Hey, sorry if this has already been covered but I'm having a bit of trouble with my ACM script
waitUntil {!isNil {BIS_ACM getVariable "initDone"}};
waitUntil {BIS_ACM getVariable "initDone"};
sleep 5;
[1.0, BIS_ACM] call BIS_ACM_setIntensityFunc;
[bIS_ACM, 50, 100] call BIS_ACM_setSpawnDistanceFunc;
[["BIS_BAF", "USMC", "BIS_US", "BIS_GER", "BIS_TK_INS"], BIS_ACM] call BIS_ACM_setFactionsFunc;
[0.2, 1, BIS_ACM] call BIS_ACM_setSkillFunc;
[0.8, 0.9, BIS_ACM] call BIS_ACM_setAmmoFunc;
["ground_patrol", 1, BIS_ACM] call BIS_ACM_setTypeChanceFunc;
["air_patrol", 1, BIS_ACM] call BIS_ACM_setTypeChanceFunc;
Problem is that the ACM is spawning factions I don't want included, TK army, Russia ect. My module is nammed BIS_ACM in the editor
I only want Brits, USMC, US Army, Germany, and TK militia to spawn
Anyone who can set me right, it would be greatly appreciated