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MHSProductions

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About MHSProductions

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  1. Im scripting an ace interaction to gear up. Basically the player will interact via ace with an object, the script will start and during the process the object will get hidden. But in MP, it just doesnt work in any way. I tried HideObject, HideObjectGlobal, RemoteExec, both in 0 and 2, and right now Im even trying to use Functions. Every single part of the script is working, except the part of hiding the objects after the player interaction. Ace_interaction init: rifle_05_action = ["rifle_05_action","Pegar Fuzil","",{ [rifle_05, rifle_05_a] execVM "gaiolas\weapon_FzAss.sqf"; },{true}] call ace_interact_menu_fnc_createAction; rifle_05_store = ["rifle_05_store","Guardar Fuzil","",{ [rifle_05, rifle_05_a] execVM "gaiolas\weapon_rifle_store.sqf"; },{true}] call ace_interact_menu_fnc_createAction; [rifle_05_a, 0, ["ACE_MainActions"], rifle_05_action, true] call ace_interact_menu_fnc_addActionToObject; weapon_FzAss.sqf: _rifle = _this select 0; _rifleact = _this select 1; _rifle_action = str _rifle + "_action"; _rifle_store = str _rifle + "_store"; _rifle_store = call compile _rifle_store; [_rifle] remoteExecCall ["Hide_1ObjectMP", 0, true]; player addWeapon "prbraz_ia2_556_F"; [ace_player, 'Acts_Rifle_Operations_Checking_Chamber'] remoteExec ['switchMove', 0]; [_rifleact, 0,["ACE_MainActions", _rifle_action]] call ace_interact_menu_fnc_removeActionFromObject; [_rifleact, 0,["ACE_MainActions"], _rifle_store, true] call ace_interact_menu_fnc_addActionToObject; fn_hide Hide_1ObjectMP = { private["_object"]; _object = _this select 0; hint format ["Escondendo objeto %1", _object]; // Mensagem de depuração [_object, true] remoteExec ["hideObjectGlobal", 0]; }; and of course my init.sqf [] call compile preprocessFileLineNumbers "fn_hide1object.sqf"; [] call compile preprocessFileLineNumbers "fn_unhide1object.sqf"; The host can execute everything and it works fine, even the hiding part, but when other players try it, it doesn't work
  2. MHSProductions

    SOCMOD Release Thread

    Permissions to take few of the pbo's (helmets) and retexture them, than publish them Im making a Tier 1 Gear pack, and I want to put your maritimes on the pack, because are nice helmets. :confused:
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