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u-104

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About u-104

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  1. How did you know what i wanted for Christmas?
  2. That's just random, sometimes they break one or two at a time and sometimes all at once. Did more testing and it seems aircraft and vehicles set to slow work fine, the bug only happens with infantry.
  3. Hey just wanted to update you on this, the C2 grenade/ACE bug is fixed, l love that feature. The walking waypoint bug seems to still be happening, i made a sort video if it helps, once again no mods but CBA and C2. BTW love the map integration, very streamlined.
  4. Absolutely amazing, i am having so much fun trying everything out!
  5. Hey i like your tablet, It's good for keeping some situational awareness. :) I do like the map idea though, I still vote for both.
  6. What about the way Tao Folding Map does it? which gives you the option to switch between a paper map look and a tablet look. Paper could be like you said where you can only see waypoints but not lines and units, And tablet could be like it is now.
  7. With the waypoints it was just CBA and C2, With the Grenades it was just CBA C2 and ACE.
  8. Absolutely love this mod, The remote 40mm feature is something i've been dreaming of since OFP. The Only two issues i've encountered since your last update are 1 when using the tablet to place waypoints after a short time of walking the waypoints will disappear from the tablet and the ai will sprint from point to point regardless of what the speed order was, 2 when used with ACE ordering an ai to throw a grenade from HUD mode will break some ACE features such as advanced throwing. Other than that everything is working great and i love the 360 formation.
  9. it was the VR map. i didn't think to test it on a different terrain. both the original code and the demo work on maps that are not VR. Thank you for the help.
  10. Next Weapon key is default F, no mods. I also tried pasting the init.sqf code into the unit's init box in the editor and it gave me a "type script, expected nothing" error. Dumb question but do i need to paste any of the optional lines into the code?
  11. I can't seem to get the flashlight to work, I move the two vip folders into a test mission folder and I copy the Functions and Sounds code into the Description.ext and the init code into the init.sqf, I then save the mission and preview with the time set to midnight, the map is black as it should be and when i press the flashlight key i do get the clicking sound but no light. :confused:
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