ajt
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10 GoodAbout ajt
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:lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:
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Hi,Sari wrong alert sorry ...I tested everything again ( altis ,takistan etc) is everything ok...it's probably my map sahrani there is something wrong....sorry again
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Hi Sari no problem, Real Life is more important ....I once been tested ....sometimes there are no problems...but I have made a test version blufor start with 40 towns opfor 0 towns... opfor have conquered all the towns without "blufor resistance"....thank you very much for your help and your Work ....:bounce3:
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Hello Sari , I have a problem with the Town Defence ....they do not spawn . I can just take any city back from blufor or opfor without resistance !!! there was not formerly a Town Defence for any side :confused: ??? or I set the parameters incorrectly ??? regards
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Hi I have a problem again... If I buy units for an AI Squad , for example Bravo, it counts each unit as if it is bought for my Squad....unit limit reached although I have only 2 units ....and I can not buy more units
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Hello everyone.... we have a question about the upgrades barracks have zb 3 .. where can I exactly define the upgrades?? especially, it comes to the number of units i can buy ...barracks upgrade 1 = 3 team members,.barracks upgrade 2 = 6 team members...etc...we want to change this !!! thank you for your reply, and nice day yet
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Hi Sari thank you, and everyone who works with you , for your GREAT work.......:bounce3::bounce3:
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hi, thanks, yes these are the default flags...if I use an addon....where I can find it there ????
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hi,everyone a question about the flags where i can find the correct paa data..from all the flags ... ..and where i change these I have this Flag_nato_CO.paa replaced by these flag_german_co.paa in the factory !!!! but nothing works thx
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Hi,Sari thanks for your answer ...and for all your work !!!!!!! 10/5 great work :yay:
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hi,sari i have a question to the ffv positions....maybe you have an idea where I can get the ffv or turrets turn off???? the problem is that the ai buy vehicles ,for example, always with 12 gunners or 4 driver ...if the vehicles have a plurality ffv positions like the RHS-MOD benny said to me this Benny:hey, i think there is an extra parameters for AI, check the man vehicle function (find where it's called in the server side) and set turrets on false Benny: smthing like [true, true, true, false] afaik but can not find a solution .... I've searched in these two files Common\Functions\Common_ManVehicle.sqf and Common\Functions\Common_GetVehicleTurrets.sqf thank you for your answer....regards... ///I hope you understand everything///