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cookiecrisp308

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Everything posted by cookiecrisp308

  1. What are the teams plans, if any, for static objects like barricades, wall, communications towers, etc. As a mission maker I'd love to include more objects like that into mission for more ambiance, and for cool gameplay.
  2. Maybe its a problem on my end, but the HEV drop script does not work as well as the pelican magnet script. I've disabled all other mods except CBA. Other than that, great mod, keep up the amazing work! I cant wait to see what is in the next update (Scorpion???)
  3. On the subject of the falcon, to me it seems like it could be a bit more agile. When I fly it it feels to "heavy"
  4. Not sure if this has been caught already, but I can't initiate a drop with the HEV's. The option doesn't exist
  5. Just had a random thought pop into my head during a slow day at work: would it be possible to have civilians, as well as civilian dressed insurrectionists? I think it would at a lot to the immersion and mission options, especially in the planned city maps.
  6. I for one would love to know what happened. A dev team doesnt go from friendly to human-covenant war in a day
  7. After just logging on to check on the thread and play some arma, I am utterly crushed. I wish the devs could have worked things out or at least came to a compromise for the sake of the mod and community, but I'm sure everyone had their reasons. RIP TEI. You shall remain on my hard drive forever
  8. Technical question: is it possible to have the pelican sling load in the back like in the games, or does arma limit it to being in the middle?
  9. I know everything is very WIP, but can anyone tell me how to find the scorpion/longsword? I really wanna try them out but cant find them
  10. Even though the devs have said this will not be a part of TEI, it would be awesome to see someone make elites and possibly other covenant species. +1000 points for anyone who does (I'll also bake cookies or something for the person who does):)
  11. Not sure if this has been asked before (haven't had time to check all 250 some pages), but why do units with the MA5B only have 32 rounds when in the actual Halo games it was 60? Other than that, my hat goes off to the devs! Fantastic mod, and I look forward to to it slowly consuming my life.
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