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Aniallator

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Posts posted by Aniallator


  1. Hey,

     

    Currently we are focusing on the Infantry (Jäger- and Panzergrenadiertruppe). There is still a lot to do in terms of vests and other gear items, so Navy and Air Force will take a while.

     

    The next update will probably be quite soon, no real date in mind though.

     

    Cheers

     

    Next update will introduce vests, yes? If so... then I reeeaaally want it, because the great Kleiderhammer stuff just doesn't really go with the (IMO) inferior BW stuff.


  2. Something interesting i found out and if you going for a present day theme then this should be relevant 

     

    The VVS doesn't exist anymore, i found this out earlier today. VVS merged with VKO (from what i grasped its like NASA and USAF merging?)  on August 1st forming a new branch known as the VKS (Russian Aerospace Forces) 

     

    https://en.wikipedia.org/wiki/Russian_Aerospace_Forces

     

    LOL... always did want RHS to do Russian space ships...

    • Like 1

  3. Thanks for the replies!

    I'm not surprised, with your current workload!

     

    Appreciate the feedback, I am aware of the smoke bug - I just don't know how to fix it!

     

    The vehicle in the pictures you posted is actually the long wheel base version (the extra window along the side is the clue) - but oddly enough I am doing some preliminary work on that version, which will hopefully give me a base for some other variants - with or without flags!

     

    Thanks for the reply, and I wish you the best of luck in your mod-making endeavors :)


  4. Bug report, when firing the M2 the smoke/steam whatever it is escaping from the barrel comes out of the grenade launcher's barrel. Besides that haven't noticed any bugs, great mod! For anyone out there with the know-how (yeah... not me), it'd be cool to see cleggy's M1117 with an Afghan flag flying off it somewhere. The M1117 is the backbone of the ANA's armored force, and in most of the images I've seen of ANA M1117s, the only difference between a standard M1117 is an Afghan flag flying somewhere.

     

    MSFV_Mobile_Strike_Force_Vehicles_armour

     

    450x360_q95.jpg


  5. I believe Super 63 (the C2 bird) was indeed modified for C2, but I haven't been able to find any pictures of it.

     

    That being said, there has never been an SOF Blackhawk variant named the MH-60C.  They went straight from the MH-60A to the MH-60L to the MH-60M.  The USAF had the ultimately canceled HH-60D and the MH/HH-60G.

     

    Ah yes, just checked the Wiki and its UH, not MH-60C. Thanks for the info!

     

    Well, what features are you thinking about when you mentioning a C2 bird?

     

     

    Honestly not sure, I'd have to know more about what Charlie birds are outfitted with, but something along the lines of long-range radios, hi-spec NV and thermal cameras, the works. If anyone here has seen the film Green Zone, think about the scene towards the end with the Black Hawk (that is then shot down) that's directing the SF forces on the ground for reference. Maybe that was even a Charlie, I have no idea.


  6. Reposting this from the RHS thread:

     

    EDIT: In ACE3, I have switching between flashlight and laser bound to Shift+L, but for whatever reason this doesn't work in RHS (works with other mods). So I bound User Action 2 to Shift+L and made Accessory Action User Action 2. In-game, pressing Shift+L does nothing. Removing the Shift+L binding from ACE3, it works like a charm. So either ACE3 or RHS is creating an issue when the two bindings are the same, as I tried binding User Action 2 to something else and pressing that worked fine. I use the RHS compatibility PBOs with ACE3, why isn't this compatible?


  7. Configure->Controls->click show and check custom controls

     

    here you can define your userActions keys

     

    Thank you.

     

    EDIT: In ACE3, I have switching between flashlight and laser bound to Shift+L, but for whatever reason this doesn't work in RHS (works with other mods). So I bound User Action 2 to Shift+L and made Accessory Action User Action 2. In-game, pressing Shift+L does nothing. Removing the Shift+L binding from ACE3, it works like a charm. So either ACE3 or RHS is creating an issue when the two bindings are the same, as I tried binding User Action 2 to something else and pressing that worked fine. I use the RHS compatibility PBOs with ACE3, why isn't this compatible?


  8. Cant you download and install it normally? Its quite easy to do.

     

    I can and have been enjoying the mod via AH, but with development (hopefully) spurring on with this mod I'd rather have it on WithSix for updating practicality. Generally I try to have everything on WithSix, it makes mod management very easy.


  9. Help! Is there any way to change the key bindings for RHS features?

     

    The dozen or so RHS features that have their own key bindings have weird bindings, and ones that I'd like to change for various reason. How do I do this? I looked at the dropdown menu next to each feature and there are a lot of options for User Action #, but I'm not sure what those are.

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