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[MP][CTI-COOP] Liberation (beta)
Overlord_Sky_Cancer replied to zbug's topic in ARMA 3 - USER MISSIONS
From what I understand from my steam group setting up the mission, this parameter is what causes the crates to yield higher or lower resources upon recycling them.- 2432 replies
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[MP][CTI-COOP] Liberation (beta)
Overlord_Sky_Cancer replied to zbug's topic in ARMA 3 - USER MISSIONS
As soon as one of our admins gets on I can get the file you requested, We like this mission a lot and nothing else seems to come close, we were screwing around with the Aus map and the Wander Panzer mod for a bit but it's just not the same thing. He's on the TS but he's usually afk till about 8am EST, soon as he wakes up I'll get the file uploaded.- 2432 replies
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[MP][CTI-COOP] Liberation (beta)
Overlord_Sky_Cancer replied to zbug's topic in ARMA 3 - USER MISSIONS
I had to make an account for this thread alone but that's fine. Anywho, the issue my steam group is having with this mission goes as follows. We start up a fresh run of the mission and immediately head for a spot between Strigla Base and Molos AF with the respawn Huron heli, we take Strigla and then proceed to cap Molos AF. After this I am left in charge of setting up an FOB on the north east end of the runway and most everyone logs off except 1 person whom goes afk for the time I'm setting up the FOB. I get done and recycle the ammo crates from Strigla so we have something like 275 ammo to work with & build a mobile respawn HEMTT and head for the radio tower north of Nidasos and maim all of the troops within about 40 seconds using a supressed M107 from 700 meters (I am very calculating and very patient, I had to wait about 15 minutes for the sqaud to move to the front of the hill where I could pick them off and drive into the circle to cap it. Next up I head for Nidasos and cap this as well which solo takes me about 25 minutes, I died once in the process but meh. The city is ours, I head for Delfinaki Base and proceed to use the Titan MPRLS on the BTR and Hunter GMG roaming the hillside then continue on by sniping the enemies in the towers from about 900 meters out, after this I move the HEMTT up to a hill within 400 meters of the base and run to within 150 meters of the wall then continue crawling in the prone position with a CQC weapon + M203, shoot out the lights etc etc. Eventually I take this base and use the enemy Tempest transport to haul 4 more crates back to the Molos FOB, at this time our resources jump from 275 or so to 675. I redeploy at the HEMTT and proceed to Sofia Base, needless to say I capture this within about 30 minutes, die a couple times in the process due to not expecting enemies to be lying prone next to some rubble by the radar dome. Now here is where we encounter bug # 1, I've captured 1 radio tower, 1 small village and 2 bases solo. I've read through this forum and have seen how it's not intended to be soloed but I'm hoping my soloing efforts due to me being awake at different times than most of my group didn't jeopardize the mission, if it did then I guess that's that and I'll just take some AI with me even though I think they are essentially useless, I prefer people to AI cohorts. Anyways bug # 1 occurs when I've captured Sofia base and have used another Tempest to haul crates back to the FOB, I recycle one and think nothing of it as the time between recycling and the ammo pool increasing is like 5-10 seconds. I've recycled all the crates but we're still sitting on 675 ammo and this continues for hours. Of course I didn't try to recycle anymore after those 3 until some time later ( 6 hours ) and I tried recycling 1 more crate but we were still at 675 ammo. I screwed around a bit and found after this had occured that I was able to buy anything that was less than 675 ammo, basically at this point the entire resource pool stopped working as intended, I waited till about 8am EST and one of the server admins got on and restarted the mission but my worry was when he said the mission was saving and in my mind, this was a death sentence for the mission since I figured the bug would save too but it was too late. The mission restarted and then bug # 2 appears, we no longer get the build option and the resource pool UI is gone from the right side & when standing next to an arsenal crate or respawn heli/HEMTT we don't get the Arsenal option in the scroll menu. So at this point we're not sure if it's related to the mods we are using or if it's simply due to my solo capping. Mods are as such. CBA_A3 FEMAL3 Heads FEMAL3 Uniforms (we have female players in our group) NATO_Rus_Weapons ArmA 3 Insignia 150+ TF47 Launchers This bug happened once before we added the TF47 Launcher mod so I'm going to say that mod isn't related to the bug we experienced.- 2432 replies