i see, i was just checking if there was a work around for ace medical other than removing the awesome mechanics from the players. i realize that there are conflicts with the two mods and i understand you dont want or cant make it compatible without removing one of the two's medical systems.
my goal-- to utilize the player animations for being incapacitated yet able to use ace to get players out of that state.
the current situation-- when players are downed, there is no way to get them out of that bleed out animation stage via ace, and for some reason the PIR revive mechanic wont show up for players or it simply halts the bleed out but wont revive.
unless im just not configuring it correctly