The search functions yielded no results, though I admit I haven't taken the time to peruse all 51 pages of this thread.
I have a small crew about to start Arma in the next few weeks. It's our first venture into this title, though we've been watching it from afar for a long time. The community is obviously a strong selling point. With that community comes mods.
This particular mod has alot of things we all agree is a necessary part of our integration into the game, however, being noobs, there's alot of stuff here that may be quite overwhelming.
We were wondering if there's a way to install only certain parts of ACE3, so that it loads by default as the whole thing does now. At this time, I throw ACE3 in the mod directory, and load a map / mission, most everything works on it's own. (Perhaps everything works perfectly, maybe a few features don't work that way, I haven't tested everything to be honest).
I noticed within the mod's directory itself are the various modules. Is there a way to decide, as a server host (Self hosting and / or dedicated server) to easily manipulate what modules are active in our session / game / map / mission?
The more I write, the more I worry I'm unclear. I'll leave this here and try to clear up any confusion as the thread goes on.