I'm wondering how to find a variable (A good example is %s inside of systemChat, like systemChat ["Weapon Created: %s",_weapon]) inside of the string retrieved from ctrlText.
I'm making a script for admins where you can spawn items in via Chat, like /spawn <insert classname>. I'm using a function made by Killzone Kid to find if the text /spawn is in the string, but I'm not sure how to find what is after /spawn.
Here is my code so far:
KK_fnc_inString = {
/*
Author: Killzone_Kid
Description:
Find a string within a string (case insensitive)
Parameter(s):
_this select 0: <string> string to be found
_this select 1: <string> string to search in
Returns:
Boolean (true when string is found)
How to use:
_found = ["needle", "Needle in Haystack"] call KK_fnc_inString;
*/
private ["_needle","_haystack","_needleLen","_hay","_found"];
_needle = [_this, 0, "", [""]] call BIS_fnc_param;
_haystack = toArray ([_this, 1, "", [""]] call BIS_fnc_param);
_needleLen = count toArray _needle;
_hay = +_haystack;
_hay resize _needleLen;
_found = false;
for "_i" from _needleLen to count _haystack do {
if (toString _hay == _needle) exitWith {_found = true};
_hay set [_needleLen, _haystack select _i];
_hay set [0, "x"];
_hay = _hay - ["x"]
};
_found
};
while {true} do
{
waitUntil {!isNull (findDisplay 24)};
disableSerialization;
_display = findDisplay 24;
if !(isNull _display) then
{
_textFind = _found = ["/spawn ", _text] call KK_fnc_inString;
_classname = ??? (This is where I don't know what to do.)
if (_textFind) then
{
private ["_object","_qty"];
_object = createVehicle ["WeaponHolder",position player,[],0,"CAN_COLLIDE"];
_object setVariable ["permaLoot",true];
_qty=1;_object addWeaponCargoGlobal [_classname,1];
systemChat ["Item Given: %s",_classname];
player selectWeapon _classname;
(_display) closeDisplay 0;
};
Any help would be appreciated.