ChrisTronn
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11 GoodAbout ChrisTronn
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That seems to have fixed my config.cpp issue. I now need to fix my model.cfg.. Just never ending, thankyou @xjoker_
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UPDATE: I got myself past the error by relocating the entire set of files into a new folder and changing the root paths.
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It looks line its going into a second file on the navigation. CTronn_Tractor\ctronn_tractor\config.cpp No lowercase version of the file exsists so Idk where its pulling it from.
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I know thats why I'm confused. Its definitely the new config you provided. My only other though is that its the model.cfg . That wouldnt explain why its calling Config.cpp however, its also odd the debugger is saying line 95 when the code ends at 93.
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It still seems to be showing me this. https://gyazo.com/1865d70f0e49c5ee8f2371f5a484c74d
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I have 0 coding experience and have been guessing so far as to what it is I'm doing. I imagine my code is a complete mess but any assistance would be appreciated. Im pulling "Member already defined" errors and cant resolve it lass CfgPatches { class CTronn_Vehicles { units[] = {"CTronn_Tractor_01"}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Soft_F"}; }; }; class DefaultEventhandlers; class CfgVechicles { class CTronn_Tractor; class CTronn_Tractor { class HitPoint // Hitpoint predefined for all cars { class HitLFWheel; class HitLF2Wheel; class HitRFWheel; class HitRF2Wheel; class HitBody; }; class CTronn_Tractor_01_base { model = "CTronn_Tractor\TracV2.p3d"; //Path to model picture = "\A3\Weapons_F\Data\palceholder_co.paa"; icon = "\A3\Weapons_F\Data\placeholder_co.paa"; //map icon displayName = "Tractor DShK"; //Editor name hiddenSelections[] = {"camo1"}; //Different colours terrainCoef =4.5; turnCoef =2.5; precision =10; brakeDistance = 3.0; acceleration =10; fireResistance =5; armor =45; cost =50000; transportMaxBackpacks =2; transportSoldier =1; wheelDamageRadiusCoef =0.9; wheelDestroyRadiusCoef =0.4; maxFordingDepth =0.7; waterResistance =1; crewCrashProtection =0.25; driverLeftHandAnimName ="drivewheel"; driverRightHandAnimName ="drivewheel"; }; class Turrets{}; class HitPoints { class HitLFWheel {armor=0.125, passThrough=0;}; class HitLF2Wheel {armor=0.125, passThrough=0;}; class HitRFWheel {armor=0.125, passThrough=0;}; class HitRF2Wheel{armor=0.125, passThrough=0;}; class HitFuel {armor=0.50, material=1, name="fueltank", visual="", passThrough=0.2;}; class HitEngine {armor=0.50, material=1, name="engine", visual"", passThrough=0.2;}; class HitBody {name="body"; visual="camo1";passThrough=1;}; driverAction =driver_tractor; cargoActon[] ={passenger_low01, passenger_generic01_leanleft, passenger_generic01_foldhands}; getInAction =GetInHigh; getOutAction =GetOutHigh; #include "sounds.hpp" #include "physX.hpp" }; class CTronn_Tractor_01 { scope =2; crew ="c_man_1"; side =3; faction = CIV_F; hiddenSelectionsTextures[] = {"\A3\Weapons_F\DATA\placeholder_co.paa"}; }; }; };
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Model Not Importing to OBJ Builder Correctly
ChrisTronn replied to ChrisTronn's topic in ARMA 3 - MODELLING - (O2)
I failed to group together the OBJ and the rear end of my model was the incorrect LOD. Grouped using CTRL + J and reassigned the LOD to custom. -
Model Not Importing to OBJ Builder Correctly
ChrisTronn replied to ChrisTronn's topic in ARMA 3 - MODELLING - (O2)
Sorted that NVM -
Model Not Importing to OBJ Builder Correctly
ChrisTronn replied to ChrisTronn's topic in ARMA 3 - MODELLING - (O2)
The rotation Issue and placement is resolved but the actual model it's self isn't showing. LOD is set to custom, as it should be I believe but OBJ builder refuses to show, -
Model Not Importing to OBJ Builder Correctly
ChrisTronn replied to ChrisTronn's topic in ARMA 3 - MODELLING - (O2)
Thanks solved most of the issues I had, something so simple. -
So as the title says I have my Obj in blender with its lod for memory, custom, land, PhysX etc. but when I export it as a P3D and load it into OBJ Builder I have a layer missing, every layer out of place and orientated in correctly any ideas?
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Nevermind I got it
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I essentially only have an option to export as "P3D Old Version" I'm not sure if this would work or not any ideas?