I'm working on a mission that involves a lot of loot and I was wondering if there was a way to allow the player to carry more gear than his inventory allows. For example, i'd like him to be able to carry 4-5 rifles as well as a rocket launcher without running out of inventory space. Thanks, Brown
Hi, what's the code for the post process effect generate after the bomb is activated? I'd like to use it as a post process effect in a mission, thanks
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Don't worry i've figured it out, just copied the colorcorrection.sqf and did an execVM trigger to it