Hello I started using some of the tutorials here but I mostly used Atlas guide.
I have a problem, following the atlas guide I have everything ready. I have packed files into a pbo and put it in a modfolder/addons/syd_demomap.pbo
The map doesn't show up in the game! I've seen it might be caused by issues with the config.cpp but I haven't been able to do anything.
Here is my config:
#define _ARMA_
//Class config.bin{
class CfgPatches
{
class syd_demomap
{
units[] = {"syd_demomap"};
weapons[] = {};
requiredVersion = 1.0;
requiredaddons[]={"A3_Map_Stratis"};
version = "25/01/2015";
fileName = "syd_demomap.pbo";
author = "Sydney";
};
};
class CfgWorlds
{
class CAWorld;
class Stratis: CAWorld
{
class Grid;
class DefaultClutter;
};
class syd_demomap: Stratis
{
cutscenes[] = {};
author = "Sydney";
description = "Demomap";
pictureMap = "sydney\syd_demomap\data\imagery\syd_demomap_pictureMap.paa";
worldName = "sydney\syd_demomap\syd_demomap.wrp";
startTime = "11:00";
startDate = "11/07/2015";
startWeather = 0.2;
startFog = 0.0;
forecastWeather = 0.6;
forecastFog = 0.0;
centerPosition[] = {1024,1024,500};
seagullPos[] = {1024,1024,500};
longitude = 65;
latitude = -34;
elevationOffset = 5;
envTexture = "A3\Data_f\env_land_ca.tga";
minTreesInForestSquare = 2;
minRocksInRockSquare = 2;
newRoadsShape = "\sydney\syd_demomap\data\roads\roads.shp";
ilsPosition[] = {1024,1024};
ilsDirection[] = {0.5075,0.08,-0.8616};
ilsTaxiIn[] = {};
ilsTaxiOff[] = {};
drawTaxiway = 0;
class SecondaryAirports {};
class Sea
{
seaTexture = "a3\data_f\seatexture_co.paa";
seaMaterial = "#water";
shoreMaterial = "#shore";
shoreFoamMaterial = "#shorefoam";
shoreWetMaterial = "#shorewet";
WaterMapScale = 20;
WaterGrid = 50;
MaxTide = 0;
MaxWave = 0;
SeaWaveXScale = "2.0/50";
SeaWaveZScale = "1.0/50";
SeaWaveHScale = 2.0;
SeaWaveXDuration = 5000;
SeaWaveZDuration = 10000;
};
class Grid: Grid
{
offsetX = 0;
offsetY = 5120;
class Zoom1
{
zoomMax = 0.15;
format = "XY";
formatX = "000";
formatY = "000";
stepX = 100;
stepY = -100;
};
class Zoom2
{
zoomMax = 0.85;
format = "XY";
formatX = "00";
formatY = "00";
stepX = 1000;
stepY = -1000;
};
class Zoom3
{
zoomMax = 1e+030.0;
format = "XY";
formatX = "0";
formatY = "0";
stepX = 10000;
stepY = -10000;
};
};
#include "cfgClutter.hpp"
class Names
{
#include "syd_demomap.hpp"
};
};
};
class CfgWorldList
{
class syd_demomap{};
};
class CfgMissions
{
class Cutscenes
{
};
};
//SURFACES
#include "cfgSurfaces.hpp"
Could anyone tell me why wouldn't my map show up? It works perfectly fine on the buldozer.