garverick
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Everything posted by garverick
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Custom Re Texture Config
garverick replied to garverick's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
got the above issue fixed but now when i try to launch a mission with my units in keeps telling me i missing the my unit mod though its on my server and on my command line -
Custom Re Texture Config
garverick replied to garverick's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Now i cannot use my units in editor idk what happened if it was removing that line or when i was changing display names here is the problem i get No Entry bin\config.bin/CfgWeapons/CDCWoodlandMarpat does this for all my units, since there all basicly different camo i have em named that way and that all give the same error with corresponding name for unit. -
Custom Re Texture Config
garverick replied to garverick's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Thank you so much! that one little line was my problem! -
Custom Re Texture Config
garverick replied to garverick's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Little bump here, still can't figure out why i cannot get these to work on my server. above is my config, if anyone could help please i would like to get my mod working on my sever. -
Custom Re Texture Config
garverick replied to garverick's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
And how does your post help me? If ANYone else can help me this config error im getting that would help a bunch. -
Custom Re Texture Config
garverick replied to garverick's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
ok Thanks to Spectik i was able to get my config working and such, got the mod working in game with about 12 custom camos, now the problem im running into is that my server wont start because of a error thats is the error i get Spectik and i could't find any reason why it would't work so im looking for some more help for this here is my config i have i dont see why its not letting my server launch -
Custom Re Texture Config
garverick replied to garverick's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
idk now, i copied when you had there, and still get these erros in the config, when it goes to pbo it. tried using the pbo anyways still didnt load my camos in idk -
Custom Re Texture Config
garverick replied to garverick's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
stil having issues ive did my best replicate yours into mine but still i get erros PBOing the files -
Custom Re Texture Config
garverick replied to garverick's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
im still having the same problem, man i fail at this lol. i changed em down in the CfgWeapons but still not working :-/ -
Custom Re Texture Config
garverick replied to garverick's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
still getting them errors when i go to PBO it -
Custom Re Texture Config
garverick replied to garverick's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I keep getting errors in my config when i got to PBO the files. this is what i have currently no idea if im doing it right but this is my current config i was using to test 2 camo's at a time -
CSAT Retexture project (WIP)
garverick replied to Vasilyevich's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I sent you a PM earlier about possible multiple camo for a PMC unit, possible way far down on that post, like the non standard camos like the red camo 2 http://i.imgur.com/PTRSXHn.jpg and the black camo http://i.imgur.com/LtGwTmC.jpg also the black digital http://i.imgur.com/k2DsiYh.jpg but if you will only settle one color for a unit possible a PMC style unit with the red camo 2, as for vic skins a dark grey or black i think would fit a PMC style unit i think they would look best on the AAF style uni -
well its been a while, since i brought that up but i have noticed that i cannot place my primary into the bags. what was wrong with using it as a launcher or taking the launcher slot?
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Toadie's SmallArms and Animations for Arma3
garverick replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Toadie, any chance of seeing a AR variant in the .458 SOCCOM round? http://en.wikipedia.org/wiki/.458_SOCOM basically a heavy hitter here, looks just like a Standard AR, just different upper. just throwing this out there, also any plans for a belt fed AR? I second JK88's request, for drum mag models, i always feel like im cheating using the 50 round mag when the model shows either 20/30 round. -
ahh thank you good sir, my search abilities suck horribly but yes just like the pic posted by RavenDK would be awesome to have in ArmA 3
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i would love a M240B with handguard version this golf just seems so bare, ive also seem some othe 240Bs with a side grip much like the Zafir, can't find a picture but i saw it in some combat footage.
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Toadie's SmallArms and Animations for Arma3
garverick replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Don't forget the HK21 (who doesnt want a belt fed G3?) would also love to see the M249,M240B(i know its the same as FN MAG but also differes) MG36? just a few random mgs XD -
Toadie's SmallArms and Animations for Arma3
garverick replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
you need the updated HLC Core mod for the animations to work proper -
Alright man that works too Thanks!
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Awesome stuff man, really loved the MG pack now with the rilfles and launchers... one question for ya though is there a way to change the config so the M32 shows up as a launcher and not a primary rifle? It would be more beneficial to be able to carry both into battle and not just be stuck with a M32 and no rifle, same with the M79 and Mk13
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Toadie's SmallArms and Animations for Arma3
garverick replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Awesome news cannot wait for these! -
Combat Space Enhancement 0.2
garverick replied to glowbal's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Fixed alot of the issues i had with this update, thank you guys for efforts and making a awesome mod -
Combat Space Enhancement 0.2
garverick replied to glowbal's topic in ARMA 3 - ADDONS & MODS: COMPLETE
made one but found out that it was the POMI PMC units causing it not to work, which is a big bummer because my group uses it. hopefully the fix it quick and simple also the Medical system doesn't work on the CAFs Agressors not really an issue i guess since there not suppose to be played but a heads up upon further testing it only works with BLUFOR and OPFOR units even the AAF doesn't work. -
Combat Space Enhancement 0.2
garverick replied to glowbal's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Im refering to the figure of the bodyparts, i can shoot my friend several times never changes to red or purple coloring to show its been damaged/bleeding, i get no list of injuries on a patient. Just tells me the body part. -
Hi there, a few of my friends and i have been experience frequent crashes of our games when playing on our server, now we figure its a mod that causing the issues but we don't know which mod it is. i have client side report available and i can post server if needed but we can't figure it out why its happening any help is appreciated. https://docs.google.com/document/d/1nMDqy8M2f6uSnY97tLgjZt1hDFh00ajK-BgiFurepDQ/edit