i got another issue with this. i have tried to change it in numerous ways for a couple of hours but still the uniform stays invisible.
class CfgPatches {
class Sherwoodcustom {
units[] = {};
weapons[] = {"sherwoodcustom"};
requiredVersion = 0.1;
requiredAddons[] = {"A3_Characters_f_beta"};
};
};
class CfgVehicles {
class I_Soldier_base_F;
class B_Soldier_base_F;
class B_Helipilot_F;
class I_officer_F;
class Sherwodcustom : I_Soldier_base_F {
_generalMacro = "I_officer_F"; //unsure what this does
scope = 2;
displayName = "Sherwood Custom";
nakedUniform = "U_BasicBody"; //class for "naked" body
uniformClass = "I_Soldier_base_F"; //the uniform item
hiddenSelections[] = {"Camo", "insignia"};
hiddenSelectionsTextures[] = {"\Sherw\Data\customsherwood.paa"};
};
};
class cfgWeapons {
class Uniform_Base;
class UniformItem;
class customsherwood : Uniform_Base
{
author = "BulletDrop"
scope = 2;
displayName = "Sherwood Custom";
picture = "\A3\Characters_f_beta\indep\data\ia_soldier_01_clothing_co.paa";
model = "\A3\Characters_F\Common\Suitpacks\suitpack_original_F.p3d";
hiddenSelections[] = {"camo"};
hiddenSelectionsTextures[] = {"\Sherw\Data\customsherwood.paa"};
class ItemInfo : UniformItem
{
uniformModel = "-";
uniformClass = "I_Soldier_base_F"; //would be same as our made soldier class
containerClass = "Supply60"; //how much it can carry
mass = 30; //how much it weights
};
};
};