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anaximandross

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Everything posted by anaximandross

  1. I'm pretty new to this (I started yesterday) so I'm not entirely sure what I need to do. More specifically, how much do I need to scale the object?
  2. I'm back..again. I went to use the A3 toolbox for blender to export my model to O2 with the P3D option. However, my model, which starts off as this, comes out as something totally different once it is exported into Arma 3. The O2 model is the same: here. Further, my textures are not loading in A3, but one issue at a time. EDIT: It appears that O2 is cutting off the top half of the model, loading it, and then drastically increasing the size. I have no idea how to fix that problem.
  3. I am trying to import a model from Blender into O2. I have tried exporting it as a .3DS and a .OBJ. When I do a .3DS, it gives me an error about missing KFDATA. When I try it as an OBJ, I get an error about having too many vertices on a face. However, i have gone through and I don't seem to have any faces with more than 4 vertices, unless circles count. I have a circle at the top and a circle at the bottom of my object. If this is the issue, how do I break that up into smaller pieces? When working with the .3DS I tried importing the object into Anim8or and using the dummy KFDATA option, but that doesn't seem to have worked either. Any suggestions?
  4. anaximandross

    Blender to O2 import error

    Aweome! Thank you!!
  5. anaximandross

    Blender to O2 import error

    Thank you! I was able to work around the issue, but I will definitely use that in the future! As an aside, do yo know of any tutorials on writing all the config files to add an object in? I am working on adding a few IEDs to the game, but the config files are absolutely overwhelming to me!
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