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Everything posted by acemod
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ACE3 - A collaborative merger between AGM, CSE, and ACE
acemod posted a topic in ARMA 3 - ADDONS & MODS: COMPLETE
Today we are excited to present to the Arma community the first release of Advanced Combat Environment 3 (ACE3). ACE3 is the collaborative efforts of the former AGM and CSE teams, along with many of the developers from Arma 2's ACE2 project. This mod is entirely open-source (we are hosted on GitHub), and everyone is free to propose changes or maintain their own, customized version as long as they make their changes open to the public in accordance with the GNU General Public License. ACE3 is built modularly, thus a team can maintain its own tailored version, excluding a select number of components that they don't like, or which conflict with other addons. Larger components themselves, like the medical system and other core features also include various customization options, allowing mission designers and communities to tweak the overall experience. Signed, The ACE Team Core Features Brand new 3D interaction/action system Performance and reliability framework Focus on modularity and customization New flexible client and server settings & configuration Improved medical system with various levels (basic/advanced) focus on gameplay/realism Proper & consistent network-synced weather Wind and weather-based ballistics Captivity system Explosives system, including different trigger types Map screen improvements – marker placement and map tools Logistics Advanced missile guidance and laser designation Additional Features Carrying and dragging Realistic names for vehicles and weapons A fire control system (FCS) for armored vehicles and helicopters Realistic ballistics/FCS calculated in C/C++ extensions Backblast area and overpressure simulation Disposable launchers Realistic G-forces Vehicle locking Realistic night and thermal vision modes Magazine repacking Realistic weapon overheating mechanic Combat deafness (temporary loss of hearing) simulation Improved interactions for AARs and ammo bearers Adjustable sniper scopes No idle animation with lowered weapon No talking player avatar Jumping over obstacles, climbing over walls and cutting down fences Vector, MicroDAGR and Kestrel devices and much more... Documentation Documentation for our features, modules, usage and for developers is available on our wiki at ace3.acemod.org. Since this is our first release, not all documentation is available yet but will come soon. If you are interested in helping out with writing documentation the source is available on our repository. Download Download ACE3 Previous releases and release notes are available on our GitHub releases page. Requirements Latest version of CBA A3 Installation Download the above linked version of ACE3 and all of its requirements. Extract its contents (@ace) into your arma root directory (arma 3\@ace) Enable both CBA and ACE in your favorite launcher, or make a shortcut with the parameter -mod=@CBA_A3;@ace Done. Working With Us ACE3 is entirely open source, and you can find our project on GitHub. If you are interested in working with us get involved, if you are regularly suggesting and committing features and bug fixes to us that we accept then you'll probably get asked to join the team officially. If you aren't doing work directly on ACE3, keep at it. We are always scouting the best talent in this community and looking to mature good projects by bringing individuals and teams officially on board with us! Reporting issues If you encounter any issues during usage of the ACE3 project, please report them on our GitHub issue tracker. Before you do however, we kindly ask you to read the how to report an issue article on our wiki. Known issues Follow us at https://ace3.acemod.org- 5111 replies
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ACE3 - A collaborative merger between AGM, CSE, and ACE
acemod replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ACE Version 3.13.4 Released Requires CBA Version 3.15.0 or later and Arma 3 Version 1.98 or later. Change Log Summary can be viewed on GitHub here. If you're looking to chat with us be sure to join our public Slack group! -
ACE3 - A collaborative merger between AGM, CSE, and ACE
acemod replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ACEX Version 3.5.4 (Hotfix) Released Requires ACE Version 3.13.0 or later. Change Log Summary can be viewed on GitHub here. If you're looking to chat with us be sure to join our public Slack group! -
ACE3 - A collaborative merger between AGM, CSE, and ACE
acemod replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ACE Version 3.13.3 Released Requires CBA Version 3.15.0 or later and Arma 3 Version 1.98 or later. Change Log Summary can be viewed on GitHub here. ACEX Version 3.5.3 Released Requires ACE Version 3.13.0 or later. Change Log Summary can be viewed on GitHub here. If you're looking to chat with us be sure to join our public Slack group! -
ACE3 - A collaborative merger between AGM, CSE, and ACE
acemod replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ACE Version 3.13.2 Released Requires CBA Version 3.15.0 or later and Arma 3 Version 1.98 or later. Change Log Summary can be viewed on GitHub here. ACEX Version 3.5.2 Released Requires ACE Version 3.13.2 or later. Change Log Summary can be viewed on GitHub here. If you're looking to chat with us be sure to join our public Slack group! -
ACE3 - A collaborative merger between AGM, CSE, and ACE
acemod replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ACE Version 3.12.6 Released Requires CBA Version 3.9 or later and Arma 3 Version 1.88 or later. Change Log Summary can be viewed on GitHub Here. If you're looking to chat with us be sure to join our public Slack group! ACEX Version 3.4.2 Released Requires ACE Version 3.12.3 or later. Change Log Summary can be viewed on GitHub Here. If you're looking to chat with us be sure to join our public Slack group!- 5111 replies
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ACE3 - A collaborative merger between AGM, CSE, and ACE
acemod replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
In case you missed our ACE Hotfix two days ago. Join us on twitter. ACE Version 3.12.5 Released Requires CBA version 3.9.0 or later and Arma 3 version 1.84 or later. Change Log Summary can be viewed on GitHub Here. If you're looking to chat with us be sure to join our public Slack group! ACEX Version 3.4.1 Released Requires ACE Version 3.12.3 or later. Change Log Summary can be viewed on GitHub Here. If you're looking to chat with us be sure to join our public Slack group! Notes: If you were using the optional ace_compat_adr_97.pbo, make sure to remove it or you will get version mismatch (delete @ace folder and then unzip) Steam Workshop of course already updated. Enjoy. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
acemod replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ACE Version 3.12.4 Released Requires CBA Version 3.9 or later and Arma 3 Version 1.84 or later. Change Log Summary can be viewed on GitHub Here. If you're looking to chat with us be sure to join our public Slack group! ACEX Version 3.4 Released Requires ACE Version 3.12.3 or later. Change Log Summary can be viewed on GitHub Here. If you're looking to chat with us be sure to join our public Slack group!- 5111 replies
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ACE3 - A collaborative merger between AGM, CSE, and ACE
acemod replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ACEX Version 3.3.1 Released Requires ACE Version 3.12.3 or later. Change Log Summary can be viewed on GitHub Here. If you're looking to chat with us be sure to join our public Slack group! -
ACE3 - A collaborative merger between AGM, CSE, and ACE
acemod replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ACE Version 3.12.3 Released Requires CBA Version 3.8 or later and Arma 3 Version 1.84 or later. Change Log Summary can be viewed on GitHub Here. If you're looking to chat with us be sure to join our public Slack group! -
ACE3 - A collaborative merger between AGM, CSE, and ACE
acemod replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ACE Version 3.12.1 Released Requires CBA Version 3.5 or later and Arma 3 Version 1.78 or later. This patch fixes a number of bugs from previous ACE3 release and various enhancements. ACE Arsenal now allows porting saved loadouts from Vanilla Arsenal and optional components are built in separate folders which can be launched directly. If you're looking to chat with us be sure to join our public Slack group! Change Log Summary can be viewed on GitHub Here. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
acemod replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ACEX Version 3.3.0 Released Requires ACE Version 3.11 or later. This release added Fortifications added languages translations and a number of bug fixes! Change Log Summary can be viewed on GitHub Here. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
acemod replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ACE Version 3.12.0 Released Requires CBA Version 3.5 or later and Arma 3 Version 1.78 or later. This release marks the switch from ACE Settings to CBA Settings, integrated ShackTac Night Vision, custom ACE Arsenal, Weather rework, Arma 3 v1.78 compatibility fixes and various other improvements, optimizations, bug fixes and more! Change Log Summary can be viewed on GitHub Here.- 5111 replies
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ACE3 - A collaborative merger between AGM, CSE, and ACE
acemod replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Version 3.11.0 Released Requires CBA Version 3.4.1 or later and Arma 3 Version 1.76 or later. This release adds pylons loadout dialog, movable markers, rating settings, dynamic eject actions for helicopters, overhauled spectator system, rearm and advanced ballistics fixes and improvements, and more! Change Log Summary can be viewed on GitHub Here. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
acemod replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Version 3.10.2 Requires CBA Version 3.3.1 or later and Arma 3 Version 1.72 or later. This patch fixes a number of bugs from previous ACE3 release and the latest Arma 3 updates, brings smaller enhancements as well as full Chinese Simplified and Chinese Traditional translations incorporated from previously standalone mod! Make sure to take a look at 3.10.0 change log as well. If you're looking to chat with us be sure to join our public Slack group! Change Log Summary ADDED: Chinese Traditional and Chinese Simplified translations - 香蕉 (#5295) Japanese translations (#5277, #5280, #5309) Hellfire N (November - Thermobaric) variant (#5294) New latitude entry for the map G.O.S N'Djenahoud (#5275) Refuel support for Tanoa and Malden Fuel Pumps (#5353) CHANGED: Taru pods are no longer super-light and can not be dragged or loaded (#5271) Increased Huron pods interaction range for less arm pain (#5271) "Join Group" action to show group name (#5287) Huron pods now have cargo space to match against the Taru counterparts (#5315) Fuel Canister is now automatically a Refuel object (#5353) IMPROVED: Made Cargo holders dynamic to support Cargo on any object (#5274) Interaction support for Hellfires, now checks for config value instead of weapon class name (#5294) FIXED: Refuel nozzle position calculation to support lower vehicles better (#5279) Repair depends = "0" config entry is now handled correctly (#5283) RHS compatibility config name for resupply vehicles (#5300) Cargo canLoad set to scalar, for backwards compatibility with some 3rd party mods (#5306) Repairing from Huron and Taru pods (#5316) Spotting scope "GetIn" position no longer requires you to face the scope from the front (#5325) Cook-off sound effects variants no longer different on different clients (#5335) Broken font for map GPS display (#5337) "Open Door" interaction now respects locked doors properly (#5345) Rally-points will no longer modify canMove variable on spawn allowing actual disabling of moving them (#5347) Rearm locality, because multiplayer matters (#5307) One can no longer steal your refuel nozzle and render you incapable of running (#5352) Vanilla throwing will no longer be used when trying to use Advanced Throwing during reloading (#5336) -
ACE3 - A collaborative merger between AGM, CSE, and ACE
acemod replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Version 3.10.1 Thanks to jonpas and pabstmirror all those who helped release this hotfix so fast. Requires CBA Version 3.3.1 or later and Arma 3 Version 1.70 or later. This release hotfixes a critical bug from previous release. Make sure to take a look at 3.10.0 change log as well. If you're looking to chat with us be sure to join our public Slack group! Change Log Summary ADDED: Malden map data for the most precise shots across the new remade island. (#5297) FIXED: Reversed condition wreaking havoc (breaking Advanced Throwing and Goggles). (#5291) -
ACE3 - A collaborative merger between AGM, CSE, and ACE
acemod replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ACE version 3.10.0 released. Requires CBA Version 3.3.1 or later. and Arma 3 Version 1.70 or later. This release adds many new features, overhauls others, adds rearm compatibility for Jets pylons and more! If you're looking to chat with us be sure to join our public Slack group! Download available on Github. Change Log Summary ADDED: Setting for refuel to be able to set the hose length, because sometimes size matters. (#5224) Ability to change repair times of vehicles by script or config which allows your funny kart races to remain fun and your realistic convoy operations to remain realistic. (#5205) Ability to only add a certain amount of ammunition to a munitions truck because artificial shortage isn't only a thing in marketing. (#5182) Support for the Arma 3 1.70 pylon vehicle loadouts and supply actions are now dynamically added. (#5183) More objects now support refueling and showing a fuel hose where it wasn't possible before (Fuel barrels, bladders, Huron containers). (#5151) Ability to toggle the interaction menu with a keybind (default unbound). Special request by a very cool, one handed ACE3 user. ACE3 becoming more accessible. (#5095) Setting to tweak the time of how long a paradrop takes. (#5116) Code handlers for detonations (script based triggers) that can be fashionably used to e.g. block an explosive from ... exploding. (#5115) New latitude entry for the map Lythium. (#5109) Advanced Throwing now uses setShotParents (sad Batman) to set the "shooter" and instigator of the scripted grenade throw. (#5052) New Zeus Module that adds the ability to direct AI suppression fire to a certain position or unit. (#4977) Keybind for quickly mounting a vehicle. (#4931) Predicted Line Of Sight Guidance and Overfly Attack Mode for the NLAW launcher. (#4791) Eden attributes for cargo vehicles to easily modify vehicle capabilities directly in the editor. (#4780) Laser guided Hellfire missiles (K version) - finally. (#4679) Ability to add Virtual Arsenal to an object using a Zeus module. (#4576) Italian translations (#5193, #5198, #5243, #5268) French translations (#5017, #5032, #5040, #5041, #5043, #5079, #5217) Japanese translations (#5011, #5133) Polish translations (#5008, #5018) CHANGED: Use getUnitTrait for medics, engineers and explosive specialists for more compatibility and easier changes. (#5246) Use correct TransportX type for items, because categorizing is important. (#5168) Disabled custom aircraft flight model changes. (#5167) Lowered minimum speed limiter speed to 5 km/h because slow is smooth. (#5065) Expanded Cargo load menu with a list of vehicles to load into so you don't have to play trial and error with the boxes anymore. (#4871) IMPROVED: Glass doors and CUP doors can now be open in a stealthy way. (#5226) Belt linking now has less duplicated code. (#5206, #5213) Update helmet hearing protection with standardized values. (#5146) Aircraft configs are now clean. (#5197) New cook-off sound effects for more glorious cook-offs and explosions. (#5179) Switched 2 permanent PFEH's to EachFrame's. (#5140) Map now closes on getting hit. (#5099) Spectator Improvements. (#5083) Tweaked ACE3 main menu info box. (#5073) Use getPosASLVisual for icons and camera position. (#5067) Frag cleanup and performance improvements. (#5010) Updated Sandbags surfaces so you can now deploy them where you couldn't before. (#4971) Slightly tweaked overheating for more realistic jam chance and barrel temperature. (#4969) Increased maximum distance of attach to vehicle action so you can attach things to big vehicles as well. (#5262) Following advice from top tier marketing experts, "Repair Specialists" re-branded themselves into "Advanced Engineers". (#5248) 3rd party mods compatibility. (#4713, #5096, #5097, #5145, #5201, #5204) Advanced Fatigue minor performance enhancements. (#4887) FIXED: Large IEDs didn't like being defused so we forced them to increase the max defuse distance. (#5261) 1.70 AA Turrets caused a lot of medical issues. It is now forbidden to drag them. (#5251) Pylon weapon is now a valid weapon on Orca/Kasatka (#5250) Non-local objects didn't like being raised or lowered, now they do. (#5234) IVs being shamefully ignored in patient display. (#5230) Ammo count hiding in UAVs. (#5222) Zeus remotely controlled units thinking they were players and using player's damage threshold. (#5219) currentThrowable is not always what it is expected to be, Advanced Throwing now handles that. (#5216) Zeus unit and group interactions didn't conform to locality. (#5214) Laser pointer unit list now removes the unit when the laser pointer is removed for increased performance. (#5190) Zeus teleport players module did not like non-local players either. (#5175) Map gestures and map tools properly separated. (#5154) Spotting Scope interaction point is no longer elusive. (#5132) Refuel nozzle was ignoring objects when being dropped to ground. (#5119) Jerry can liked telling about itself to everyone connected, now only tells the server. (#5131) Jerry can refuel interactions were fighting each other over priority. (#5107) UAV AI no longer cares about G-forces. (#5094) Headless Clients liked the idea of teleportation, they are now filtered from the Zeus module. (#5070) .338LM API526 now has correct BC G1 value in ATragMX. (#5069) FCS vehicles hated initialization and didn't inform other clients about it. (#5063) Tagging model cache's numerous disorders. (#5055) Weapon on back and holster for large modsets. (#5054) Smuggling cargo in locked vehicles no longer possible. (#5049) DAGR not showing bearing in mils. (#5047) MicroDAGR movement by adding custom CfgUIGrids after 1.70. (#5014) Advanced Ballistics water vaporisation pressure calculation. (#4956) Unarmed sprint to prone animation for Advanced Fatigue. (#4887) REMOVED: Custom CfgAiSkill config changes. (#5091) Custom MFD additions for Comanche. (#5197) DOCUMENTATION: Conformed function headers to coding guidelines. (#5255)- 5111 replies
