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KnightsTemplar

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About KnightsTemplar

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  1. KnightsTemplar

    Unlocked Uniforms

    Would this work on Mission side instead of it being an Addon? it would be one too many thing to download and add to parameters especially since its not available to download on A3 Launcher, not may players would know to get it?
  2. lol I am totally fine, I find your replies amusing now! as you clearly don't understand the tip am giving you! I have zero knowledge about terrain so you got one thing right about me so far! are you sure I need the anger management courses? :-) I have no interest in CUP because I know for a fact that 90% of Arma 3 players wouldn't need it as soon as a new Arma 3 map is out! which is very close, there are at least 2 to 3 that maps are being released and by the sound of your estimation it will be available before CUP is.. so chill my man all I am saying is yes while what you are doing with CUP is going to give option for older maps to be played on arma 3, the interest will be very low once decent maps are out for A3 , honestly I was only interested in Sahrani because there are only two A3 maps out and the others that are ported over (Chernarus being the biggest map) is way too over played and doesn't interest me!
  3. No emotional mess mate, I am just annoyed with the amount of unfinished projects that remain unfinished, people release a lot of unfinished projects to the public! reading your comments what it sounds like your trying tell us is that M1lkm8n did all the work and you just put your name on it! I am sorry I did not realize this, now I do and I should be mad with M1lkm8n not you :-) so I apologies I didn't know you are right I can't have followed your work closely since i didnt know this was the case. Any ways, good luck with your CUP work, I was trying offer advice in that all your work in that area will go to waste as soon one person releases one good A3 map, the truth is all the maps included in AiA are over played by now I wouldn't waist time, I personally never played or hosted Sahrani so I was interested in this map. all the others are either small or chernarus which is way too over played by now!
  4. I will do serjames and give credit where is due ;-) Here have some tissue wipe your brown nose a little ;-)
  5. I don't mean no disrespect, like some of the comments suggests here by other people. AiA works in its current state, and with SMD Sahrani just fine, however I feel SMD as stable as it is still not really playable for hardly any of the mods on A3 out there now and the reason is not enough enter-able buildings available , almost every single building you run into is just a closed box and decoration! I started following your work closely in this project as I fell in love with this map, I read your upcoming plans for it and was pleased with the way you were going with it, you also know how to post an update and explain your future plans for SMD_Sahrani very well, so selfishly I was disappointed to hear that you couldn't put the time needed in this due to personal life commitments as you suggested yourself, but I could understand and relate to that myself! What was really disappointing though is the realization even as when you said you didn't have enough time to work on SMD_Sahrani yet you toke another project on as big if not a lot bigger , the map is beautiful and you have done a remarkable job with it, I just think its not playable for most of the big mods in Arma 3 due to lack of enter-able buildings, I have been around long enough to see lots of cool projects that don't quite make it near the finish line, so forgive me for saying this feels like one of them.. and naturally one would approach CUP very cautiously for the same reason in future. Believe me Chernarus is only on demand for A3 because Arma 3 has hardly any maps , once a good new A3 map is released and/or Dayz SA release full game CUP and Chernarus A3 terrain will lose interest. What Arma 3 need is good terrain builders to make a new map and not keep on working on over played Chernarus (which by the way has more enter-able buildings in A3 than SMD_Sahrani). I have no choice but to ditch the map now, I put some time customizing other areas while waiting for your next update and was prepared to hold off public release for few months until more enter-able buildings were added, but it's clear that it won't happen for a long long time if ever now! I just want to end with wishing you well and hope you get to finish all the project you are working on! I will continue working with my mod too however I think I will stick to A3 maps through and through (Altis most likely) safer until another true A3 map, this will be the last time I work on a ported map.
  6. why CUP_Terrains is taking priority over this project when this was still work in progress? Also I just wanted to point out : There seem to be graphical glitch where when you look at a mountain different angles you get a graphical shadow of the mountain over growing and cutting through the clouds, I have never seen anything like this on any other A3 map or A2 map ported over to A3.. First look http://steamcommunity.com/sharedfiles/filedetails/?id=430450711 second look moving the game curisor around changes the size of this mountain overgrowth : http://steamcommunity.com/sharedfiles/filedetails/?id=430450764 Also any news on sea bed? This map once done is going to get far more fan base than any of the CUP terrain, simply because the others are way too over played.... this is my opinion ! Please finish one project SMD Sahrani that is before starting another, this map would be awesome for Arma 3 once all the additional changes you discussed are added, please make this happen and don't let this be just like any other map half done and then the author or coder abandoned it.
  7. KnightsTemplar

    Community Upgrade Project - CUP_Terrains

    Where is Namalsk?? we need that map fixed on arma 3 asap please!!!
  8. KnightsTemplar

    Jurassic Arma - Raptor Pack

    I am having tough time figuring how to get it run, as stand alone mod or with epoch, what have I missed anyone have an idea?
  9. Great news on the CUP_Terrains, you have done very well with this map , I wish the best of luck, please please please make Namalsk your top priority !! the map looks amazing already on arma 3, unlike other maps ported, it however has few houses or objects that are invisible in arma 3, and need your magic touch!
  10. What's the easiest/quickest way to get a list of all enter-able building class names used on this version? I need this to create item loot table..?
  11. Removed those lines from Mission file seem to fix my problems, just out of interest what what was removed from the map pack? vehicle and skin? what other assets?
  12. when I first load up arma 3 server with this map, i get this error pop "Addon 'smd_roads' requires addon 'CAAStructures' " It doesnt stop the server loading, i am just however wondering how to tidy that up and make it not pop up? ok looks like the new map isn't working for me, i am getting this errors spamming my .rpt and not allowing me join the server. Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.SMD_ASSETS_US, SAHRANI_RACS, smd_assets_vehicles, smd_us_blops_assets EPE manager release (0|0|0) EPE manager release (0|0|0) EPE manager release (0|0|0) EPE manager release (0|0|0) Missing addons detected: SMD_ASSETS_US SAHRANI_RACS smd_assets_vehicles smd_us_blops_assets I wish you created mission file like you did on previous version, my guess the old mission file isnt working with this? would you be so kind to create one for the ones like me who appreciates them or let me know how to fix the current one?
  13. You have done fantastic job sir, I have never played this map before A3, so my only exposure to it is through SMD Sahrani on Arma 3, yes opening more building is the way forward and if you can squeeze the coral/sea bed with that, it would make this map one of the best, if not the best, it has everything in terrain you can think of, the only recommendation I would make are: - Open up more buildings. - Sea Coral. would make this version of the map unique and nothing like it out there. - Maybe opening up some of the mountains in areas to create some cool caves/under ground hidden areas. other than that, I am Looooovinnngg itt!
  14. KnightsTemplar

    Sahrani for A3 by SMD

    Isn''t someone else working on this map and already released 2.0?
  15. Loving the map, the only the only thing I ask for is replacing a number of buildings with enter-able ones, there are a lot of really remote nice looking areas where it looks like Military graded barracks (similar style to the ones seen in A2) however they are not enter-able, they look to be the exact same size too , why not use the class name for the enter-able version of those instead? Similar to a lot good looking houses that are found in the main cities, however this might be little trickier to do comparing to the above. The airfields need more buildings too, ones that would allow for loot systems to spawn in. This is a feedback from an Epoch fan, I think those are important to make it successful map for epoch A3
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