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Clifford13PGD

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Everything posted by Clifford13PGD

  1. That's interesting because yeah as I said I've had vehicle mods in the past that didn't have vehicle radios in them from TFAR, maybe an update for TFAR or something fixed that because I know those vehicles do now. Not a big fan of any of the designs for the Reach weapons aside from the shotgun, I feel they don't fit in well, all of the Halo games from CE-3 had very slim and smooth looking weapons, where as the Reach weapons look all rugged and bulky, but a sniper rifle is a sniper rifle is a sniper rifle right. Still get that 14.5x114mm round with great accuracy and effective range. Just thought of another question while thinking about the Sniper Rifles will it have integrated night vision capabilities? my biggest problem with the in game sniper systems is that they have no night mission capability unless there is plenty of moon to light things up or you use a mod scope.
  2. I have been following this thread for several months now and thus far am very impressed with the work being done on this mod. I have seen a lot of questions regarding compatibility with other mods and as far as I know no one has brought this up but will the vehicles be compatible with Task Force Arrowhead Radio? I ask because my group uses this mod being a realism unit and have had issues with vehicles in other mods not having vehicle radios and having to bring long range radios to get the same effect. Also I'd like to ask about what model the sniper rifle will take on? Personally my favourite is the SRS99D-S2 from Halo 3 but that model was made well after these events which leaves only two models really to design it after. Will you use the SRS99C-S2 used in Halo: CE which was first introduced in 2460 (this would be my preferred model), or the SRS99 AM used in Halo Reach which was also first introduced in 2460? Thanks for your time and I really cannot wait for this mod to become open.
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