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ACE3 - A collaborative merger between AGM, CSE, and ACE
acemod replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ACE version 3.9.2 released. Requires CBA Version 3.2.1 or later. and Arma 3 Version 1.70 or later. This release provides compatibility with the new Arma 3 Jets DLC release. Download available on Github. Change Log Summary FIXED: Gatling 30mm UBC issue (#5125) The Eden pylon magazine fantasy names are "fixed" and are using their realistic counterparts. (#5165) REMOVED: The FCS has made its way into vanilla. So we removed it from most vehicles. (#5152) The aircraft countermeasure mode switching is now part of vanilla too. So we removed that one as well. (#5163)- 5111 replies
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ACE3 - A collaborative merger between AGM, CSE, and ACE
acemod replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ACEX version 3.2.0 released Requires ACE Version 3.9.0 or later. Download from Github Change Log Summary ADDED: Add Volume Toggle (#47) Add Headless blacklist group and vehicle Eden attribute (#43) Add Korean translations (#55, #56, #57) Add Japanese translations (#50) Add Hungarian translations (#46) CHANGED: Allow Headless blacklist on group (#42) Allow ending mission if AI distribution is disabled with present Headless Clients (#51, #60) Prevent transferring groups with waypoints with synchronized triggers (#54, #60) Optimize Headless handling (#60) Optimize Sitting initialization (#59) FIXED: Prevent sitting on another chair if already sitting (#45) Fix Headless empty group check (#42) DOCUMENTATION: Update Headless framework documentation (acemod/ACE3#4950) -
ACE3 - A collaborative merger between AGM, CSE, and ACE
acemod replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Requires CBA Version 3.2.1 or later. This release fixes a few small issues for the new Arma 3 release and a number of issues reported by you. Thank you! If you're looking to chat with us be sure to join our public Slack group at https://slackin.ace3mod.com Download: Github Change Log Summary ADDED: A new feature to set a name for Slideshows, because each one should be special for you. (#4904) Add meta data for new community maps and correct latitude. (#4961) Compatibility for the RHS GREF RKG-3 grenade, thanks to our awesome community. (#4944) CHANGED: Hide earplug actions if ace_hearing is disabled. You wouldn't wear them for decorative purposes. (#4913) Use the new CBA Accessory Functions for Laser mode switching. If they can do that why should we? (#4855) The new Arma 3 update was all bananas about a location called "bananas". Now we use less fruity names. (#4975) When adding color mapping for the map gesture function, it could sometimes happen that an error is thrown. And that ain't cool. (#4976) The ATragMX gun list is now more prone to errors on ACE3 updates. It seems you found it annoying to delete your profile each time we made changes to the list. (Sorry) (#4917) Medical texts in Korean are now properly translated. (Reds, go together!) (#4897) Corrected the Katiba's barrel lengths. Because size matters ... at least when shooting ... bullets (#4893) FIXED: You were able to lockpick an unlocked vehicle from the inside. Since that doesn't make sense we removed it. (#4985) An error snuck in when Advanced Ballistics was disabled the range card refused by all means to show wind and lead values. (#4964) Pilots of fast moving aircraft stopped being little sissies and won't die when taking control of them as Zeus. (#4955) Weapons with integrated scopes can now be used with Advanced Ballistics again. (Still no quick scopes!) (#4945) When storing a weapon in the gun bag your character will take better care of the loaded magazine and won't lose it anymore. (#4942) Being unable to use the medical system on a save game after restarting Arma 3 is now a thing of the past. (#4941) Fixed an issue with setVariablePublic. (#4938) Sometimes when editing units in Eden an engineer would suddenly switch his profession to medic and a medic would frankly ridiculously prefer to apply WD-40 to a patient instead of Saline. (#4905) Fixed an issue where multiple slideshows sub-actions would display on the same position resulting in no one being able t̳̼̠͓͚̮̝o ̩̣̗̻̣͓̲ŕ͖̯͚̤̭e͟a̼̱̩ḑ̲̲̯ ̤͇͚̰͜ͅt̸͈̰͚̮̬͕̦ḥ̭͉ͅe͍̼͇̩͖ ͇̕n̞̖a̸m҉̩̳̝ḛ̸s̵͓̩͚̭̪ͅ (#4904) A small amount of codegrease has been applied to the medical code leading to performance improvements. (#4885) The annoying bug of the audiovisual desync in vehicle and ammo cook off won't annoy you anymore. (#4990) -
