Hello!
I am starting to learn how to mod and wanted to try to have the chest armor updated dynamically. I am sure this can be done server-side, but I was curious if it can pull the player UID within a chest rig mod. So the UID is grabbed by the mod on equip; after grabbing the UID it checks against a preset array of UIDs and determines which patch to put on their armor.
Basically, I want to avoid having ten million sets of chest armor to update when a significant change hits my unit.
This was my latest attempt at what I am trying to do but it is failing to convert from .cpp to .bin. I do have actual UIDs within the allowedUID array, I removed them to post the code.
class cfgWeapons
{
class UIDCheck
{
allowedUID = ["UID1","UID2", "UID3"];
if (getPlayerUID player in allowedUID) then
{
chest_patch = "MOD_NAME\data\ins\Base_USMC_Patch.paa";
systemChat "Your loadout has been added";
}
else {
chest_patch = "MOD_NAME\data\ins\USMC_ID_16_Corpsman.paa";
}
};
//Continues as normal