u-104
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19 GoodAbout u-104
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ai command dlc C2 -Command And Control
u-104 replied to mad_cheese's topic in ARMA 3 - ADDONS & MODS: COMPLETE
How did you know what i wanted for Christmas? -
ai command dlc C2 -Command And Control
u-104 replied to mad_cheese's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That's just random, sometimes they break one or two at a time and sometimes all at once. Did more testing and it seems aircraft and vehicles set to slow work fine, the bug only happens with infantry. -
ai command dlc C2 -Command And Control
u-104 replied to mad_cheese's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey just wanted to update you on this, the C2 grenade/ACE bug is fixed, l love that feature. The walking waypoint bug seems to still be happening, i made a sort video if it helps, once again no mods but CBA and C2. BTW love the map integration, very streamlined. -
ai command dlc C2 -Command And Control
u-104 replied to mad_cheese's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Absolutely amazing, i am having so much fun trying everything out! -
ai command dlc C2 -Command And Control
u-104 replied to mad_cheese's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey i like your tablet, It's good for keeping some situational awareness. :) I do like the map idea though, I still vote for both. -
ai command dlc C2 -Command And Control
u-104 replied to mad_cheese's topic in ARMA 3 - ADDONS & MODS: COMPLETE
What about the way Tao Folding Map does it? which gives you the option to switch between a paper map look and a tablet look. Paper could be like you said where you can only see waypoints but not lines and units, And tablet could be like it is now. -
ai command dlc C2 -Command And Control
u-104 replied to mad_cheese's topic in ARMA 3 - ADDONS & MODS: COMPLETE
With the waypoints it was just CBA and C2, With the Grenades it was just CBA C2 and ACE. -
ai command dlc C2 -Command And Control
u-104 replied to mad_cheese's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Absolutely love this mod, The remote 40mm feature is something i've been dreaming of since OFP. The Only two issues i've encountered since your last update are 1 when using the tablet to place waypoints after a short time of walking the waypoints will disappear from the tablet and the ai will sprint from point to point regardless of what the speed order was, 2 when used with ACE ordering an ai to throw a grenade from HUD mode will break some ACE features such as advanced throwing. Other than that everything is working great and i love the 360 formation. -
Little Immersion Tweaks - Spice Up Arma 3's Night Life
u-104 replied to voiper's topic in ARMA 3 - MISSION EDITING & SCRIPTING
it was the VR map. i didn't think to test it on a different terrain. both the original code and the demo work on maps that are not VR. Thank you for the help. -
Little Immersion Tweaks - Spice Up Arma 3's Night Life
u-104 replied to voiper's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Next Weapon key is default F, no mods. I also tried pasting the init.sqf code into the unit's init box in the editor and it gave me a "type script, expected nothing" error. Dumb question but do i need to paste any of the optional lines into the code? -
Little Immersion Tweaks - Spice Up Arma 3's Night Life
u-104 replied to voiper's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I can't seem to get the flashlight to work, I move the two vip folders into a test mission folder and I copy the Functions and Sounds code into the Description.ext and the init code into the init.sqf, I then save the mission and preview with the time set to midnight, the map is black as it should be and when i press the flashlight key i do get the clicking sound but no light. :confused: