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Everything posted by Bowser118
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Ah ok, yeah you confused me at first. Also using the figures as reference is a great idea. And if you want reference photos for projectiles I can link some for you.
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So all the weapons will have the same blue plasma rifle bolt? What about the Fuel Rod Gun? Also for reference for elites, since you want to do the Wars elites those are difficult to find good ones, but here what I found doing a quick search: http://www.halopedia.org/images/d/d9/COVENANT_Elite.jpg http://www.halopedia.org/images/4/41/Halo_Wars_-_Elite.jpg
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༼ 㤠◕_◕༽㤠But seriously great job! By the way have you worked on weapon projectiles at all?
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They look great! Only issue I see are the stretched hexagons but its not a big deal. Have you worked on the projectiles for the weapons at all by any chance? There are those nice study pictures of a lot of Covenant weapons I can link for you.
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Now thats weird, but its fine. I also noticed that the Plasma Rifle is more purple than blue in H2A, also.
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The plasma pistol in H2A is blue... http://www.halopedia.org/images/8/8e/H2ACP-PlasmaPistolHUD.png
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Operation Trebuchet - Total conversion mod for Arma 3
Bowser118 replied to thedog88's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It wouldnt be BEINBlEHDE insane, since it doesnt have any pintle mounted weapons, but the UNSC would need these heavy weapons against the more better armed Insrrectionists, as the Grizzly was used to take out Innie Scorpions and roll into bases, providing cover. Also the Rhino (firing conventional rounds, the D model was the plasma variant) would be the heavy artillery. I would also use the one gun concept grizzly rather than the twin gun version, unless the devs prefer that one. -
Operation Trebuchet - Total conversion mod for Arma 3
Bowser118 replied to thedog88's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Congrats on V0.12! I was also looking at the planned assets list and noticed that the Grizzly and Rhino were not on there, do you not plan to make those vehicles? -
Looks great, though the purple should be more of a blue color: http://www.halopedia.org/images/3/3a/HReach-PlasmaPistolSide.png (1239 kB) http://www.halopedia.org/images/9/9d/H4-T25PlasmaPistol-SideRender.png (1079 kB)
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Operation Trebuchet - Total conversion mod for Arma 3
Bowser118 replied to thedog88's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The UNSC logo on the scope is the Post-war version, should change that to the other one, otherwise great work! -
Operation Trebuchet - Total conversion mod for Arma 3
Bowser118 replied to thedog88's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The Spartan III program was activated in 2531 and Spartan IIIs began deployment in 2536. Halo 2 was 2552. But still out of timeframe for the mod, and would have the same problems of implementing Spartan IIs into the mod, as they are still 7 foot tall super soldiers. -
I agree, this would be best for Covenant weapons. Since all the Covenant plasma based weapons have no bullet drop, all you have to do is literally point the gun at the target. This would work like some of the ACOG scopes in some mods, where the secondary sights are just looking over the top of the ACOG, which works fine since you only really do that in close engagements.
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The Eridanus Insurrection - An Arma 3 Total Modication
Bowser118 replied to SpaceNavy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Due note that is the M638 Falcon front gun. For the Pelican, there are two guns, a 40mm chain gun that was common prior to 2525, and the 70mm M370 chain gun that became standard after 2525, though both should be available during the Eridanus time period. -
The Eridanus Insurrection - An Arma 3 Total Modication
Bowser118 replied to SpaceNavy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Be careful what you wish for... -
The Eridanus Insurrection - An Arma 3 Total Modication
Bowser118 replied to SpaceNavy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Wouldn't night vision from a neural interface be more like the low light mode on the ODST VISRs rather than conventional night vision? Also I just learned Marines actually have a legit HUD http://www.halopedia.org/Heads-up_display -
The Eridanus Insurrection - An Arma 3 Total Modication
Bowser118 replied to SpaceNavy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
UNSC AA missiles could very well have the punch to deal with armor, since they have to take out armored VTOLs and space ships. As for a manly ground attack VTOL, look no further than the AC-220 Vulture: http://www.halopedia.org/AC-220_Vulture -
The Eridanus Insurrection - An Arma 3 Total Modication
Bowser118 replied to SpaceNavy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That role is filled by the AV-14 Hornet, which has two autocannons and two guided missile launchers. There is also the AV-22 Sparrowhawk which has a twin autocannons and a Spartan Laser. Pretty much all of the guided missile systems in the UNSC are able to target both Land and Air vehicles, so there aren't any real dedicated ATGMs. Even the Hornet missiles can lock on to aircraft.