Since I cannot create a new topic, I guess I'll ask my question here:
In L3DT, my map looks fine, my map is mostly flat, with a mountain going through the map, with a little canyon going through it in the middle.
- Horizontal Scale: 10.00
- Min. alt: 55.98, max.alt: 163.60
- Avg. alt: 59.97, altitude range: 107.62, %above sea level: 100
All pictures (sat.png, mask.png and normal.png) are 2048x2048 pixels
In TerrainBuilder, however, my map is almost completely flat, the "mountains" look so much lower, and the narrow canyon through the mountain, is now wider than a prostitute's cooch, the entire map looks more dragged out and flatter than in L3DT.
- Terrain Sampler; Grid Size: 2048x2048, Cell Size(m): 10, Terrain Size(m): 20480
- Satellite/Surface (mask) source images; Size(px): 2048x2048, Resolution(m/px): 10
- Satellite/Surface (mask) tiles; Size(px): 512x512, Desired overlap(px): 16
- Texture Layer; Size(m): 40x40