derfritz
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11 GoodAbout derfritz
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derfritz started following [WIP] UH-60M BLACK HAWK
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Hi, you guys still working on this? Would be awesome to fly this, I am a big fan of the nodunit and franze ah-64 and this looks like the perfect companion!
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Need help with vehicle loadouts!
derfritz replied to derfritz's topic in ARMA 3 - MISSION EDITING & SCRIPTING
THANKS GUYS!! Finally works!! -
Need help with vehicle loadouts!
derfritz replied to derfritz's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I use the Multiplayer Vehicle respawn module. These are my settings: This is the dowload link of my mission folder: https://drive.google.com/open?id=0B7zwbp0SrErbYUlsaTZtVTVycE0&authuser=0 -
Need help with vehicle loadouts!
derfritz replied to derfritz's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ok, now it´s this way: Init.sqf: Pawnee1 addEventHandler ["respawn",{Pawnee1 addMagazine "120Rnd_CMFlareMagazine"; Pawnee1 addWeapon "CMFlareLauncher";}]; Pawnee2 addEventHandler ["respawn",{Pawnee2 addMagazine "120Rnd_CMFlareMagazine"; Pawnee2 addWeapon "CMFlareLauncher";}]; Pawnee3 addEventHandler ["respawn",{Pawnee3 addMagazine "120Rnd_CMFlareMagazine"; Pawnee3 addWeapon "CMFlareLauncher";}]; Loadout scripts deleted Pawnee Init: this addEventHandler ["respawn",{_this addMagazine "120Rnd_CMFlareMagazine"; _this addWeapon "CMFlareLauncher";}]; Still don´t work sadly... -
Need help with vehicle loadouts!
derfritz replied to derfritz's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks so far, maybe I´m just too stupid, but it still doesn´t work... It´s an empty pawnee btw. Init.sqf: null = [Pawnee1] execVM "loadout_pawnee1.sqf"; this addeventhandler ["respawn","_this execVM 'loadout_pawnee1.sqf'"]; null = [Pawnee2] execVM "loadout_pawnee1.sqf"; this addeventhandler ["respawn","_this execVM 'loadout_pawnee2.sqf'"]; null = [Pawnee3] execVM "loadout_pawnee1.sqf"; this addeventhandler ["respawn","_this execVM 'loadout_pawnee3.sqf'"]; Loadout Pawnee1.sqf waituntil {!alive pawnee1}; waituntil {alive pawnee1}; pawnee1 addmagazine "120Rnd_CMFlareMagazine"; pawnee1 addweapon "CMFlareLauncher"; Pawnee1 editor init: this addeventhandler ["respawn","_this execVM 'loadout_pawnee1.sqf'"]; Nothing happens. Pawnee has no flares. Hope you can help me once again ;) This is the whole mission: https://drive.google.com/folderview?id=0B7zwbp0SrErbYUlsaTZtVTVycE0&usp=sharing -
Need help with vehicle loadouts!
derfritz replied to derfritz's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ok, changed it, sadly, still no flares after respawn :( -
Need help with vehicle loadouts!
derfritz replied to derfritz's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I now put loadout_pawnee.sqf to: waitUntil {!isNull player}; _unit = _this select 0; _unit addmagazine "120Rnd_CMFlareMagazine"; _unit addweapon "CMFlareLauncher"; if(true) exitWith{}; Didn´t change anything sadly... -
Hi Guys! I want to save the loadout of my Pawnees (I added flare launchers) when they respawn: This is my Init.sqf: null = [Pawnee1] execVM "loadout_pawnee.sqf"; this addeventhandler ["respawn","_this execVM 'loadout_pawnee.sqf'"]; null = [Pawnee2] execVM "loadout_pawnee.sqf"; this addeventhandler ["respawn","_this execVM 'loadout_pawnee.sqf'"]; null = [Pawnee3] execVM "loadout_pawnee.sqf"; this addeventhandler ["respawn","_this execVM 'loadout_pawnee.sqf'"]; This is the loadout_pawnee.sqf: waitUntil {!isNull player}; _unit = _this select 0; _unit addweapon "CMFlareLauncher"; _unit addmagazine "120Rnd_CMFlareMagazine"; if(true) exitWith{}; Description.ext: respawn = 3; respawnDelay = 10; respawnVehicleDelay = 10; respawnDialog = 0; respawnOnStart = 0; aikills = 1; #include "VAS\menu.hpp" class CfgFunctions { #include "VAS\cfgfunctions.hpp" }; #include "taw_vd\dialog.hpp" And last but not least the Init of the pawnee: null = [this] execVM "loadout_pawnee.sqf"; this addeventhandler ["respawn","_this execVM 'loadout_pawnee.sqf'"]; Pawnees are called Pawnee1, Pawnee2 and Pawnee3 Right now when I start the mission in MP the pawnees have flare launchers with 120 rounds, but when they respawn the launchers are gone. Also the Flares are somehow invisible. There is dust when the helicopter is on the ground but you can´t see the flares. Thanks in advance for your reply, Fritz
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I love the AFM but I usually don´t use it in MP just because it´s unfair when the other players use normal fm. I would love to see a server with forced afm.
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Yeah, I would love to see real littlebirds for the other factions too...
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Good Luck with your mission!
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Ok, just try the editor!
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Arma 3 bomb game problems
derfritz replied to Idomass's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yep wanted to write the same :D