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gr1D-

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About gr1D-

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  1. I'm wondering how to find a variable (A good example is %s inside of systemChat, like systemChat ["Weapon Created: %s",_weapon]) inside of the string retrieved from ctrlText. I'm making a script for admins where you can spawn items in via Chat, like /spawn <insert classname>. I'm using a function made by Killzone Kid to find if the text /spawn is in the string, but I'm not sure how to find what is after /spawn. Here is my code so far: KK_fnc_inString = { /* Author: Killzone_Kid Description: Find a string within a string (case insensitive) Parameter(s): _this select 0: <string> string to be found _this select 1: <string> string to search in Returns: Boolean (true when string is found) How to use: _found = ["needle", "Needle in Haystack"] call KK_fnc_inString; */ private ["_needle","_haystack","_needleLen","_hay","_found"]; _needle = [_this, 0, "", [""]] call BIS_fnc_param; _haystack = toArray ([_this, 1, "", [""]] call BIS_fnc_param); _needleLen = count toArray _needle; _hay = +_haystack; _hay resize _needleLen; _found = false; for "_i" from _needleLen to count _haystack do { if (toString _hay == _needle) exitWith {_found = true}; _hay set [_needleLen, _haystack select _i]; _hay set [0, "x"]; _hay = _hay - ["x"] }; _found }; while {true} do { waitUntil {!isNull (findDisplay 24)}; disableSerialization; _display = findDisplay 24; if !(isNull _display) then { _textFind = _found = ["/spawn ", _text] call KK_fnc_inString; _classname = ??? (This is where I don't know what to do.) if (_textFind) then { private ["_object","_qty"]; _object = createVehicle ["WeaponHolder",position player,[],0,"CAN_COLLIDE"]; _object setVariable ["permaLoot",true]; _qty=1;_object addWeaponCargoGlobal [_classname,1]; systemChat ["Item Given: %s",_classname]; player selectWeapon _classname; (_display) closeDisplay 0; }; Any help would be appreciated.
  2. Since I can't create my own thread I'm just going to post here. I've been trying to use addMPEventHandler to run a script upon the player respawning, because TFAR for some reason, when you respawn you spawn with a radio. It seems that the event handler isn't running the script and has failed at some point or another. init.sqf: true spawn { waitUntil {player == player}; player addEventHandler ["Respawn", { _this execVM "fix.sqf" }]; }; fix.sqf: sleep 10; removeBackpack player; hint "test"; sorry for sort of derailing the thread EDIT: did some research and apparently i'm dumb. sleep runs too long and doesn't take effect or something. thanks for the info guys
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