hemius
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ACE3 - A collaborative merger between AGM, CSE, and ACE
hemius replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just want to get a fast solution for medics that come on MRAP, so they do it all in one action ;) Actually now I have one more question... Is it possible to setup several explosive charges with one detonation code so it detonates simultaneously? It's really bad when I need to detonate it one by one.... Sometimes it ruines ambushes. :( -
ACE3 - A collaborative merger between AGM, CSE, and ACE
hemius replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi guys! Actually I wanna know one thing. Is it possible to turn on possibility of using PAK or surgical kit with basic medical system (standart ACE lets use it only in advanced)? How to do it? Hope you will help me! -
ACE3 - A collaborative merger between AGM, CSE, and ACE
hemius replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You are right. It is actually protection module. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
hemius replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have issue with finalizing this addon using "make.py" python script. When I try to execute it console windows just appears for a moment and then dissapears without any error or log. What can I do to repait it and compile mod finally? All tools are installed, PATH Var is set up for Python and Mikero's tools. P Drive is set up properly. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
hemius replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sorry for repeating my question but no one answered... I was really impressed when I saw this mod in Steam Workshop and I wanna use it. But is it a way to use it in Co-Op mod of Arma 3? How do I need to set up it? Also I would like to turn off some features of this mod. Or actually turn back on some original Arma 3 features like "original" rangefinder that you don't need to lock on, "original" laser pointer, original missile guidance. I would like to turn off adv. ballistics too, even for snipers. I think I would like to have only new medical, revive and interaction systems, explosives system and finally dragging and carrying players and NPCs. I would really appreciate your help! :rolleyes: -
ACE3 - A collaborative merger between AGM, CSE, and ACE
hemius replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi guys! I was really impressed when I saw this mod in Steam Workshop and I wanna use it. But is it a way to use it in Co-Op mod of Arma 3? How do I need to set up it? Also I would like to turn off some features of this mod. Or actually turn back on some original Arma 3 features like "original" rangefinder that you don't need to lock on, "original" laser pointer. I would like to turn off adv. ballistics. Finally I think I would like to have new medical, revive and interaction systems, explosives system and finally dragging and carrying players and NPCs. I would really appreciate your help! :rolleyes: P.S. Please don't tell that it's a true realism mode. Basic settings of Ace 3 are really hard for coop of 3-4 persons and I wanna get some features from this mode to get gameplay just slightly more realistic ^_^