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READTHESCROLL

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Posts posted by READTHESCROLL


  1. ...having empty buildings makes it look a bit odd so the buildings that are enter-able on tanoa it would be nice if they were populated with furniture inside to give the island a habitability like feel, hopefully there is a way to do that without significant hampering performance.

     

    Agreed. It reminds me of one of those brand new ghost-town-cities in China where no one works or lives.

     

     

     

    Also I'd much rather have a bunch of enterable houses which are empty then static objects I can't get into.

    Anytime I go back to a map like Sahrani or Chernarus I get so frustrated when I'm taking fire and can't simply take cover in a building because it's not really a building it's just a prop.

     

    This. 


  2. never have I seen such an aimign behavior exept for 6 years olds trying to aim granddads Carbine. Even my Girlfriend that has no experience in shooting does not aim that shaky way.

     

    QFT. Spot on. 

     

    Of all the things they could try and make better they chose to mess with this lol. I dont mind some of the fatigue stuff but the over exaggerated weapon sway is just stupid. It was bad enough where it was before. I feel like an old grandma that can barely hold the weapon up now.


  3. Sorry I should have clarified..I need to use a C130 as an AI patrol vehicle that flies around and drops paratroopers when a player is spotted or when another AI group calls for reinforcements. When I tried to use it for that purpose no AI would get added to the seats in the back. It was empty aside from main crew so I checked it out in the editor and the seats are not usable. I had to download another C130 mod to get that functionality. Not complaining just an observation. Would be great to not have to download another mod but it is not game-breaking or anything. I do like the auto-attach vehicles though because that means I dont need to set everything up in igiLoad =D. Maybe RHS would be inclined to have 2 C130 variants? Cargo and Troop Transport version?


  4. This is pretty interesting. Been looking for a framework like this... Does this support CBA and other 3rd party mods like RHS, ACE3, ALiVE etc? Mostly wondering about adding missions and what not. Also what is the idea for this? Usable in PvP, TvT, PvE engagements? Sorry for the 20 questions but I've been looking for something like this and would just like some more clarification on what server admins can do with this and what play styles can be supported. Thanks!


  5. have you updated mikeros tools recently?

     

    i had this trouble where the tools changed my PATH and i coudnt instal P:

     

    I have actually. Just updated them a few days ago.The funny thing is I've never set up a P: Drive before so there are no paths to be corrupted..? Starting fresh. Til yesterday I just used Mikeros tools for Eliteness and CfgConvert.


  6. I want to learn about terrain creation so I started watching CAPTNCAPS terrain vids on youtube, but I cant get past the first step lol. Whenever I click on P: Drive (DevP) I get an error that says

     

    DevP was unable to find your P Drive path

     

    I have tried manually specifying the file paths in the settings.ini but always get the same error. Had this problem on both the regular A3Tools and the dev branch of A3Tools.

     

    Also tried using the ArmaWorkSwitcher.bat in the ATLAS tutorial but I get an error that says

     

    'subst' is not recognized as an internal or external command, operable program or batch file.

    Created A3 P:\ Drive

    Press any key to continue...

     

    But I have no P: drive in my computer. 

     

    Any help is appreciated. Thanks.


  7. Weather

    -Proper weather system that supports snow and varying temperatures.

    -Temperatures used to create fog breath in the cold and heat distortion on terrain, weapons and vehicles when it is hot, slightly limiting/distorting long range visibility. Also adds to immersion for playing on different maps. 

     

    AI

    -AI make better use of buildings as cover/garrisoning and dont stare at walls when placed in buildingPos. Similar to Zenophons Occupy House script. 

    -Better AI pathfinding

    -AI throw hand grenades. Would love to see AI toss grenades in houses to flush people out.
    -AI know when to use smoke/flares as a defensive/offensive tactic.. They throw/launch smoke grenades (flares at night to mess with NVG users and to mark targets) around players to disorient them and move in closer and also throw smoke while retreating or finding new cover.
    • Like 1

  8. Been having this problem for literally WEEKS. Keep trying to reinstall A2OA from Steam but every time it is almost done I keep getting "Disk Write Error". Anyone know what is going on? I know my HDD is good and has room. I've verified game cache, I created a profile in A2 and then tried downloading OA. I've googled the piss out of this and havent found anything to fix my issue. Thanks for reading and any help is appreciated.


  9. Appreciate the replies. I think I might be able to overcome this by having a script that runs whenever a member of EAST is killed. I have my Zs set to Opfor so that was one idea I had. The other thing I'm thinking about is if I can call a variable from inside the zombie mod to apply a script to. The variable for zombies spawned by the mod is "_zombie". Then use a killed event handler to run the onKilled.sqf when it is killed. 

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