Rokmonkey
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Try that, sounds like this is what you are encountering.
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I have gotten strange bugs recently when I capture an AI unit they will switch to the civilian faction, and thus ignore my orders. So far it doesn't happen with all players on the server.
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You can use the Ghost Hawk to carry the FOB's around, so yes. You will not have the mobile respawn and arsenal that the Huron is though.
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Nope, not on your end. In this scenario Zeus is set so that you can command friendly AI squads only. It is not the full Zeus mode.
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Bingo, we're just idiots and were not paying attention. We are finding it pretty hard sometimes to play with only 3 to 5 players, when one person needs to be Zeus, one has to be an engineer and one has to be a medic just so that we have all the abilities a normal squad would have. @zbug Have you considered integrating a little bit of R3F logistics into the mission? I've just plugged it raw into our version to try out this weekend. We are looking forward to the towing abilities, for bringing back captured vehicles. (There are so few of us, we can't all drive them back and that T100 is SO much better than a Slammer) I probably will end up scaling it down so it doesn't conflict so much with the building only in the FOB part in the future.
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We are experiencing a bug after revives, unsure if anyone else has had the same. After reviving a teammate, they will be permenantly injured, no matter how many times an FAK is used, the player is never fully healed.
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ZBUG- Great work on this, my friends and I have really been enjoying it. We have our frustrations, but thats mostly because ArmA AI can be really dumb sometimes. "Hey lets all get stuck in Danger mode!" I was going to report the FOB bug, but it looks like that's all been fixed. I wanted to ask instead about persistance across sessions when hosting locally. Maybe this is my ArmA3 naivety for locally hosted servers but when I start up the mission again all of the purchased and captured vehicles and the recruited AI are all missing. Our Resources, FOB's and captured sectors are all normal however. Any idea what the cause might be on this? A question on munitions as well: do crates respawn at captured FOB's and are there munitions crates at the randomly generated FOBs discovered via intel? We found some Taru Pods and thought they might be the case, but everything died...it was an eventful mission.
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