DrunkenTigerSleepingDragon
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Applying textures to a polyline/spline
DrunkenTigerSleepingDragon replied to Casseburne's topic in Arma Reforger - Terrain Creation
This is just about what i've been pulling my hair about, since not being a default feature in the editor like unreal engine and most others have for splines. Both sculpt to spline height and fill layer underneath. It should have been a system for projecting a texture/material as a decal or something at X distance from each side of the spline edges. Inside and outside options even. That would also be something that would be super usefull for forest generators. For the outside you could choose a forest edge material with grass and foliage spawning like normal. But also add a generator that only spawns it's entities outside or inside. So You can have forest inside and what ever you want to outside. And why not also have surface layers that fills the inside so that you don't have to worry about the 5 layer limit. Then at least Grass Fields, Agricultural fields, Forest and Roads would be semi auto painted. So any area outside these polyline forest generators / Road splines etc. Is for you to hand paint or use weightmaps / Surface masks. Or why not even just use a polyspline to mark up a parkinglot or something, instead of handpainting 😄 -
Importing Shapefile for Forest
DrunkenTigerSleepingDragon replied to コーリー ちょうネクタイ レイ's topic in Arma Reforger - Terrain Creation
I think you just need to export your Classification/Ssegmented data without fill. Only export them as outlines with a ID like you have for road vector shapefiles. Then you import the shapefiles as splines, and you can then add a forest generator to them later if the editor can't handle adding them as prefabs. I guess you need closed splines if using splines and not polyline?! -
cant use whole terrain
DrunkenTigerSleepingDragon replied to bytexf's topic in Arma Reforger - Terrain Creation
Yeah, this works.. You need to move all other entities to a new layer and then you lock the layer where ONLY world entity is. IT HAS TO BE CHANGED FIRST THEN LOCKED BEFORE YOU SAVE THE LAYER! (Right click the layer and save) Now you can save the world ("project") and then reopen it. I worked out the min and max for a 8192x8192 heightmap just now. I had to put in: Min bounds at 2000 - 1000 - 2000 Max bound at 6192 - 1000 - 6192. So depending on you resolution you should use: Min = 2000 | -1000 | 2000 Max = Your heightmap resolution "subtracted with" 2000 | 1000 | Your heightmap resolution "subtracted with" 2000 I have tried to set MIN to 0 | 1000 | 0 but it's not working for me. These values always workes! And i would recommend to always stick to the power of two for heightmaps: 2046 - 4096 - 8192 - 16384 -
trouble importing surface mask image
DrunkenTigerSleepingDragon replied to killer kiwi's topic in Arma Reforger - Terrain Creation
Yes, filter out each color to a grayscaled 16bit image. Make sure it's grayscaled and not RGB. And Export one for each color you have made white, with everything else black (Only the color you want as surface mask should be white, everthing that is not this color should be black) -
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Converting TIF files into the game
DrunkenTigerSleepingDragon replied to GrOwTh's topic in Arma Reforger - Terrain Creation
Hi.. I would recommend using QGIS. In QGIS you also need to install the Game Terrain Tools plugin (gtt.zip version is for Enfusion) Link to download and setup tutorial: https://forums.bohemia.net/forums/topic/224613-qgis-game-terrain-tools/ (Watch part 1 to 4) From here you can either use heightmap and satellite map download through gtt. Or you can add custom WCS, WMS and WFS api connections to access data. You can also download heightdata in DEM or DTM from websites manually to import to QGIS https://www.youtube.com/watch?v=qKqgpZumMnM&pp=ygUSUUdJUyBhZGQgREVNIGZpbGVz https://www.youtube.com/watch?v=jwc7WQI5ltg&pp=ygUSUUdJUyBhZGQgREVNIGZpbGVz https://www.youtube.com/watch?v=SovdBaus7pM&pp=ygUSUUdJUyBhZGQgREVNIGZpbGVz "Learn QGIS tutorial" https://www.youtube.com/watch?v=yuqrwvKwlAc&pp=ygUSUUdJUyBhZGQgREVNIGZpbGVz https://www.youtube.com/watch?v=M0bMUqpXkbU&pp=ygUOUUdJUyBVU0dTIGRhdGE%3D https://www.youtube.com/watch?v=Hbg9LP2G_tQ&pp=ygUOUUdJUyBVU0dTIGRhdGE%3D https://www.youtube.com/watch?v=lUI084yd43U&pp=ygUOUUdJUyBVU0dTIGRhdGE%3D https://www.youtube.com/watch?v=FeM86Gz40_k&pp=ygUOUUdJUyBVU0dTIGRhdGE%3D https://www.youtube.com/watch?v=Mvf-tiagyQw https://www.youtube.com/watch?v=cWuIzFcshoE (HIGH DETAILED SATELLITE DATA DOWNLOAD) https://www.youtube.com/watch?v=2_NDL2t_s8w&pp=ygUSVVNHUyBkYXRhIGRvd25sb2Fk Hope this can help you get started 😊 -
Heightmap Help
DrunkenTigerSleepingDragon replied to DEADSCAPE's topic in Arma Reforger - Terrain Creation
Hi.. I would recommend using QGIS. In QGIS you also need to install the Game Terrain Tools plugin (gtt.zip version is for Enfusion) Link to download and setup tutorial: https://forums.bohemia.net/forums/topic/224613-qgis-game-terrain-tools/ (Watch part 1 to 4) From here you can either use heightmap and satellite map download through gtt. Or you can add custom WCS, WMS and WFS api connections to access data. You can also download heightdata in DEM or DTM from websites manually to import to QGIS https://www.youtube.com/watch?v=qKqgpZumMnM&pp=ygUSUUdJUyBhZGQgREVNIGZpbGVz https://www.youtube.com/watch?v=jwc7WQI5ltg&pp=ygUSUUdJUyBhZGQgREVNIGZpbGVz https://www.youtube.com/watch?v=SovdBaus7pM&pp=ygUSUUdJUyBhZGQgREVNIGZpbGVz "Learn QGIS tutorial" https://www.youtube.com/watch?v=yuqrwvKwlAc&pp=ygUSUUdJUyBhZGQgREVNIGZpbGVz https://www.youtube.com/watch?v=M0bMUqpXkbU&pp=ygUOUUdJUyBVU0dTIGRhdGE%3D https://www.youtube.com/watch?v=Hbg9LP2G_tQ&pp=ygUOUUdJUyBVU0dTIGRhdGE%3D https://www.youtube.com/watch?v=lUI084yd43U&pp=ygUOUUdJUyBVU0dTIGRhdGE%3D https://www.youtube.com/watch?v=FeM86Gz40_k&pp=ygUOUUdJUyBVU0dTIGRhdGE%3D https://www.youtube.com/watch?v=Mvf-tiagyQw https://www.youtube.com/watch?v=cWuIzFcshoE (HIGH DETAILED SATELLITE DATA DOWNLOAD) https://www.youtube.com/watch?v=2_NDL2t_s8w&pp=ygUSVVNHUyBkYXRhIGRvd25sb2Fk Hope this can help you get started 😊