Berecz
Member-
Content Count
8 -
Joined
-
Last visited
-
Medals
Community Reputation
10 GoodAbout Berecz
-
Rank
Private
-
But the problem is not with the UV. On the model the texture is "break" or anything.
-
On this picture, the UV map is fixed, I moved well the UV-s, but buggy. http://i.imgur.com/cOL0HQk.jpg (176 kB)
-
https://drive.google.com/file/d/0B6Ml_RW7LYUnbkYxYmwxWGpkbDA/view?usp=sharing Sorry, I don't understand your question.
-
Sorry for the inactivity. :) Yes I can upload, but I don't know where is it from, because my friend sent to me. He told me, do something with it. https://drive.google.com/open?id=0B6Ml_RW7LYUnbkYxYmwxWGpkbDA
-
I use 3ds format to export. And yes, I use the correct UV channel for the texture, 1000%.
-
Hello. I want to edit an UMP45 model in 3ds Max, but Oxygen exports the model with bug. On the first picture, looks everything fine... http://i.imgur.com/uKa3oT2.jpg (144 kB) But, if I assign the texture to the weapon...that looks horrible. http://i.imgur.com/cOL0HQk.jpg (176 kB) How I can fix this problem? The UV's are okay, the problem is with the model, I tried to smooth edges etc.. but it didn't worked. Please help me :) Thank you (and sorry for my bad english :D )
-
Thank you for your answer, but I tried to find the correct, but I didn't found. :/ http://i.imgur.com/zs4DypJ.jpg (306 kB)
-
Hi. ;) I want to edit an ArmA II building in 3ds Max. When I check the UV in Oxygen 2, it doesn't match with the texture. I'm trying to fix it in 3ds Max, but it takes a long time. Is there any faster way to fix the UV? Please help me. Thank you. :bounce3: