Sorry for the delayed reply, I was at GDC all week.
So, now the problem I am having is that when I click "Generate Layers" that the "Processing Surface Mask" process states that there are 0 tiles to generate and crashes terrain builder.
If I choose to do only 4 materials per cell, as opposed to 5 like in the tutorial, then I can get to 9 tiles generated, but then it crashes.
So, I followed a old thread I found, here, which got me to the point where I can now build my terrain.
I now get the error below when connecting to Bulldozer.
Here is the .rvmat code:
ambient[]={1.5,1.5,1.5,1};
diffuse[]={0.5,0.5,0.5,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,0};
specular[]={0,0,0,0};
specularPower=1;
PixelShaderID="NormalMapDiffuse";
VertexShaderID="NormalMapDiffuseAlpha";
class Stage1
{
texture="Donald\OP-Trident Hammer Terrain\data\SCHEP_beach_nopx.paa";
uvSource="tex";
class uvTransform
{
aside[]={10,0,0};
up[]={0,10,0};
dir[]={0,0,10};
pos[]={0,0,0};
};
};
class Stage2
{
texture="Donald\OP-Trident Hammer Terrain\SCHEP_beach_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={10,0,0};
up[]={0,10,0};
dir[]={0,0,10};
pos[]={0,0,0};
};
};
and my layer.cfg code (I cut out a few functions to save space in the post, I left a working one for example):
class Layers
{
class SCHEP_beach
{
texture = "";
material = "P:\Donald\OP-Trident Hammer Terrain\data\beach.rvmat";
};
class SCHEP_sea_pebbles
{
texture = "";
material = "P:\Donald\OP-Trident Hammer Terrain\data\soil.rvmat";
};
};
class Legend
{
picture="P:\Donald\OP-Trident Hammer Terrain\source\mapLegend.png";
class SCHEP_Colors
{
SCHEP_beach[]={{255,2,2}};
SCHEP_sea_pebbles[]={{78,255,2}};
SCHEP_sea_rock[]={{255,171,2}};
SCHEP_lake_mud[]={{36,3,255}};
SCHEP_lake_pebbles[]={{179,255,3}};
SCHEP_coastal_rock[]={{255,3,213}};
SCHEP_grass[]={{255,3,213}};
SCHEP_cliff[]={{158,3,255}};
SCHEP_dry_grass[]={{3,133,255}};
};
};