ACE3 - A collaborative merger between AGM, CSE, and ACE
acemod replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ACE Version 3.9.0 has been released Requires CBA Version 3.1.2 or later. Download available on Github. Change Log Summary ADDED: Add "Muzzle Velocity vs. Temperature Interpolation" and "C1 Ballistic Coefficient vs. Distance Interpolation" and "Truing Drop" to the ATragMX. So that you can calculate more and shoot less, or vice versa (#4639) Add Japanese translations (#4785) Add Korean translations (#4794) Add RH Acc Surefire flashlight map compatibility (#4846) Add Zeus module for attaching FRIES, but without Ketchup (#4597) Add Zeus utility modules (#4661) Add ace_setting for overpressure distance (#4691, #4770) Add frag definitions for all remaining ammo (#342, #4736) Add missing orange map chemlight entry (#4839) Add more Polish translations (#4821) Add optional "uniforms". Removes side restrictions for vanilla uniforms. Combatant cross-dressing. (#4435) Add optionals meta.cpp files (#4763) Add realistic names to civilian Kamaz trucks (#4851) Add rearm to Vehicle Ammo boxes (#4750) Add support for rearm vehicle cook off (#4779, #4565) Add x64 DLLs (#4764, #4765, #4758) CHANGED: Advanced Ballistics has an improved simulation of transonic flight for even more delightful shooting (#4652) Advanced Ballistics has increased performance for more pleasant shooting (#4707, #4708) Change cook off burn rate calculation for more intense initial burn that more decreases with time (should reduce overall cook off length) (#4779) Change hearing event handlers to player only event handlers (#2627, #4727) Change overpressure config on 2a70 (used on the bmp-3/bmd-4; it has a very low muzzle velocity) (#4691, #4770) Change use new private syntax for winddeflection PFH (#4761) Code cleanups and overhauls of certain modules (#4818, #4813, #4562, #4580) Decrease concertina "dismount" time (#4812) Improved readability of the ATragMX's gun list. Sometimes the last part of long gun names were brutally truncated. No more cutting names sho (#4669, #4674) Sent AI medics back to medical school so they don't fail to perform their duty in some situations (#4797, #4800) Simplify config crawling in nouniformrestrictions (#4782) Simplify huntIR configs using += and issue it to RHS' M320 (#4521, #4199) The "tap shoulder" uses a spiffier non movement blocking animation (#4577, #4578) The .408 CheyTac has another brother. Say hello to the .408 CheyTac 305gr ammo. (#4667) The Range card is even more accurate by taking the bore height into account (#4715) The civilian plane isn't as useless as before, it can now load cargo. A little bit. (#4650) Update latitude and altitude map data (#4786) Vastly improved the ACE3 FCS. It doesn't need a compatibility patch anymore. It's perfect on its own now (#4653) We made the scopes module great again. It doesn't need a compatibility patch as well and it's even more accurate than Arma 3's vanilla zeroing, it's true (#4642) FIXED: AI were not properly taught on how to use the Titan or a Javelin (#4856) Fix AI producing no grenade pin pulling sounds (#4799) Fix AI thrown flashbangs having no effect (#4799) Fix Kamaz medical truck being incorrectly set as a repair vehicle (#4850) Fix ace_particles smoke on arty shells (#4766, #4768) Fix deprecated AW159 and CH-47I config (#4726) Fix fastrope options don't show up on ACE interaction sometimes (#4819) Fix global execution of ammo crate cook off code (#4799) Fix miscellaneous typos (#4854, #4824, #4816) Fix missing refuel menu on static fuel station (#4533) Fix rhs gl smoke causing frag (#4691, #4770) Fix script error caused by new arguments passed to handleDamage (#4866, #4863) Fixed AI being too fast with locking and shooting Javelins. We had a talk about how not to cheat or at least how to hide it better (#2686) Fixed Laser codes not properly updating when turned on. Before it would have no effect until turning it off and on again.(#4677) Fixed a glitch where Javalins wouldn't be able to lock a target after switching launchers or changing fire modes, total losers (#4625) Fixed clackers not being usable by other players, sharing is caring (#4687) Fixed minor issues with scopes, too minor to mention (#4681) Fixed the range of the dead man's switch "detonate all" feature from unlimited to limited, which seems bad, but it's good (#4688) Fixed the realistic name of the HK416. Bigger is better, right? right? (#4873) Fixed various issues with the ATragMX, like dividing through 0. The ATragMX was brought up better than this (#4682) Some stances shouldn't drain or not drain your precious stamina as they wrongly did. Fingers crossed (#4591) Tactical Ladder, wasn't tactical enough and threw a script error (#4814, #4815) The Kestrel 4500 can now be used without having Advanced Ballistics enabled. But why would you? (#4544) -
