Mostly a lurker here, but longtime modder. This mission is an absolute blast. It's a great way to get to know Tanoa and a blast for our relatively small clan.
Huge thanks to the dev for putting this mission together and maintaining/updating it regularly.
With @kaysio out of town I wanted to offer the following regarding the fatigue not being disabled, especially after respawn.
I was able to fix the issue on my dedi by modifying the following:
1. Fix initial spawn not having fatigue disabled when the option is set:
- There's a typo in Line 36 of initPlayerLocal.sqf.
- it should read:
if (PARAMS_PlayerFatigue == 0) then {_null = [] execVM "Scripts\PlayerFatigue.sqf";};
2. Fix respawn players not having fatigue disabled:
- Inside onPlayerRespawn.sqf, add the same line below the gearload call:
if (PARAMS_PlayerFatigue == 0) then {_null = [] execVM "Scripts\PlayerFatigue.sqf";};
That fixed it for me at least. YMMV...and all that jazz.
ETA: no disrespect meant to the dev re: a minor fix for playability. Huge props for a ton of work that we greatly appreciate!