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ramnily

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Posts posted by ramnily


  1. Hi, 

    We still have problems with NIarms weapons since the sound occlution patch. aka if two ppl sit on oposite sides of an object (can be a bush, crate, wall.. etc) we cant hear the shots. only the bullet cracks. 

    This is pretty gamebreaking. I have tried re-downloading it and launching it seperately but its still the same problem. 

    Has this been fixed for anyone else with NIarms weapons? 


  2. Respawntickets are always managed by the server. So you'll need to include it in initserver.sqf (https://community.bistudio.com/wiki/Event_Scripts).


    You can query the remaining tickets with: [west] call BIS_fnc_respawnTickets; (e.g. hint str ([west] call BIS_fnc_respawnTickets;)


    Your respawntemplate should include tickets:


    respawnTemplatesWest[] = {"Tickets", "Other", "Other"}; 


    See: https://community.bistudio.com/wiki/Arma_3_Respawn and https://community.bistudio.com/wiki/Description.ext


    You can start dedi server and 2 clients using the Arma3 Launcher to test



    You can set tickets per side as follows:


    [WEST, 10] call BIS_fnc_respawnTickets;


    Make sure you enable tickets in the respawnTemplatesWest (description.ext)

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