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Posts posted by Ma77h3hac83r
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Hey man check out my GitHub (click on my sig below) and look in the tools folder. I have created a few templates detailing a solid way to setup a mod folder and paths to make sure everything works correctly. If you need anything specific just PM me. Specifically check this one out https://github.com/Ma77h3hac83r/OPXT/blob/master/Tools/Files/mod%20folder%20structure%20template
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Ah hell ya. Just saw these things for the first time and can't wait to get them in game.
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The best way about finding if it has any ability to be edited is by checking out the config for that object. If you open the Editor and click the Config Viewer (gear icon) at the top you can view every config for every object in the game. Going about finding which specific object you want just takes time tracking which .pbo it came out of.
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Hello fellow ArmA members. I have been toying with the idea of doing a weekly or bi-weekly podcast covering the whole scope of the ArmAverse. I have seen a few different communities try this before but most of them were from a few years ago and have since been cancelled.
I am looking for 2-3 dedicated people who would devote themselves to this and who are either community leaders of some sort or are well known in the ArmA community. Prerequisites would be that you must be 21+ (no exceptions), decent working mic, webcam (not required but would be great to have).
The casts would be on either a Fri or Sat at some time TBD and would be livestreamed by myself and recorded for upload later. They would last anywhere from an hour to 2 hours depending on what kinda content we have and the amount that we want to cover. Each week we would try and get a special guest from somewhere to hop on and co-host with the regular casters.
If this sounds like something you would like to help or get involved with send me a PM here and we'll get in contact. In your PM tell me a little bit about who you are and what you do to make the process a little faster.
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So I'm working on my own uniform/weapon/vehicle pack at the moment and at the same time I am creating a website to showcase all the items that I am working on as well. One thing that has always bugged me about ArmA is that there is no way to view objects in a 3D space by themselves to either take good screenshots of them or check them for editing fixes you might need to make before releasing them to the public.
With the addition of the Virtual Arsenal this became a little easier to do but it still didn't allow a full 3D viewer.
My idea would be to create something like the VA but that would just allow you to view individual items (vests, helmets, uniforms) in a full 3D 3 axis environment. Another feature would be to have customizable backgrounds and lighting scenes that way you can see them in different environments.
I have no idea how to even go about getting this started and if anyone is willing to help or has input it is most welcome.
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Nice textures. Will I be able to operate at an operationally capable level of operations while on duty as an operator in an operating zone? :cool:
Sad that you don't want your mod on PwS, but personaly choice i guess.
Yes, yes, and more yes! OPXT will guarantee you are a certified BAMF once you put on our gear!Nice looking mod, not to be rude but are there plans to remove the US flag?
I'm trying to come up with a efficient way of removing it without it looking horrible. I might just put in a poll and see what other communities would like to as far as flags go and just have separate downloads for different flags/countries but as of right now I do not plan on removing until I can make it look good. And just in case you are wondering on some of the vests it says "OPX TACTICAL", I will not be removing that.
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[OPXT] Operators eXtreme Tactical - Task Force Radio Addons
This is pack contains reskins of the RT-1523G, AN/PRC-117, AN/ARC-210 backpack radios from TFAR.
The camos contained all match the ones found in the VSM Gear Pack.
Current camos:
AOR1,M81, Multicam, Multicam Tropic, OGA, OGA Gray, OGA OD, Project Honor, Scorpion. (3 models - 27 variants)
Special thanks to:
Nkey for TFAR
VanSchmoozin for textures
BI for Arma
Download Links:
Steam Workshop
Armaholic
withSIXChangelog
v1.1.1
Updated
Binarized textures so loading times should be quicker.
Texture improvements and cleaned up the code.v1.1
Added:
Multicam Tropic, OGA Gray textures
AN/PRC-117 backpack radio
AN/ARC-210 backpack radio
Removed:
ABU, AOR2, AORU, CADPAT, DualTex, M90, M90d, Marpat, Multicam Black, SURPAT, Tiger Stripe
Updated:
All textures refined to look even better
v1.0 - Initial release
Images
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[WIP] Gear Selector
in ARMA 3 - ADDONS & MODS: DISCUSSION
Posted
Great concept and implementation but I did notice one thing that would bug some people. Some weapons have mags with and without tracers so for instance if I want to have 5 mags without and 2 with there is currently no way to do that with your setup. Just a thing I noticed because that's how I typically set up my loadouts.