alumenad
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Something has to be done about AI shooting through the jungle.
alumenad posted a topic in ARMA 3 - DEVELOPMENT BRANCH
It's unfair to say the least and very damaging for the COOP experience of the game when the AI just shoots you through hundreds of meters of thick bush, plants and jungle trees. -
Disappointed with lack of Interactability on Tanoa
alumenad replied to daveallen10's topic in ARMA 3 - GENERAL
Agreed, quite disappointed with the bad AI, very poor physics and desync still being in the game. -
what cheap, immersion features would be good for Arma?
alumenad replied to steele6's topic in ARMA 3 - GENERAL
Alright well then I am mistaken about that. But it sure looks like it. -
what cheap, immersion features would be good for Arma?
alumenad replied to steele6's topic in ARMA 3 - GENERAL
Steele6, when you die in a helicopter and fall out of it, flat like you're laying in an invisible coffin is not what I call physics/ animations. Go into third person mode while crouched and turn your charachter, do you notice he turns 360degrees without the use of his legs? Like he's floating / levitating. What about landing with a parachute? the charachter freezes when he hits the ground then you get a prone animation. It's linked very cheaply together. What about dragging or carrying another charachter? there are no animations there whatsoever. Look I really love this game and want to see the best version of it. Right now there is a gross lack of physics and animations not just for charachters but also for vehicles. The strangest things happen when a car hits another car or a rock. You can clearly see it's not a real physics engine but scripted sequences tied together. I just hope they add something to fix this soon. Concerning desync, as game breaking as it is, I understand it's hard but that is a big NO NO. It's not fun riding in a vehicle and seeing yourself warp or the AI warp, it breaks the game. These three points, physics, desync and animations are what bother me most cause they're so detrimental and important for immerssion /gameplay (desync). -
what cheap, immersion features would be good for Arma?
alumenad replied to steele6's topic in ARMA 3 - GENERAL
How about ragdoll physics. The cheapest kind, I don't care. But currently the game is lacking physics and a lot of animations. Everyone knows here what it looks like when you die in a helicopter and fall down like a log, parachute and land like a log, rotate your charachter without him moving his leg/ Fixing a truck as a repair specialist by injecting something in your leg. This game needs physics and animations pronto, coupled with a desynchronization fix and we're golden. I know the desync issue is not easily fixed, but animations and physics is something that should be a top priority as it really messes with the immersion of the game. -
The animations are horrible, coupled with the lack of any real physics the strangest things happen when you're getting hit by something or when you're in a vehicle. A good example is when you die in a helicopter and you fall out like a log, or when you come down with a parachute and you touch the ground like a huge stone block. Also, When you look around your charachter actually moves in a 360 angle without moving his feet at all, which really breaks the immersion for me. Right now the biggest issues I have with the game are lack of animations & physics (go hand in hand), the desycnhronization and the terrible performance.