ACE3 - A collaborative merger between AGM, CSE, and ACE
acemod replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ACEX has been updated to V3.1.1 This is an hotfix to address the "ACE Sitting is outdated" error message since the ACEX update from yesterday. Requires ACE Version 3.8.0 or later. Download is available on Github. Change Log Summary FIXED: Fix "File ace_sitting.pbo is outdated" (#39) -
ACE3 - A collaborative merger between AGM, CSE, and ACE
acemod replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ACEX 3.1.0 has been released Requires ACE Version 3.8.0 or later. Download is available on Github. Change Log Summary ADDED: Add kill/death tracker to acex (#31) Add beautified component names (#30) German string for viewrestrictions (#26) End mission on all players leaving when Headless Clients are present (#25) FIXED: Fix 2 more ace/cba log macros (#37) Fix erroneous firendly fire msg if side is weird (#35) Fix gunner and group view being disallowed when using View Restriction (#28) CHANGED: Update to new CBA logging macros (#32) Polish translation (#23) -
ACE3 - A collaborative merger between AGM, CSE, and ACE
acemod replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ACE Version 3.8.0 has been released Requires CBA Version 3.1.1 or later. Download available on Github. Change Log SummaryADDED: Add 3den attribute to disable bft (#4452) Add Draw Straight Lines with maptool (#4410) Add Functions to perform arithmetic operations on sets (#4514) Add Laser guidance for all designators (#3308) Add Show damage on repair items interaction point (#4448) Add ace2 sys blood port (#4377) Add ammo box cookoff (#4380) Add ammo cookoff (#4376) Add auto add blown off turrets to curator (#4425) Add dmg materials to spare tracks and wheel (#4450) Add function to disable dogtags for factions, and disable for civilians (#4539) Add object attribute to disable cookoff for individual vehicles (#4383) Add optional pbo to disable cross hair (#4168) CHANGED: Change Captives - rewrite findEmptyNonFFVCargoSeat (#4348) Change Disable FCS on RHS helicopters (#4509) Change End path drawing when passing through Geom/Fire (#4385) Change Replace ace_common_fnc_stringRemoveWhiteSpace with CBA_fnc_removeWhitespace (#4222) Change Update for newest JR / 1.64 UBC (#4208) Change convert log macros to cba versions (#4282) Change delete "Teleport Players" module after use (#4368) Change increase red laser alpha, close #4535 (#4541) Change more immersive dogtag interaction (#4446) IMPROVED: Improve Use waitAndExecute for fatigue loop (#4453)FIXED: Fix Ambient Sounds (#4470) Fix FRIES attach point for unarmed wildcat (#4518) Fix Medical AI: Filter player medics (#4444) Fix PCTW error on certain vehicles (#4463) Fix frag - reflectionsEnabled (#4475) Fix fuel nozzle disconnect at maximum hose distance (#4525) Fix going unconscious while fastroping (#4531) Fix handle RHS impact grenades (RGN/RGO) (#4447) Fix interaction addActionToX return values (#4461) Fix show correct elev for mortar with no ammo (#4478) Fix weather for inherited CfgWorlds (#4360) Fix broken ace menu in main menu (#4451) Fix broken parachutes (#4462) Fix damage materials of repair items (#4466) Fix fatigue when diving while sprinting (#4516) Fix formating of CBA version check (#4511) Fix nocrosshair being in addons and optionals (#4434) REMOVED: Remove civilian rank icons from nametags (#4538) Remove deprecated code for 3.8.0 (#4457) Remove deprecated event handlers (#4459) Remove deprecated sitting module (#4458) Remove visible id from the dog tag item (#4480) Removed aiDispersionCoef for vanilla weapons (#4484) DOCUMENTATION: Add Medical AI documentation (#4407) Add Advanced Fatigue documentation (#4401) Escape jekyll code in documentation guidelines page (#4397) Add version note to yellow Advanced Throwing circle documentation (#4455) Fix dependencies list prefix that shouldn't exist (#4409) Add hint to grenades pages for advanced throwing (#4442) Fix grenade docs base url (#4445) Remove Laser-SelfDesignate wiki page (#4524) -
ACE3 - A collaborative merger between AGM, CSE, and ACE
