mistaix
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2 NeutralAbout mistaix
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did you ever had the case that ammo dropped into negative values? older game (we reverted to a backup) http://puu.sh/ktK1x/ce9ba3f1d0.png http://puu.sh/ktKIy/7fd72933e2.Arma3Profile_DEFEKT fresh start yesterday from a friend: http://puu.sh/ktKtJ/490828f4d6.png http://puu.sh/ktKE2/5f85df6dc4.Arma3Profile I suspect mods (we used the ones recommended in the thread start post :P) but I can't really replicate it... :/ (except TRYK Uniforms there was a good amount of rubberbanding happening so we disabled it.)
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Yeah, that's what i was thinking as well :D ended up editing the relevant defaults within the ui\mission_params.hpp in the mission pbo file as i didn't really know what exact lines to put into the server.cfg :P
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sure http://puu.sh/kpRo6/4ec73b79d5.rpt EDIT1: hm restart didnt fix it this time as it seems (restart happened at night before we went to bed, capturing was tried now ~10h later)): http://puu.sh/kpT1Q/9bb491b3fa.png http://puu.sh/kpTIL/cd4a080b2b.png http://puu.sh/kpTPp/e3983219e2.png http://puu.sh/kpTKH/61b5399df2.rpt http://puu.sh/kpTTh/1886088baa.Arma3Profile Restarting now and trying again. Edit2: The immediate restart fixed it, maybe the bug comes with mission time (altough nothing player related was done)?
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You have to be at a FOB and in the commander slot. In the Build menu its the icon to the far right I believe (which all other slots are unable to see except the commander).
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FYI: We had some cases of "capture bar full but not captured" randomly, server restart seemed to fix it though. It appears to happen at a certain time and you can't liberate any further bases beyond that point. Affected all base types. btw. does anyone know a way of saving the mission parameters? After server restart they revert back to default.
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Hey one additional question: I couldn't figure out for my life how the mission options are set. I see the settings in the Log menu and also the GREUH Options but I am too stupid to actually change settings :P Can someone give me a hand? :) EDIT: Was dumb, at mission start -> parameters -> edit in case anyone is wondering as well :P
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Yay! That seems to have fixed it :) We just liberated Zeloran base. Many thanks from me and my mates :D
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Yes, server has been restarted two times since the problem occured and the problem was still there after the restarts. No server side mods are involved, just mission file and 4 signatures/bikeys for client mods.No classnames/sqf files were edited. In regards to Performance: It's a physical windows root with Core i7-3770 and 32GB RAM with only TS3 and the Arma Server running, nothing too fancy but i guess it could generate a good performance. Maybe i can fire up prime95 or soemthing and test a bit :P
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As you mention it, I was able to spam FAKs on my teammates infinitely as well wondering why they still seemed to be injured...
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Thanks for the super fast feedback! Yes we already restarted the server and we don't use headless clients. btw one of us doesn't use any client mods at all. Did you see the Object 5:76 (type Type_91) not found. messages? I that anything to worry about? One of us thinks we have to destroy structures in order to capture the base, did you do anything special besides eliminating all enemies? :P
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Hey, thx for the mission zbug, its great fun! :D We currently have issues capturing sectors though, progress bar is full but nothing happens anymore, sector/bases are not conquered :( (EDIT: Radio Tower + City seems to be fine but military bases not) Anyone had issues with that as well? We are 3 players on 0.903b with CBA, JSRS, Blastcore. We had ACE enabled at some point but disabled it now (revive interference). Log http://puu.sh/kkEGW/027c5e5dc5.rpt Screenshots: http://puu.sh/kkF1c/021f46ff04.png http://puu.sh/kkF41/bfccc7a4e7.png EDIT: Save http://puu.sh/kkG9H/5fb29050b7.Arma3Profile Any help is greatly appreciated ;)
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