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selfcommander

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About selfcommander

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  1. selfcommander

    make tanks fire at empty building

    Thanks a lot. I am sure your solution would work. But I actually opted out for using barracks as a building that must be destroyed. When tanks get near it they shoot at it right away without any commands, but they ignore HQ for some reason, maybe there is some variable somewhere that changes that or something like that.
  2. selfcommander

    AI Soldiers Won't Run

    Seemed to work, thank you Gunter
  3. selfcommander

    make tanks fire at empty building

    I am using t-90 btw, but I don't think that matter much. Same main gun. actually I noticed it works the same as doTarget - doesn't work by itself. The only string I noticed that works is this doTarget HQ2; waitUntil {hui aimedAtTarget [HQ_West] > 0}; this doFire HQ_West; that way it waits until it actually sees it then fires. But only once, it doesn't destroy the building. Do you know how to make it fire multiple times? On the other hand it just seem to hate barracks, fires machine gun at them first then couple shots with cannon - killing them ( on SAD waypoint mode) do you know why that is?
  4. I want to have an AI OPFOR tank drive up to BLUEFOR HQ warfare building and fire a shot at it destroying it. For the life of me I can't make it do that. I've tried searching google, wiki and forum. I have tried dofire, dotarget, dowatch, and doreveal. I have added "Destroy" and SAD waypoints to the building. I've tried dofire and dotarget on invisible BLUEFOR target (BMP vehicle with hideObject) that stand right before HQ (I guess tank can't see hideObject target, it fires on it if I remove hideObject) Nothing works. Tank will fire on BLUEFOR barracks while on the way to SAD waypoint but it just looks at HQ and doesn't fire. HELP!!!
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