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HTom

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About HTom

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  1. vehicle player setVehicleAmmo 0; - removes all ammo from all weapons on vehicle (inc. flares too) vehicle player setVehicleAmmo 1; - fill up all vehicle weapons with ammo (inc. flares too) but if u can't use this because you want fill up only the flares then follow this 4 step: vehicle player removeMagazinesTurret ["SmokeLauncherMag",[0,0]]; - remove ALL smokelauncher magazines (important: removemagazinesturret and not removemagazineturret) from tank commander path [0,0] vehicle player removeWeaponTurret ["SmokeLauncher",[0,0]]; - remove smokelauncher vehicle player addMagazineTurret ["SmokeLauncherMag",[0,0]]; - add 1 smokelauncher magazine (important: add magazine before you add the weapon and then not need rearm when you get the weapon back) vehicle player addWeaponTurret ["SmokeLauncher",[0,0]]; - add smokelauncher back to commander path [-1] - driver ifrit/strider (hunter not have flares but you can add) [0,0] - tank commander
  2. Hi! there is any way to setvariable "binocular"? 9:25:56 Error in expression <missionNamespace setVariable ["Binocular", [[0, 15], "Equ> 9:25:56 Error position: <setVariable ["Binocular", [[0, 15], "Equ> 9:25:56 Error Reserved variable in expression Binocular is arma command Word... TY for answers ;)
  3. Hi! Need some help how can i change vehicle settings in mp mission? i'm beginer... I want to change B_UAV_02_dynamicloadout's irTargetSize and radarTargetSize. I hope this helps lock uav with missle over 2200m.... I tried make config.cpp file: class cfgVehicles { class HTom_ReplacementSet_UAV_IR_AND_RADAR_SIZE { units[] = {}; weapons[] = {}; vehicles[] = {}; requiredVersion = 1.70; requiredAddons[] = {}; }; }; class CfgVehicles { class B_UAV_02_dynamicLoadout; class B_UAV_02_dynamicLoadout_new: B_UAV_02_dynamicLoadout { irTargetSize = 2; radarTargetSize = 2; }; }; I need to execute config cpp somewhere? or need put somewhere in mission pbo file? or its working only mods and not on mp mission? Have any way to change irTargetSize and radarTargetSize with script? Or have other way to lock UAV with missle from ground if UAV flying over 2200m? AA tank and AA ais just see UAVs... Thanks for answers! HTom
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