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derfritz

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About derfritz

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  1. derfritz

    [WIP] UH-60M BLACK HAWK

    Hi, you guys still working on this? Would be awesome to fly this, I am a big fan of the nodunit and franze ah-64 and this looks like the perfect companion!
  2. THANKS GUYS!! Finally works!!
  3. I use the Multiplayer Vehicle respawn module. These are my settings: This is the dowload link of my mission folder: https://drive.google.com/open?id=0B7zwbp0SrErbYUlsaTZtVTVycE0&authuser=0
  4. Ok, now it´s this way: Init.sqf: Pawnee1 addEventHandler ["respawn",{Pawnee1 addMagazine "120Rnd_CMFlareMagazine"; Pawnee1 addWeapon "CMFlareLauncher";}]; Pawnee2 addEventHandler ["respawn",{Pawnee2 addMagazine "120Rnd_CMFlareMagazine"; Pawnee2 addWeapon "CMFlareLauncher";}]; Pawnee3 addEventHandler ["respawn",{Pawnee3 addMagazine "120Rnd_CMFlareMagazine"; Pawnee3 addWeapon "CMFlareLauncher";}]; Loadout scripts deleted Pawnee Init: this addEventHandler ["respawn",{_this addMagazine "120Rnd_CMFlareMagazine"; _this addWeapon "CMFlareLauncher";}]; Still don´t work sadly...
  5. Thanks so far, maybe I´m just too stupid, but it still doesn´t work... It´s an empty pawnee btw. Init.sqf: null = [Pawnee1] execVM "loadout_pawnee1.sqf"; this addeventhandler ["respawn","_this execVM 'loadout_pawnee1.sqf'"]; null = [Pawnee2] execVM "loadout_pawnee1.sqf"; this addeventhandler ["respawn","_this execVM 'loadout_pawnee2.sqf'"]; null = [Pawnee3] execVM "loadout_pawnee1.sqf"; this addeventhandler ["respawn","_this execVM 'loadout_pawnee3.sqf'"]; Loadout Pawnee1.sqf waituntil {!alive pawnee1}; waituntil {alive pawnee1}; pawnee1 addmagazine "120Rnd_CMFlareMagazine"; pawnee1 addweapon "CMFlareLauncher"; Pawnee1 editor init: this addeventhandler ["respawn","_this execVM 'loadout_pawnee1.sqf'"]; Nothing happens. Pawnee has no flares. Hope you can help me once again ;) This is the whole mission: https://drive.google.com/folderview?id=0B7zwbp0SrErbYUlsaTZtVTVycE0&usp=sharing
  6. Ok, changed it, sadly, still no flares after respawn :(
  7. I now put loadout_pawnee.sqf to: waitUntil {!isNull player}; _unit = _this select 0; _unit addmagazine "120Rnd_CMFlareMagazine"; _unit addweapon "CMFlareLauncher"; if(true) exitWith{}; Didn´t change anything sadly...
  8. Hi Guys! I want to save the loadout of my Pawnees (I added flare launchers) when they respawn: This is my Init.sqf: null = [Pawnee1] execVM "loadout_pawnee.sqf"; this addeventhandler ["respawn","_this execVM 'loadout_pawnee.sqf'"]; null = [Pawnee2] execVM "loadout_pawnee.sqf"; this addeventhandler ["respawn","_this execVM 'loadout_pawnee.sqf'"]; null = [Pawnee3] execVM "loadout_pawnee.sqf"; this addeventhandler ["respawn","_this execVM 'loadout_pawnee.sqf'"]; This is the loadout_pawnee.sqf: waitUntil {!isNull player}; _unit = _this select 0; _unit addweapon "CMFlareLauncher"; _unit addmagazine "120Rnd_CMFlareMagazine"; if(true) exitWith{}; Description.ext: respawn = 3; respawnDelay = 10; respawnVehicleDelay = 10; respawnDialog = 0; respawnOnStart = 0; aikills = 1; #include "VAS\menu.hpp" class CfgFunctions { #include "VAS\cfgfunctions.hpp" }; #include "taw_vd\dialog.hpp" And last but not least the Init of the pawnee: null = [this] execVM "loadout_pawnee.sqf"; this addeventhandler ["respawn","_this execVM 'loadout_pawnee.sqf'"]; Pawnees are called Pawnee1, Pawnee2 and Pawnee3 Right now when I start the mission in MP the pawnees have flare launchers with 120 rounds, but when they respawn the launchers are gone. Also the Flares are somehow invisible. There is dust when the helicopter is on the ground but you can´t see the flares. Thanks in advance for your reply, Fritz
  9. derfritz

    Do you prefer the Advanced Flight Model?

    I love the AFM but I usually don´t use it in MP just because it´s unfair when the other players use normal fm. I would love to see a server with forced afm.
  10. derfritz

    Opfor Hummingbird/pawnee equivelent?

    Yeah, I would love to see real littlebirds for the other factions too...
  11. derfritz

    What are the new helicopter DLC Class names

    Good Luck with your mission!
  12. derfritz

    Uniform and/or Vehicle Recognition Guide?

    Ok, just try the editor!
  13. Yep wanted to write the same :D
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