acemod replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ACE3 Version 3.7.0 released Requires CBA Version 3.0.0 or later. Download: Github Change Log Summary ADDED: Add Advanced Throwing (#3477, #4318, #4313) Add ACE_isBelt for DLC/Expansion magazines (#4246) Add Advanced Fatigue (#4321) Add BlueForceTracking filtering via an object variable (#4196) Add Chemlight Enhancements (#3921) Add Hiddenselection camo to bodybag for Retexturing (#4276) Add Medical AI (#4311) Add Tripflare (#4152) Add UI framework and update feature documentation (#4251) Add additional cargo and dragging for crates (#4129) Add definable classname for Spare Barrel (#4121) Add dogtags $PBOPREFIX$ and Improve function headers (#4221) Add explosive devices to missing units, close #4181 (#4191) Add interaction action on demand (#4079) Add log file and line numbers for warnings/errors/debug msgs (#4172) Add make hearing component compatible with glasses (#4166) Add missing semi-colon (#4180) Add option for fade nametags towards screen border (#4316) Add paradrop crates from helicopter or plane cargo (#2468) Add port ACE2 incendiary grenades (#4109) Add port AGM cook off (#4116) Add realistic weights (#3868) Add rearm, refuel and repair actions for RHS vehicles (#4230) Add spare barrel to VA in 1.64 (#4328) CHANGED: Change Allow inheritance for addActionToClass (#4272) Change Bundle fire damage into larger chunks (#4223) Change Cache config UI (#4234) Change Convert common to CBA hashes (#4188) Change Convert finger to CBA hashes (#4183) Change Convert laser to CBA hashes (#4186) Change Convert map-gestures to CBA hashes (#4187) Change clear reviveState when calling setUnconscious (#4258) Change deprecate ACE hash functions in favor of CBA versions (#4171) Change deprecate sort function (#4169) Change lower wirecutter item mass (#4209) Change reenable pickup action, because related bug has been fixed (#4175) Change skip DLL check on non-windows machines (#4254) Change Increase blood bag flow rate for basic medical (#4306) Change Increase defuse range for underwater mines (#4195) Update RHS compat for 0.4.1.1 (#4142) Update compat_rhs_usf3 (Weapons/Ammo) (#4028) Tagging Framework and Improves (#4146) IMPROVED: Improve SSN hash (#4089) Improve createVehicle(Local) performance consideration description (#4212) Improve creation time of house actions dummy (#4159) Improve interaction position for air units. (#4285) Improve stringRemoveWhitespace function header (#4218) Improve use GVAR Macro Where Applicable (#4137) Improve use createSimpleObject for medical litter (#4197) Improve use pushBackUnique in Tags cache (#4249) Improve Minor cleanup of fired EH listeners (#4155) Improve Minor optimizations using private, params, and isEqualType (#4323) Improve Minor private variable fixes (#4300) Improve Minor tweaks to medical (#4202) FIXED: Fix bug which would cause unecessary echo network traffic (#4242) Fix disable frag for shells that end in water (#4136) Fix don't run animChanged event on all units in dragging (#4203) Fix javelin fire block not being removed (#4228) Fix missing zeroing UI on vehicles without FCS (#4232) Fix null ace_player from early call to addPlayerEH (#4289) Fix objectEvent method (#4267) Fix refuel not respecting time acceleration and pause (#4140) Fix repair cargo not added to zeus created objects (#4201) Fix spectator map click not changing cam pos (#4151) Fix static weapons not being loadable in cargo (#4205) Fix tagging cstring (#4226) Fix terrain LOS check for vehicles with low getPos (#4130) Fix the captive module from creating attributes when not needed (#4213) Fix track repair selection placement (#4198) Fix wrong config path in FUNC(calculateMass) (#4225) Fix Heal hitpoint after bandage sets bodyPartStatus (#4216) REMOVED: Remove deprecated functions (#4185) Remove some broken functions (#4170) Remove superfluous requiredAddons in hearing (#4277) DOCUMENTATION: Fix Cargo Framework title numbering (#4149) Fix Events Framework documentation 3.1 section (#4266) Remove never-merged rearm feature and framework documentation (#4263) Streamline closing points on wiki pages (#4269) Update coding guidelines (#4139) Update dragging framework wiki (#4143) Update medical feature doc (#3731) Add Tagging documentation (new location) (#4260) Add advanced example for interaction menu framework (#4257) Add createVehicle(Local) performance consideration to coding guidelines (#4211) Add documentation for tagging to event wiki (#4252) Add note about no settings class for serverconfig (#4292) Add version information to most wiki feature and framework pages (#4303) Add version to frontmatter and display it in the wiki (#4291) Fix list in interaction menu framework documentation (#4264) Fix typos and code brackets in coding guidelines (#4133) Known Issues Destroying a vehicle with vehicle cook off enabled will not increase score- 5111 replies
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