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SydneyB

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About SydneyB

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  1. Hello I started using some of the tutorials here but I mostly used Atlas guide. I have a problem, following the atlas guide I have everything ready. I have packed files into a pbo and put it in a modfolder/addons/syd_demomap.pbo The map doesn't show up in the game! I've seen it might be caused by issues with the config.cpp but I haven't been able to do anything. Here is my config: #define _ARMA_ //Class config.bin{ class CfgPatches { class syd_demomap { units[] = {"syd_demomap"}; weapons[] = {}; requiredVersion = 1.0; requiredaddons[]={"A3_Map_Stratis"}; version = "25/01/2015"; fileName = "syd_demomap.pbo"; author = "Sydney"; }; }; class CfgWorlds { class CAWorld; class Stratis: CAWorld { class Grid; class DefaultClutter; }; class syd_demomap: Stratis { cutscenes[] = {}; author = "Sydney"; description = "Demomap"; pictureMap = "sydney\syd_demomap\data\imagery\syd_demomap_pictureMap.paa"; worldName = "sydney\syd_demomap\syd_demomap.wrp"; startTime = "11:00"; startDate = "11/07/2015"; startWeather = 0.2; startFog = 0.0; forecastWeather = 0.6; forecastFog = 0.0; centerPosition[] = {1024,1024,500}; seagullPos[] = {1024,1024,500}; longitude = 65; latitude = -34; elevationOffset = 5; envTexture = "A3\Data_f\env_land_ca.tga"; minTreesInForestSquare = 2; minRocksInRockSquare = 2; newRoadsShape = "\sydney\syd_demomap\data\roads\roads.shp"; ilsPosition[] = {1024,1024}; ilsDirection[] = {0.5075,0.08,-0.8616}; ilsTaxiIn[] = {}; ilsTaxiOff[] = {}; drawTaxiway = 0; class SecondaryAirports {}; class Sea { seaTexture = "a3\data_f\seatexture_co.paa"; seaMaterial = "#water"; shoreMaterial = "#shore"; shoreFoamMaterial = "#shorefoam"; shoreWetMaterial = "#shorewet"; WaterMapScale = 20; WaterGrid = 50; MaxTide = 0; MaxWave = 0; SeaWaveXScale = "2.0/50"; SeaWaveZScale = "1.0/50"; SeaWaveHScale = 2.0; SeaWaveXDuration = 5000; SeaWaveZDuration = 10000; }; class Grid: Grid { offsetX = 0; offsetY = 5120; class Zoom1 { zoomMax = 0.15; format = "XY"; formatX = "000"; formatY = "000"; stepX = 100; stepY = -100; }; class Zoom2 { zoomMax = 0.85; format = "XY"; formatX = "00"; formatY = "00"; stepX = 1000; stepY = -1000; }; class Zoom3 { zoomMax = 1e+030.0; format = "XY"; formatX = "0"; formatY = "0"; stepX = 10000; stepY = -10000; }; }; #include "cfgClutter.hpp" class Names { #include "syd_demomap.hpp" }; }; }; class CfgWorldList { class syd_demomap{}; }; class CfgMissions { class Cutscenes { }; }; //SURFACES #include "cfgSurfaces.hpp" Could anyone tell me why wouldn't my map show up? It works perfectly fine on the buldozer.
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