gatehead
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Advanced Combat Radio Environment 2 (ACRE2)
gatehead replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
From my understanding this part is fine, i'm seeing it in every rpt including verified working ones. Glad we worked out it was the eyex tracker. Developers: If you have a magic version of the mod that generates a verbose diagnostic log i'm happy to run it for you.- 896 replies
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Advanced Combat Radio Environment 2 (ACRE2)
gatehead replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Good and bad news. I was able to get the game running by killing pretty much everything on my system, unplugging everything and stopping a lot of services. 14:25:19 Warning: 155030 ms spent in callExtension calling name: "acre", function: "init:" Doing Isolation tests I believe its related to my eye tracker "eyeX" by Tobii, fully disabling it and all vjoy joysticks allows me to get down to a regular boot time. This is a stand alone 3d camera that is almost like a Track IR.- 896 replies
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Advanced Combat Radio Environment 2 (ACRE2)
gatehead replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi Snippers, I have rebooted a few times now, yes. Is there any other logs or sources of information you can think of that would make finding out what is going on easier? Happy to read through them thoroughly myself to get an idea, I just dont know what else would help diagnose. Thanks- 896 replies
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Advanced Combat Radio Environment 2 (ACRE2)
gatehead replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey Guys, Have a bit of problem since updating to ACRE 2.2 today, Have grabbed it via our Swifty deployment and later via a full download zip both of which have been confirmed working by other members of our unit. The Problem: When loading the game it appears to hang and windows will prompt you to wait for program to respond. Methods of Testing: Running Mod Pack: Hangs Running Mod Pack sans ACRE 2: Works Running No Mod Pack: Works as Normal Running No Mod Pack + CBA + ACRE 2: Hangs Opening the editor, selecting a base game unit, playing him on any map (VR, Altis, Stratis, custom ones), Hitting Play and having the game hang/ go unresponsive after pbos/ dlls load. Details: I work in sysadmin so I did some basic stuff to help make this easier to troubleshoot. My System - Windows 10, Intel, Nvidia. TeamSpeak 3.0.19.4 (Not Running and/or Running). Full Admin permissions. No AV. Left the 'hung' screen for up to 10 minutes. ProcMon - Using sysinternals procmon I was able to follow the arma.exe loading all pbos and dlls finishing with weapons_f_gamma.pbo, next two lines are QueryNameInformationFile - C:\Windows\SysWOW64\en-US\MMDevAPI.dll.mui and QueryNameInformationFile - C:\Windows\SysWOW64\en-US\dinput.dll.mui before it no longer shows anything happening under the arma.exe process - are any other processes spawned? if so I can add them to the filter. acre_dll.log - each time just says -{INFO }- ACRE Loaded -{INFO }- Generating PBO List arma3_data_.rpt - 1:04:48 [3326,65.608,0,"CBA_VERSIONING: cba=3.0.0.160713, "] 1:04:48 Unable to get file version size: D:\Games\Arma 3\@acre2\acre.dll last entries in this rpt file are for acre.dll with no following entries. Have confirmed with someone running a successful copy on windows 7 they also receive the "Unable to get file version size" warning but it continues on to the next entry about init, which i never get. I hope this information assists, happy to supply more if needed. Thanks- 896 replies