NerdSam
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Everything posted by NerdSam
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My fucking hero. Tested removing the walls. Works fine and dandy. I'll set about looking for some faces to get rid of.
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So, I know there's an issue with my model as it wont open up in Bulldozer. I checked for N-gons and concluded that all of my polys were either quads or tris. This is the first complex model I have tried to create. I would be really upset after all of the work the model was unable to be used in-game. I have colour grouped each component so that I can use Substance Painter to texture the model. I also have a shit ton of vertex groups/named selections that I created for ease whilst modelling. Could this be the issue? I had a fiddle around with the model for about an hour and could figure out why the bloody thing wasn't working. I would really appreciate the help (possibly there is a few common troubleshoots I can try?) I'll leave the P3D and original Blend file attached ladies and gents. If any of you could take the time to spare a new modeler a little bit of wisdom to why this doesn't work I'd be extremely grateful. http://www.mediafire.com/download/1b7rb7ljv8wbsp8/NRPG_carWash.blend http://www.mediafire.com/download/cfki3a1ge7samrr/NRPG_carWash.mtl http://www.mediafire.com/download/mb6t8ap8pu6b9qv/NRPG_carWash.obj http://www.mediafire.com/download/zxesavv3pirv1tw/NRPG_carWash.p3d
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I can walk straight through my object.
NerdSam replied to ll Mysterio ll's topic in ARMA 3 - MODELLING - (O2)
If a geometry LOD is in place and you can still phase through: alter the mass of the named selections/vertex groups within object builder, and then save. Pack it up and that ought to solve it. -
I triangulated the N-gons that somehow slipped past my radar. Still the same issue :(
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I don't have that batch within my P: drive. But I am able to open up my other more simplistic models within Bulldozer.
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Oh dear. I thought I had already triangulated that. Let me give that a whirl :)