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garverick

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Everything posted by garverick

  1. garverick

    Combat Space Enhancement 0.2

    I'm having a lil trouble here, when testing with my friend, the medical system doesn't show the different colors on the triage card to tell us whats going wrong always white for us. Also i noticed if you still have Vanilla medkits you can heal the player or AI that way even with CSE modules in place.
  2. garverick

    Defend module Error

    Having the same problem followed a tutorial and built a Defend mission, read one the comments on the tutorial and it said with Zues its broken, has BIS seriously not fixed it?
  3. when the patients pulse reaches zero they die and respawn is there something i'm missing in the module?
  4. Not sure if this has been mentioned before or if this directly caused by Xmed2 but while testin Xmed2 we noticed that the PG Services Plate carriers acted more like a shirt then a plate carrier, not sure if this is part of Xmed2 or not but i have noticed being killed rather easily while wearing these compared to Vanilla PCs
  5. Another thing testing it off server, any way to bring back a unconscious player having defib doesn't give us the option i can have the triage card completly green and nothing wrong with patient but still cannot get them up also what slows or stops the pulse from lowering? also using FHQ m4 and other weapon packs the supressors don't stop you going deaf.
  6. my server is a Windows based server so linux is not the problem here. its just arma hating on me as normal.
  7. Its not a linux to my knowledge, why would it not find those 2 files but all the other ones included in XMed2? *EDIT* not blaming anyone, just trying to get it working so we can use this awesome sauce of a mod XD
  8. I'm seeming to have a bit of problem with getting this to work on my server, now ive uploaded the mods need fixed my command line, but when i go to test the example mission it keeps telling me 12:56:31 Missing addons detected: 12:56:31 x39_ms2_items 12:56:31 X39_MS2_Scripting 12:56:31 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.x39_ms2_items, X39_MS2_Scripting ive gone to point of just copying these 2 files over and still does this anyone have a clue why?
  9. Anyone know why my friend my be having issues with TFAR i checked his mod and installation of everything but in game he can't use the radios he can pick one up the the channel and freq set to what we have but he cannot speak over radio or even open the radio interface. i made sure his installations was good, same as mine but for some reason he cannot use em any ideas?
  10. garverick

    LEA - Loadout Editor for ArmA 3

    OK ive done that ive use elite to extract them and then unRap.exe to convert config.bin to .cpp but i still get the same error no matter if i select the PBO again or if i select the folder Elitness made neither works, any other suggestions?
  11. garverick

    LEA - Loadout Editor for ArmA 3

    With the release of Toadies2k4's HLC M14/G3/FAL i get this weird error when trying to import it into LEA http://i.imgur.com/EaoRDUW.png (415 kB) any idea on how to fix this?
  12. I see you have a X-XX Mag for each of the guns that hold 50 rounds and is called a drum this there any way to model that in so if you switch from a 20Rd mag to the 50rd w/o different models? also with you AR pack i see your doing a .300AAC/Blackout variant are you planning or thought of including the .458 SOCOM? its a pretty neat and powerful round. As for everyone else i get the same error hlc_fh_weapons error
  13. Think i saw this mentioned before, but i could't locate it. every heli except for the chinook when it with a AA missile just drops out of the air no way to auto rotate. though in the Chinook its all good i took 3 AA missiles and still landed. lol hopefully this is a quick and easy fix.
  14. garverick

    RH wip Thread

    RH, i was wondering/suggesting if you could/when/if you do a MG pack create a HK21 with your work and skills i believe you could make a thing of beauty their. and maybe some G3s/PSG-1. i believe you would make the sexiest G3 series around.
  15. garverick

    N-B U.S.M.C Project

    la la la i cant hear you lalala.... damn even a port would't be possible w/o the MLODS?
  16. garverick

    N-B U.S.M.C Project

    How so? Honestly i really don't know why it would, i don't see any issues in our server rpt log but i not sure were to look. but i can see the point to remove Dependencies as well.
  17. garverick

    N-B U.S.M.C Project

    Leave The RH, no point in putting time into the rifles when it could be used on sum of dem smexy helis *cough*ch53*cough*, but no really keep the RH M4/M16, i would suggest Concentrating on the Unis, and Vehics atm.
  18. Idk, with or without JSRS. i find the Hellfires very loud plus i don't see any smoke trails also the 25mm Cannon on the AH-1Z kinda sounds like a High ROF M14DMR (Arma 2 Sound) but idk maybe im just use to Arma 2 Sounds for the cannon. Other wise beautiful mod love them alot. Can't wait for final release to start using it all the time.
  19. Works on out Takistan Missions but not on Altis if that helps you guys out with stuff.
  20. I'm Experience the same issues a reaper is having. Well im not others in my unit are having this issue. no ambient combat at all. and this is on Altis
  21. garverick

    N-B U.S.M.C Project

    Any news on you guys working on server keys and compatibility with AliVE? Really wanna use this mod but with out those can't really use it with our server and missions. keep up the work you two!
  22. garverick

    Sham's US Armament Pack

    I saw a little bit of a glitch with the M27 Grip. it wasn't lined up properly the hand(Rear grip) forgot to take a SS
  23. garverick

    N-B U.S.M.C Project

    Nice guys Uniforms are looking nice guys keep up the good work! p.s hope to see those helis soon!
  24. garverick

    RH M4/M16 pack

    Was using the Same ammo for both guns lemme run the other ammo through real quick totally forgot bout it... yea that was me being a dumb dumb, didn't even notice i was using the mk262 nevermind! /facepalm
  25. garverick

    RH M4/M16 pack

    Hmm ive seem to run into a little glitch maybe or wrong value on RH SAM-R and Mk12 they have no where near the same penetrating power of their counter parts using Hypnomatic Quick and Fun Projectile missions those 2 rifles only go through two boards and stop just shy of the third while all their counter parts go through three and stop on the fourth board. Pic below to show Difference Short shots are from SAM-R and Longer are from M16A3 http://i.imgur.com/O6kXRRB.png (1736 kB)
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