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BountyHuntA

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Posts posted by BountyHuntA


  1. I used plain main branch and also main + tbb4 dll from 10th october from this source: https://forums.bistudio.com/topic/160288-arma-3-stable-server-164-performance-binary-feedback/page-86

     

    I still can experience the 5fps bug. I can relatively fast provoke it with this:

    In a busy mission with lots of AI fly around with admin spectator cam (splendid cam?). Do jumps via clicks on the spectator map. Also turn spectator cam off and on multiple times.


  2. I used plain main branch and also main + tbb4 dll from 10th october from this source: https://forums.bistudio.com/topic/160288-arma-3-stable-server-164-performance-binary-feedback/page-86

     

    I still can experience the 5fps bug. I can relatively fast provoke it with this:

    In a busy mission with lots of AI fly around with admin spectator cam (splendid cam?). Do jumps via clicks on the spectator map. Also turn spectator cam off and on multiple times.


  3. Ok, thanks. If the replaced vehicles are automatically integrated into you reputation system (destroyed vehicles reduces reputation, respawn of replaced chinook...) than everything is okay.

     

    Would it be possible to make the OPFOR side playable with another base somewhere?

     

    Greetings,

    BountyHuntA


  4. Hi @Vdauphin.

    Thanks for the reply. Regarding the replacement of vehicles. Is this just as easy as you mentioned? I mean are replaced vehicles captured by your reputation system? I think russian vehicles have differen object identified than us ones.

     

    I am a bloody beginner to scripting and mission making so I didn't changed your mission to put the US as enemy into your parameters :)

     

    Greetings,

    BountyHuntA


  5. Could you make an additional parameter to set playable side to Russia? After starting the mission with this parameter we have russian vehicles in base like BMP/BTR, MI-24.

    In addition to this option "US" in enemy parameter would be nice.

     

    Or maybe not only a parameter but make the OPFOR side playable, too? So we can play as CSAT/Russian with CSAT/russian vehicles?

     

    Would this be possible from your side?

     

    Greetings,

    BountyHuntA


  6. After you set the explosive with "Self" Interact, you then need to open your "other" interaction as i call it, in order to place a trigger on it. Think of it like this. Once you set that explosive down, you need to interact with it like anything else that is not your "self". Also make sure you have an M57 trigger or something on you, otherwise you will only be able to set a timer on the explosive. Hope that helps.

    Ah. I have to be more precise...

    1) go under water

    2) place satchel via self-interact

    3) try to ace-interact with satchel (not self-interect, I mean other-interact)

    You can't even find an interaction point on the satchel under water. Is this right? Can someone confirm this?


  7. Anyone know how to get laser designators to work now? I have an A-10 with GBU-12s, and people using the NATO Laser Designator, but I can't lock onto the laser when using the GBUs. I tried R, T, and holding Tab. Cannot lock onto anything with LGBs.

    It look like only the Blackfoot helicapter can lock on targets with ace laser. so no chance with a-10 (?!)

    look here : github.com/acemod/ACE3/blob/master/addons/laser/CfgVehicles.hpp

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