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BAFX and Rangemaster mod packs - released
Col_Trautman replied to eggbeast's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi EggBeast, I noticed something kinda interesting so I thought I'd mention it. I was goofing around in the editor and set myself as a special forces machine gunner with some ISIS scum as the enemy in Takistan. I set up a decent nest and proceded to start thinning them out. Some flanked me and as they got close I started hearing music in the background. Now I didn't set up the jukebox or the mood music addon so I was curious if you have that in your mod pack so when the enemy gets close I hear music? Thanks.... I have been having trouble duplicating it as the AI behaves differently each time -
BAFX and Rangemaster mod packs - released
Col_Trautman replied to eggbeast's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hmmmm..... I don't have the computer coding savvy to write a pbo. Anybody want to help with the creation of the pbo Eggbeast mentioned here? "if you don't have it perhaps you could make yourself a little pbo called corepatch with an empty config and add itto the rangemaster\addons folder that would work" Thanks. ( Sorry if I am too noobish) -
BAFX and Rangemaster mod packs - released
Col_Trautman replied to eggbeast's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi again, Is there any way for me to get the main archive for the full 3.1 install then work up to find how much I can update before I get the Core Patch error, because that one worked fine and I had deleted the zip file from my computer. I don't have Steam anymore as I have had some bad experiences with it. ( My AV went on a rampage and uninstalled it and all my games because it thought Steam was a virus) Thanks -
BAFX and Rangemaster mod packs - released
Col_Trautman replied to eggbeast's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi, I just downloaded the full 3.8 version and installed it. I had the 3.1 version before with the required addons and everything worked fine. On this 3.8 version I get this error. ""EB Weapons requires addon Core Patch" I made sure I had all the addons listed on the requirements. Do you know what I must be missing? Thanks -
Extented Markers and Icons
Col_Trautman replied to major woody's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi guys; I don't know what the trouble may be, but after installing Major Woody's icons they don't seem to be showing up with the HC module, it continues to use the default icons. I was really looking forward to trying out the "new" icons. (I just stumbled across them in the forums) They show up in the marker list, but will not show ingame on the HC toolbar. Any ideas why? Suggestions and help appreciated. Thanks. -
BAFX and Rangemaster mod packs - released
Col_Trautman replied to eggbeast's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi, Thanks again for a great mod, I have just tried it in conjunction with ACE and they seem to work just fine together. I am very happy for that. Thanks again :) -
BAFX and Rangemaster mod packs - released
Col_Trautman replied to eggbeast's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Its ok if its not implemented, I was mostly thinking for SP or Co-OP use. I was trying to hammer out a custom Black Hawk Down-esque mission where fastroping would be needed for Chalks 1 and 2 at least. I'm not the best at scripting though :/ -
BAFX and Rangemaster mod packs - released
Col_Trautman replied to eggbeast's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi, Here is an idea that I think should be incorporated. For the BlackHawk Heli, maybe add the fastrope ability? Could be useful IMO. -
[co-op/MP] Operation Herrick (Afghanistan) [Rangemaster/BAFX mod]
Col_Trautman replied to eggbeast's topic in ARMA 2 & OA - USER MISSIONS
Hi, I really like the idea of this mission. For me I would like it to be SP compatible too; as I am still working with CO 1.63 and never did update the multiplayer with STEAM as my bandwidth was so bad it couldn't handle the multiplayer aspect. I hope the mission continues to progress. I look forward to trying it out. :) -
BAFX and Rangemaster mod packs - released
Col_Trautman replied to eggbeast's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi, I was wondering if you could post a readme of the different control bindings your mod uses. In vehicles like cars and trucks Q used to make it drive slowly, with the mod I'm looking behind and to the right. Just a thought. Wouldn't want to put you to any trouble though. -
BAFX and Rangemaster mod packs - released
Col_Trautman replied to eggbeast's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi, Thanks for the quick reply, and again for the wonderful mod. -
BAFX and Rangemaster mod packs - released
Col_Trautman replied to eggbeast's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hello, I really enjoy the mod, however when I try to lock targets with the helicopters or airplanes it automatically says manual fire instead. Locking is supposed to be the second mouse button and manual fire the " ' " key. Got any ideas what's up with that? Thanks for any help. Love your mod :) -
Hi, I was wondering if anyone made any Expendable's type missions, would be really cool to enact different scenes from the movies, maybe a new campaign even. I know there is the AA-12 shotgun for Hale Caesar. Let me know what you guys think of the idea and maybe we can get one started. --Col_Trautman
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Strategy - A totally new strategical gameplay
Col_Trautman replied to gc8's topic in ARMA 2 & OA - USER MISSIONS
Hi gc8, Has your mission been develop more? I have been trying to use it, after capturing the first city no more enemy units spawn at the other cities so I can't continue gaining resources or towns. I really want to be able to play it properly, I love the fact I could have full regiments, divisions, and army corps. I hope a new version comes out soon. Hats off to you sir for trying this :) . --Col_Trautman