silente13
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Everything posted by silente13
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Hello guys, i try to change a thing in a mission, but that mission i created was in 2D, so when i try to open in in 3D it say me and error. So, are there any method to run a old mission 2D in Eden?
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Hello guys, i have a big problem... I mean, in Altis the database work fine but if i change map, with same files (except mission.sqs) the database doesn't work. It's like the database doesn't read the player are in. I'm usigin extDB2. Is it possible?
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My only problem is that i dont know how can i set the variable s_1010... Any idea?
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Hello guys i'm trying to spawn a vehicle by a script, scroll the mouse on the NPC, that he has: this addAction["Spawn","spawn.sqf"]; If i try to spawn just a simple vehicle i can do it. But i want that if the vehicle is already exist it say me a message... spawn.sqf is this: #include <macro.h> _fnc_timedHint = { params ["_hint","_time"]; hint _hint; sleep _time; hint ""; }; if !(playerSide == west) exitWith {hintSilent "Non sei un agente di polizia!";}; if(__GETC__(life_coplevel) == 1) then { if (isnull s_1010) then { macchina = macchina - [s_1010]; life_vehicles = life_vehicles - [s_1010]; publicVariable "macchina"; publicVariable "s_1010" }; if (s_1010 in macchina) exitWith {hint "Una 10-10 è gia di pattuglia!";}; sleep 1; spawn _fnc_timedHint; s_1010 = "C_Offroad_01_F" createVehicle getMarkerPos "cop_spawnt_1"; s_1010 setVariable ["tf_hasRadio", true, true]; s_1010 setVariable ["TF_RadioType", "tf_rt1523g", true]; life_vehicles = life_vehicles + [s_1010]; macchina = macchina + [s_1010]; publicVariable "macchina"; publicVariable "s_1010"; }; This is right? Because when i do it, nothing happen...
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Hello guys! I'm trying to editing the map Kelley's island, this is my first time that i try to do this. So i change the things i would change but, for export it i have a error, i mean i export the file in kel.wrp. So i go to PboProject then i select all files, put in Arma3 engine, then when i press "Crunch" i have: "Kelleysisland\kel.wrp failed to open". How can i do for resolve it?
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@larrow i try to do that, but same problem....
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It work, but if i delete the vehicle and i try to spawn it, it says me that it exist...
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Ok thanks, i'll try :D
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I just want that if someone use that action, and he is a blufor, and the car do not exist, it say a message, else if the car doesn't exist spawn a car...
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Is this ok? #include <macro.h> _fnc_timedHint = { params ["_hint","_time"]; hint _hint; sleep _time; hint ""; }; if !(playerSide == west) exitWith {hintSilent "Non sei un agente di polizia!";}; if(__GETC__(life_coplevel) == 1) then { if (isnull s_1010) then { macchina = macchina - [s_1010]; life_vehicles = life_vehicles - [s_1010]; publicVariable "macchina"; publicVariable "s_1010" }; if (s_1010 in macchina) exitWith {hint "Una 10-10 è gia di pattuglia!";}; sleep 1; ["",3] spawn _fnc_timedHint; s_1010 = "C_Offroad_01_F" createVehicle getMarkerPos "cop_spawnt_1"; s_1010 setVariable ["tf_hasRadio", true, true]; s_1010 setVariable ["TF_RadioType", "tf_rt1523g", true]; life_vehicles = life_vehicles + [s_1010]; macchina = macchina + [s_1010]; publicVariable "macchina"; publicVariable "s_1010"; };
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Hello guys, my server can read only one mod of the parametres of mod. fn_parms(){ parms="-netlog -ip=${ip} -port=${port} -cfg=${networkcfgfullpath} -config=${servercfgfullpath} -mod=${mods} -servermod=${servermods} -bepath=${bepath} -autoinit -loadmissiontomemory" } mods="@life_server;@jeep" servermods="@extDB2" The server read only life_server, and not jeep... I try with @life_server\, same thing... P.S I'm in debian 7.
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arma 3 server doesn't read second MOD
silente13 replied to silente13's topic in ARMA 3 - SERVERS & ADMINISTRATION
If i load first @jeep then @life_server, read only @jeep and not @life_server... And if i put @life_server after @extDB2, the server dosen't read @life_server, but just @extDB2. -
Arma 3 Server MOD [Linux]
silente13 replied to silente13's topic in ARMA 3 - SERVERS & ADMINISTRATION
Already done, same problem... I try to modify the parametres, same error.. I really don't know what can i do... -
Hello guys, i created an arma 3 server on a dedicate machine, and i want add some mod. In the configuration i have this: # ARMA 3 Modules # add mods with relative paths: # mods/\@CBA_A3\; # or several mods as: # mods/\@CBA_A3\;mods/\@task_force_radio # and chmod modules directories to 775 mods="@servermod;@life_server;@extDB2" # Server-side Mods servermods="@servermod;@life_server;@extdb2" But when i try to enter in the game, in the bottom i can't see the mod...
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Arma 3 Server MOD [Linux]
silente13 replied to silente13's topic in ARMA 3 - SERVERS & ADMINISTRATION
I know how setup the other files, my problem are that the server don't read the mod... -
Arma 3 Server MOD [Linux]
silente13 replied to silente13's topic in ARMA 3 - SERVERS & ADMINISTRATION
What are the differences between mod and servermod? -
Arma 3 Server MOD [Linux]
silente13 replied to silente13's topic in ARMA 3 - SERVERS & ADMINISTRATION
So i try with $ and not @, 'right? Edit: I tried it with $, same... -
Arma 3 Server MOD [Linux]
silente13 replied to silente13's topic in ARMA 3 - SERVERS & ADMINISTRATION
Do the sever parametres are correct? ./arma3server -netlog -ip=89.163.225.147 -port=2302 -cfg=/home/arma3server/serverfiles/cfg/arma3-server.network.cfg -config=/home/arma3server/serverfiles/cfg/arma3-server.server.cfg -mod= -servermod=\@servermod\;\@life_server\;\@extDB2 -bepath= -autoinit -loadmissiontomemory -
Arma 3 Server MOD [Linux]
silente13 replied to silente13's topic in ARMA 3 - SERVERS & ADMINISTRATION
Nothing, it still not work... When i try to enter in the server he say me that i have or miss some addons. And in the right i can't see @servemod or other... -
Arma 3 Server MOD [Linux]
silente13 replied to silente13's topic in ARMA 3 - SERVERS & ADMINISTRATION
so, i thing like this? mods="serverfiles/\@servermod\;serverfiles/\@life_server\;serverfiles/\@extDB2\"; # Server-side Mods servermods="serverfiles/\@servermod\;serverfiles/\@life_server\;serverfiles/\@extDB2\"; I do not know why that is, it was already set. -
It say me: "Error loading scenario"
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Are there any methods for remove where the player can sit on the vehicle addons?
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Do any of you know how you can even use the radio as a passenger, with task force radio? Thanks!
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Ok! I recondigure the addons, with the gunner, but now if the player sit on the gunner position, he can use the weapon, are there any methods for change that?
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A thing like this: if (((vehicle _this) != _this) and {(vehicle _this) call TFAR_fnc_hasVehicleRadio}) then { switch (_this) do { case (gunner (vehicle _this)): { _result = [vehicle _this, "gunner_radio_settings"]; ?