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Foxyy

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Everything posted by Foxyy

  1. How did you change the NVG optic compatibility? I've checked the configs for both the weapons and the NVGs themselves and have not found anything that affects the optic compatibility.
  2. Your model config is wrong or missing. You should take a look at the configs of the sample models for characters.
  3. Foxyy

    Proxy LODs

    Each proxy is only a single part. The animations work when not using a proxy. I have made two videos demonstrating the issue. Body is a proxy, the animated parts are not. All parts are proxies.As you can see, when using proxies the animations stop working, and when the weapon is placed on the ground, the proxies disappear.
  4. I'm trying to build a model from a set of components for reuse purposes. Say i take a weapon model and separate the magazine, so that i have all the appropriate LODs (resolution, view, shadow) and save that. Now i want to use that magazine model in multiple different weapon models so i create proxies in each of them. Now the problem i encounter is that the highest LOD from the magazine model is always displayed. So can i, and if so, how do i select which LOD of the proxy model is used each time? Or do i have to make separate models of each magazine LOD and create proxies to those? Edit: It seems to work ingame, even though it didn't in buldozer. However now everything works fine when using the weapon, but when dropped on the ground the proxies no longer render. Edit: Animations don't seem to work when using proxies. For instance the magazine is not hidden when using a proxy. (I have a named selection which includes the proxy) Also the ingame LOD seems to decrease earlier than it should. http://i.imgur.com/SlrivI2.png
  5. Foxyy

    Proxy LODs

    That's exactly what i did. Basically what i've done is, i took the M14 AIM model, separated the magazine into its own model, and created a proxy to that. I also used the exact model.cfg of the M14 AIM.
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