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Cerarco

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Posts posted by Cerarco


  1. Im not sure if it was because of a poorly packed version of the ACE 3, in fact im going to assume that it is. However, whenever i put a zeus game master module down as well as running ace at the same time, it will not let me preview or join the mission on a dedicated server.

    Yes, i did narrow it down to ACE 3. Has anyone else had this problem?

    Im sure it is just the version i am using, but i would like to make sure that no one else is having this problem as well. Before i report it that is.

    Could anyone possibly answer if this is affecting anyone else? Dont mean to interrupt anyone's complaining about the interaction menu :DDDD


  2. Im not sure if it was because of a poorly packed version of the ACE 3, in fact im going to assume that it is. However, whenever i put a zeus game master module down as well as running ace at the same time, it will not let me preview or join the mission on a dedicated server.

    Yes, i did narrow it down to ACE 3. Has anyone else had this problem?

    Im sure it is just the version i am using, but i would like to make sure that no one else is having this problem as well. Before i report it that is.


  3. Amazing work on the new update! Do you guys have any plans of adding the same turret you recently added to the trucks, to the Humvee's? Again fantastic work!

    Edit: I also forgot to ask about the C-130j. I was having trouble getting it up past 4500 meters in altitude. Is there any reason for this specifically, because myself and the guys i play with would very much enjoy to jump out of your C-130 at 8000 meters or above :)


  4. Im assuming that the new CUP_terrains will not be compatable with missions made using All in arma terrain pack. For example with the powerful xcam addon, and a mission made on AiA takistan, this mission would be no longer usable when CUP_terrains comes out? I mean AiA is great, but as you have stated, your upgraded maps will be better (with bugs and more features), however it is unfortunate to have to throw out templates as well as any of the other maps that require AiA if this map pack was used. Or am i just completely wrong and there wont be any issues with compatability :)

    Edit: I completely forgot to thank you for your hard work and im glad people like your group are willing to put in their effort in the hopes of making a better Arma experience for us all.


  5. The HH-60 is mainly used for the Coast Guard, CSAR (combat search and rescue) and also as ASUW (Anti-Surface Warfare). It's used rarely for spec. ops.

    If you look for spec. ops. Blackhawks, you should look for MH-60.

    In any case, we are first working to deliver the gear and vehicles used by the line units, maybe later we'll go through more specific and rare units.

    The whole purpose of the HH-60H is for special operations :) The HH-60J is used by the coast guard. The Hotel was made in conjunction with the coast guard Juliet, specifically as a combat search and rescue, naval special warfare (NSW), and anti surface warfare (ASW) aircraft.

    But i completely understand what you are saying, as adding naval aircraft would probably require some other naval units and what not. One can only wish for the sea hawk because it is very important for Naval Special warfare. How ever, there have been talks that the HH-60 will be retired in 2016 i believe, leaving the MH-60 sierra as the only aircraft supporting NSW! You guys have done a great job with the mod, and we will use your UH-60 aircraft and the rest of your beautiful mod for ever. Keep up the good work and congratulations!

    http://en.wikipedia.org/wiki/HSC-84


  6. if you want to build up the whole X-Cam library from the scratch, then simply delete "all files" within this folder:

    @inidbi\db\xCam\Library_Obj

    Yes thank you, i found this folder after making the post and it fixed my issue. Was quite an interesting one. While im here, and since i havnt had the time to watch all the video tutorials, is there a way to manipulate an Objects orientation on the "x" and "y" axis? I havnt been able to tilt any of the objects, and there isnt anything in the keyboard shortcuts that mentions this. But again i havnt watched all the video tutorials first.


  7. Greetings!

    First off i would like to tip my hat to you, as xcam has saved my life and is an absolute beast.

    With that said i have encountered a problem with my library. Yesterday i accidentally laucnhed the addon without AiA TP enabled (when i originally created my library, it was enable and therefore the AiA pbo you attatched was added into the folder) and now my library is perpetually messed up. I tried rebuilding and it wouldnt execute the rebuild. I even went through and unloaded every section and then rebuilt the library one by one and it worked for the current session(this took like 25+ minutes XD). But then when i loaded up the game to continue working on a project, the library was only showing four selections like it had when the library got screwed. Ive looked through your videos and forgive me if i have missed it, but i desperately need to rebuild the library from scratch so this stops happening!

    I simply cannot rebuild the library one by one every time i need to restart the game or come back to a project. Again i apologize if i missed where it was explained on how to do this but im desperate to fix! I love your mod and i hope that you can help me!

    Edit: Disregard this, I made it past stupidity and deleted the library files which fixed my files. Sorry about that.


  8. Im not sure what i did, but for some reason AGM has broken the explosions/fire in my game. I will post two pics of the vanilla test i did.

    (apparently i cannot post links until tomorrow) this is the fire with AGM activated

    (apparently i cannot post links until tomorrow) this is the fire without AGM activated.

    Everything is vanilla besides AGM, you can see the difference in the amount of light the fire is producing without AGM activated. Im actually so mad right now, and i really dont know what to do. I updated AGM....i used the old AGM....

    I also ran every other mod i have ( literally) and could not reproduce the problem. But again it wasnt like this until last night when i was making a mission. Bascially i was blowing some stuff up by spawning a GBU on a marker... and i added some fire/smoke modules to spawn after the trigger had been activated. At that point the issue showed its ugly face.

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