Bucklehead
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Burnes Armories Tanks and Deployment Vehicles
Bucklehead replied to a topic in ARMA 3 - ADDONS & MODS: COMPLETE
Outstanding news Burnes. They should clone you and perform a sex change so I can order you as a mail order bride. Loader animations are gonna be siiiiccckkk. -
Burnes Armories Tanks and Deployment Vehicles
Bucklehead replied to a topic in ARMA 3 - ADDONS & MODS: COMPLETE
Good to hear Burnes! I'd be interested if there was a possibility of putting in a designate feature too. I also wonder if it would be possible to select "main gun" when cycling through weapons using "F" (kinda like hitting CITV/GPS GLOS) and then slaving that to your CROWS screen since the CITV isnt 100% functional. I may be able to help you out with sounds this weekend. -
Burnes Armories Tanks and Deployment Vehicles
Bucklehead replied to a topic in ARMA 3 - ADDONS & MODS: COMPLETE
sh!t Burnes, I've created an account after months of following your stuff on this thread and youtube. I refresh this thing and youtube every few hours just to see if there are any updates. Myself and the guys I play with oggle the insides of your Abrams with insane passion. Its beyond love, its lust. Months ago, when I entered the drivers hole and looked down and saw the t-bar, it reminded me of my first time (that I drove the beast). I then tried to make love to the breach, but alas, there are no controls for that, let alone a proper animation. My keyboard takes the brunt of this. With this most recent update, the sound has me all excited. I sit in my chair and turn my speakers all the way up till my ears start bleeding and just sit and start the engine over and over and over again. I do have a few comments and questions: The textures on both the desert and the woodland Abrams appear to be a tad off. Dont get me wrong, the paint chips and weathering is awesome, but I think the overall tone is just a little too light. I know its still being worked on, but what is the status on the roadwheels? Will they be textured with the release of your sep2? It also needs more dirt! The start up of the Abrams is spot on. I dont know where you got it from, but its legit. I saw your youtube video and you talked about it needing more work. Overall, the sound is much improved over the stock sounds, but the whistle is too pronounced. There should be a humming/buzzing sound constantly there. Im sure you know what Im talking about. Also, when we turn with the things, we apply more power to keep the ride smooth. The engine should reflect this. Internally, not much needs work for an sep2. I think you know it too, but the current model reflects the A2, not the A1. The handle for the TC could be looked at. It needs to be fatter on top and more buttons. Also, with the TCs screens, the CITV in reality has a green tint like the gunners, not the current grey. Again, more stupid stuff, but the CROWS display should be on the bottom screen. The top screen is only for the CITV. More nitnoise, do you have plans to model the CROWS box inside the turret? If, and only if we were going for an extremely realistic model, you should model cans of grizzly wintergreen all over the turret along with empty water bottles filled with spittle. That would be really cool. Too bad there isnt a way to model the smell of burnt propellant, testicular sweat, oil and gas. Any word on the loaders code being implemented? I know you mentioned it in another video. Maybe you could model a grease gun too, so we can do track tension after we get done running them. Overall, its a game, and I just happy to have an Abrams at home I can fight in and drink beer. Internal stuff, its what ever. Focus on the external and sound!!! That being said, I sit and wait till your M1A2sepV2 gets here. Keep up the good work. I CAN NOT wait any longer.