3_Campaign_C_EB_BIS_tskJoinFIA_title listed twice
    21:35:38 Item STR_A3_Campaign_C_EB_BIS_tskJoinFIA_desc listed twice
    21:35:38 Item STR_A3_Campaign_C_EB_BIS_tskJoinFIA_WP listed twice
    21:35:38 Unsupported language English in stringtable
    21:35:38 Item MP_Marksmen_01_MissionName listed twice
    21:35:38 Item MP_Marksmen_01_Situation listed twice
    21:35:38 Unsupported language English in stringtable
    21:35:38 Unsupported language English in stringtable
    21:35:38 Unsupported language English in stringtable
    21:35:38 Unsupported language English in stringtable
    21:35:38 Unsupported language English in stringtable
    21:35:38 Unsupported language English in stringtable
    21:35:38 Unsupported language English in stringtable
    21:35:38 Unsupported language English in stringtable
    21:35:38 Unsupported language English in stringtable
    21:35:38 Unsupported language English in stringtable
    21:35:38 Unsupported language English in stringtable
    21:35:38 Item Showcase_Tanks_Mission_Name listed twice
    21:35:38 Item Showcase_Tanks_briefingName_short listed twice
    21:35:38 Item Showcase_Tanks_briefingName_MP listed twice
    21:35:38 Item Showcase_Tanks_Showcase_Summary_text listed twice
    21:35:38 Item Showcase_Tanks_SITREP_text listed twice
    21:35:38 Item Showcase_Tanks_end1_text listed twice
    21:35:38 Item Showcase_Tanks_end6_text listed twice
    21:35:38 Item Showcase_Tanks_endLoser_text listed twice
    21:35:38 Item Showcase_Tanks_task1_text listed twice
    21:35:38 Item Showcase_Tanks_task1_title listed twice
    21:35:38 Item Showcase_Tanks_task2_text listed twice
    21:35:38 Item Showcase_Tanks_task2_title listed twice
    21:35:38 Item Showcase_Tanks_task2_wp listed twice
    21:35:38 Item Showcase_Tanks_task3_text listed twice
    21:35:38 Item Showcase_Tanks_task3_title listed twice
    21:35:38 Item Showcase_Tanks_task3_wp listed twice
    21:35:38 Item Showcase_Tanks_diary_signal_text listed twice
    21:35:38 Item Showcase_Tanks_diary_execution_text listed twice
    21:35:38 Item Showcase_Tanks_diary_mission_text listed twice
    21:35:38 Item Showcase_Tanks_diary_situation_text listed twice
    21:35:38 File rtaf\config.cpp, line 25: '/cfgVehicles/RTAF_Plane_CAS_01_F.hiddenSelections': Missing ';' prior '}'
    21:35:38 File rtaf\config.cpp, line 26: '/cfgVehicles.hiddenSelectionsTextures': Missing ';' prior '}'
    ErrorMessage: Config : some input after EndOfFile.
    =======================================================
    -------------------------------------------------------
    Exception code: 0000DEAD at 7441DAD8
    Version 1.58.135742
    Fault time: 2016/05/04 21:36:01
    Fault address: 7441DAD8 01:000BCAD8 C:\WINDOWS\SYSTEM32\KERNELBASE.dll
    file:
    world:
    Prev. code bytes: 75 1F 21 4C 24 10 8D 04 24 50 FF 15 78 A3 4B 74
    Fault code bytes: 8B 4C 24 54 33 CC E8 21 12 02 00 8B E5 5D C2 10

    Registers:
    EAX:02D0E2B8 EBX:0A974160
    ECX:00000000 EDX:00000001
    ESI:0A974160 EDI:FFFFFFFF
    CS:EIP:0023:7441DAD8
    SS:ESP:002B:02D0E2B8 EBP:02D0E310
    DS:002B ES:002B FS:0053 GS:002B
    Flags:00000246
    =======================================================

    config.cpp

         #define true 1
                #define false 0
    
                class CfgPatches 
                {
                    class RTAF_plane_cas_01_f
                    {
                        units[] = {RTAF_plane_cas_01_f};
                        weapons[] = {};
                        requiredAddons[] = {};
                    };
                };
    
                class cfgVehicles 
                {
                    class B_Plane_CAS_01_F {}; //External Class Reference
    
                    class RTAF_Plane_CAS_01_F : B_Plane_CAS_01_F
                    {
                        _generalMacro = "Plane_CAS_01_base_F";
                        scope = 0;
                        displayName = "RTAF A-164 Wipeout (CAS)";
                        faction = "BLU_F";
                        author = "Unknown";
                        vehicleClass = "Air";
                        Side = 4;
                        crew = "B_pilot_f";
                        typicalCargo[] = {"Soldier"};
                        hiddenSelections = {"Camo_1","Camo_2"};
                        hiddenSelectionsTextures = {"\RTAF_10\data\RTAF_plane_cas_skin_00_f.paa","\RTAF_10\data\RTAF_plane_cas_skin_01_f.paa"};
    
                        class Library 
                        {
                            libTextDesc = "RTAF_A164";
                        };
                    };
                };
    

    This code works well on wheeled vehicle but I cannot use it on Air vehicle I don't know how to fix this problem

    This is code I use as template (The one that I says it's works well)

    #define true 1
    #define false 0
    
    class CfgPatches 
    {
    	class B_MRAP_03_F 
    	{
    		units[] = {B_MRAP_03_F};
    		weapons[] = {};
    		requiredAddons[] = {};
    	};
    };
    
    class cfgVehicles 
    {
    	class I_MRAP_03_F {}; //External Class Reference
    	
    	class B_MRAP_03_F : I_MRAP_03_F
    	{
    		scope = 2;
    		displayName = "Strider";
    		faction = "OPF_F";
    		author = "Tactical Light";
    		vehicleClass = "Car";
    		Side = 0;
    		crew = "O_soldier_F";
    		hiddenselectionstextures[] = {"\csat_strider\mrap_03_csat_ext_co.paa"};
    		
    		class Library 
    		{
    			libTextDesc = "Strider";
    		};
    	};
    };
    
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