The suit *U_B_GhillieSuit* has no leg damage, when reading logs through the event handler.
Is there a way to fix this?
15:59:32 "[B Alpha 1-2:1 (Quackdot),"head",0.167927,<NULL-object>,"",2]"
15:59:32 "[B Alpha 1-2:1 (Quackdot),"",0.372246,<NULL-object>,"",-1]"
15:59:32 "[B Alpha 1-2:1 (Quackdot),"",0.0361993,B Alpha 1-2:1 (Quackdot),"",-1]"
15:59:32 "[B Alpha 1-2:1 (Quackdot),"face_hub",0.201731,B Alpha 1-2:1 (Quackdot),"",0]"
15:59:32 "[B Alpha 1-2:1 (Quackdot),"neck",0.223782,B Alpha 1-2:1 (Quackdot),"",1]"
15:59:32 "[B Alpha 1-2:1 (Quackdot),"head",0.167927,B Alpha 1-2:1 (Quackdot),"",2]"
15:59:32 "[B Alpha 1-2:1 (Quackdot),"pelvis",0.744493,B Alpha 1-2:1 (Quackdot),"",3]"
15:59:32 "[B Alpha 1-2:1 (Quackdot),"spine1",0.744493,B Alpha 1-2:1 (Quackdot),"",4]"
15:59:32 "[B Alpha 1-2:1 (Quackdot),"spine2",0.496278,B Alpha 1-2:1 (Quackdot),"",5]"
15:59:32 "[B Alpha 1-2:1 (Quackdot),"spine3",0.317379,B Alpha 1-2:1 (Quackdot),"",6]"
15:59:32 "[B Alpha 1-2:1 (Quackdot),"body",0.744493,B Alpha 1-2:1 (Quackdot),"",7]"
15:59:32 "[B Alpha 1-2:1 (Quackdot),"arms",0.335654,B Alpha 1-2:1 (Quackdot),"",8]"
15:59:32 "[B Alpha 1-2:1 (Quackdot),"head_hit",0.392147,B Alpha 1-2:1 (Quackdot),"",9]"
15:59:32 "[B Alpha 1-2:1 (Quackdot),"hand_r",0.744493,B Alpha 1-2:1 (Quackdot),"",10]"