Warfighter
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Everything posted by Warfighter
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ALiVE - Advanced Light Infantry Virtual Environment
Warfighter replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Lol. Makes sense, thanks! -
ALiVE - Advanced Light Infantry Virtual Environment
Warfighter replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thankfully resolved my issue from yesterday. Question though, Is there any way to edit how many units are spawned in? I have a placement module spawning no units and the other only spawning 30. Yet, within 15 minutes the center of the map (Takistan btw) is crawling with enemy patrols. They look more like an occupational force than an insurgency. -
ALiVE - Advanced Light Infantry Virtual Environment
Warfighter replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm trying to use the Afghan Civilians from Leight's Opfor, the classname is LOP_Afg_civ, but I'm new to Alive so I'm not sure if that's all I put in the faction classname box or if I should have brackets, commas, etc. -
ALiVE - Advanced Light Infantry Virtual Environment
Warfighter replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm having issues with the civilian modules spawning default civs instead of the units who's classnames I put in the module settings, can someone give me the exact format for the Force Faction line? -
ALiVE - Advanced Light Infantry Virtual Environment
Warfighter replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Really looking forward to the asymmetric mode! Been waiting 5 years for something that in-depth. One question though, I noticed a lot of mentioning of things such as powerplants and fuel depots being targets for the INS, how will that work on maps that don't have those? Will they be spawned by Alive? -
Civilian Occupation System (COS)
Warfighter replied to bangabob's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm using the script on Takistan and it's perfect except for the fact that when entering certain towns (Chak Chak specifically), the civilians are spawned all across the map instead inside the town's marker. I've tried placing my own markers but for some reason I can't get the script to recognize them within the cosInit. Any help?