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silente13

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Everything posted by silente13

  1. silente13

    2D to 3D

    Hello guys, i try to change a thing in a mission, but that mission i created was in 2D, so when i try to open in in 3D it say me and error. So, are there any method to run a old mission 2D in Eden?
  2. Hello guys, i have a big problem... I mean, in Altis the database work fine but if i change map, with same files (except mission.sqs) the database doesn't work. It's like the database doesn't read the player are in. I'm usigin extDB2. Is it possible?
  3. silente13

    Spawn vehicle script

    My only problem is that i dont know how can i set the variable s_1010... Any idea?
  4. Hello guys i'm trying to spawn a vehicle by a script, scroll the mouse on the NPC, that he has: this addAction["Spawn","spawn.sqf"]; If i try to spawn just a simple vehicle i can do it. But i want that if the vehicle is already exist it say me a message... spawn.sqf is this: #include <macro.h> _fnc_timedHint = { params ["_hint","_time"]; hint _hint; sleep _time; hint ""; }; if !(playerSide == west) exitWith {hintSilent "Non sei un agente di polizia!";}; if(__GETC__(life_coplevel) == 1) then { if (isnull s_1010) then { macchina = macchina - [s_1010]; life_vehicles = life_vehicles - [s_1010]; publicVariable "macchina"; publicVariable "s_1010" }; if (s_1010 in macchina) exitWith {hint "Una 10-10 è gia di pattuglia!";}; sleep 1; spawn _fnc_timedHint; s_1010 = "C_Offroad_01_F" createVehicle getMarkerPos "cop_spawnt_1"; s_1010 setVariable ["tf_hasRadio", true, true]; s_1010 setVariable ["TF_RadioType", "tf_rt1523g", true]; life_vehicles = life_vehicles + [s_1010]; macchina = macchina + [s_1010]; publicVariable "macchina"; publicVariable "s_1010"; }; This is right? Because when i do it, nothing happen...
  5. Hello guys! I'm trying to editing the map Kelley's island, this is my first time that i try to do this. So i change the things i would change but, for export it i have a error, i mean i export the file in kel.wrp. So i go to PboProject then i select all files, put in Arma3 engine, then when i press "Crunch" i have: "Kelleysisland\kel.wrp failed to open". How can i do for resolve it?
  6. silente13

    Spawn vehicle script

    @larrow i try to do that, but same problem....
  7. silente13

    Spawn vehicle script

    It work, but if i delete the vehicle and i try to spawn it, it says me that it exist...
  8. silente13

    Spawn vehicle script

    Ok thanks, i'll try :D
  9. silente13

    Spawn vehicle script

    I just want that if someone use that action, and he is a blufor, and the car do not exist, it say a message, else if the car doesn't exist spawn a car...
  10. silente13

    Spawn vehicle script

    Is this ok? #include <macro.h> _fnc_timedHint = { params ["_hint","_time"]; hint _hint; sleep _time; hint ""; }; if !(playerSide == west) exitWith {hintSilent "Non sei un agente di polizia!";}; if(__GETC__(life_coplevel) == 1) then { if (isnull s_1010) then { macchina = macchina - [s_1010]; life_vehicles = life_vehicles - [s_1010]; publicVariable "macchina"; publicVariable "s_1010" }; if (s_1010 in macchina) exitWith {hint "Una 10-10 è gia di pattuglia!";}; sleep 1; ["",3] spawn _fnc_timedHint; s_1010 = "C_Offroad_01_F" createVehicle getMarkerPos "cop_spawnt_1"; s_1010 setVariable ["tf_hasRadio", true, true]; s_1010 setVariable ["TF_RadioType", "tf_rt1523g", true]; life_vehicles = life_vehicles + [s_1010]; macchina = macchina + [s_1010]; publicVariable "macchina"; publicVariable "s_1010"; };
  11. Hello guys, my server can read only one mod of the parametres of mod. fn_parms(){ parms="-netlog -ip=${ip} -port=${port} -cfg=${networkcfgfullpath} -config=${servercfgfullpath} -mod=${mods} -servermod=${servermods} -bepath=${bepath} -autoinit -loadmissiontomemory" } mods="@life_server;@jeep" servermods="@extDB2" The server read only life_server, and not jeep... I try with @life_server\, same thing... P.S I'm in debian 7.
  12. If i load first @jeep then @life_server, read only @jeep and not @life_server... And if i put @life_server after @extDB2, the server dosen't read @life_server, but just @extDB2.
  13. silente13

    Arma 3 Server MOD [Linux]

    Already done, same problem... I try to modify the parametres, same error.. I really don't know what can i do...
  14. Hello guys, i created an arma 3 server on a dedicate machine, and i want add some mod. In the configuration i have this: # ARMA 3 Modules # add mods with relative paths: # mods/\@CBA_A3\; # or several mods as: # mods/\@CBA_A3\;mods/\@task_force_radio # and chmod modules directories to 775 mods="@servermod;@life_server;@extDB2" # Server-side Mods servermods="@servermod;@life_server;@extdb2" But when i try to enter in the game, in the bottom i can't see the mod...
  15. silente13

    Arma 3 Server MOD [Linux]

    I know how setup the other files, my problem are that the server don't read the mod...
  16. silente13

    Arma 3 Server MOD [Linux]

    What are the differences between mod and servermod?
  17. silente13

    Arma 3 Server MOD [Linux]

    So i try with $ and not @, 'right? Edit: I tried it with $, same...
  18. silente13

    Arma 3 Server MOD [Linux]

    Do the sever parametres are correct? ./arma3server -netlog -ip=89.163.225.147 -port=2302 -cfg=/home/arma3server/serverfiles/cfg/arma3-server.network.cfg -config=/home/arma3server/serverfiles/cfg/arma3-server.server.cfg -mod= -servermod=\@servermod\;\@life_server\;\@extDB2 -bepath= -autoinit -loadmissiontomemory
  19. silente13

    Arma 3 Server MOD [Linux]

    Nothing, it still not work... When i try to enter in the server he say me that i have or miss some addons. And in the right i can't see @servemod or other...
  20. silente13

    Arma 3 Server MOD [Linux]

    so, i thing like this? mods="serverfiles/\@servermod\;serverfiles/\@life_server\;serverfiles/\@extDB2\"; # Server-side Mods servermods="serverfiles/\@servermod\;serverfiles/\@life_server\;serverfiles/\@extDB2\"; I do not know why that is, it was already set.
  21. silente13

    2D to 3D

    It say me: "Error loading scenario"
  22. Are there any methods for remove where the player can sit on the vehicle addons?
  23. Do any of you know how you can even use the radio as a passenger, with task force radio? Thanks!
  24. silente13

    Task Force Radio

    Ok! I recondigure the addons, with the gunner, but now if the player sit on the gunner position, he can use the weapon, are there any methods for change that?
  25. silente13

    Task Force Radio

    A thing like this: if (((vehicle _this) != _this) and {(vehicle _this) call TFAR_fnc_hasVehicleRadio}) then { switch (_this) do { case (gunner (vehicle _this)): { _result = [vehicle _this, "gunner_radio_settings"]; ?
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